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Jump Tapes -- where does the concept first appear?

Astrogation data should be fairly predictable after centuries and millennia of observations, since planets tend to stay in the same orbit at around the same velocity.

Except for Ceti Alpha V. And apparently VI.

True, but systems move with respect to each other.

You could rule it either way. You can buy a jump tape that is marked for certain dates, and auto-erases as a safety feature after a certain date.

Or you could let the characters complain that the tape is good for at LEAST another N days, and those cheap zho sympathizers back at the port are just trying to rob honest working folk.

Either way, if they disable the auto-erase and use the tape anyway, they jump to what would have been the exact right spot N days ago, but now they're deep in the outer system, and might not have enough fuel to get anywhere. Or use such other astrographic disasters as come to mind.
 
Either way, if they disable the auto-erase and use the tape anyway, they jump to what would have been the exact right spot N days ago, but now they're deep in the outer system, and might not have enough fuel to get anywhere. Or use such other astrographic disasters as come to mind.

Or worse, something massive could now be in their path....

"Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?" --Han Solo
 
Throw in jump shadowing, masking and the like you can't just scoot up to the nearest 100D mark, slot the tape and expect it to work. Given that the 'tapes' hold pre-computed jump parameters to any system within range, do they also handle the N-space travel to the jump point?

Do they plug in the tape and enter a destination, and the computer says - "go here and press jump" or does slotting the tape turn the ship over to computer flight control until the jump is complete? And can they abort if things start going wrong.

Or does the tape come with "Caveat Emptor" written on it and getting to the right place to jump is the pilots problem and not the manufacturers.
 
Do they plug in the tape and enter a destination, and the computer says - "go here and press jump" or does slotting the tape turn the ship over to computer flight control until the jump is complete?

(a lot of these things don't bear consideration. for example, "go here" would in fact be quite difficult) it would have to be the latter. which would make the 8-track a single use access code for a provided service keyed to that ship in that location at the time of access, which would make much more sense.
 
which would make the 8-track a single use access code for a provided service keyed to that ship in that location at the time of access, which would make much more sense.

I like that idea. The 'tape' is actually a single use encryption module for a subscriber service. Plugging in the 'tape' connects you to a highly specialised computer run by a company who generates a solution on the fly.

Your position and destination is transmitted, and the company computes a solution and sends it back with 'Thank you for using "JumpCalc Inc". Though of course comm delays could be a problem.

For an extra fees you could have a yearly subscription (a jump tape 'good' for 52 jump computations), cross checking (calcs are verified), or non-standard locations (places other than the mainworld).

As long as JumpCalc Inc has an office on the world of course.
 
Unless the fisics involved in jumping changes according to the shoe size of navigator, it should be straight forward.

Unless there's a cat involved.

Other than that, it would be coordinates for currently designated commercial lanes where the military won't shoot you up without asking questions first.
 
And still this tape nonsense persists - they are called cassettes not tapes.
Remember that Cassette was almost synonymous with audiotape cassette in the common parlance of the late 70's and early 80's.

The common "cassettes" in use had various common names:

technical name(s)Common nickname(s)
U-Matic Videotape cassetteThree-Quarter Inch Videotape
Video Home System Videotape CassetteVHS Tape, VHS cassette
Betamax videotape cassetteBeta, Beta tape
Compact CassetteAudiotape, tape, cassette
Machinegun ammunition cassettedetachable box magazine, detachable hopper
Lots of tape cassettes, but not many uses come to mind.
Most things that were technically non-tape cassettes were called Cartridges, Carts, or Dongles.

For better or for worse, the connotation of cassette in common american english use is primarily for tape cassettes. Ink cassettes, electronic cassettes, and filter cassettes are all commonly called cartridges, instead.
 
Unless there's a cat involved.

so, no jumpcalc inc. for aslan?

Though of course comm delays could be a problem.

they could have a "field office" in the outjump zone.

currently designated commercial lanes

how it's done imtu. designated incoming/outgoing zones at minimum, with very busy ports assigning specific locations to specific inbounds for specific time periods for each ship. for example, glisten has - 24? - worlds in range of j6. aki, industrialized and highpop, is assigned (say) 1000 single use aki-glisten arrival points one week, 1000 more the next week, on a rotating basis. the other worlds will have similar arrangements based on expected traffic. might be interesting for a random merchant to be told, "sorry, can't authorize you to jump to that system for another week." for uncontrolled inbounds there is a separate zone well away from the other inbound and outbound zones and well away from the glisten habitats. take your chances with inbound conflicts. very low chance of a problem, sure, but a chance nonetheless.
 
Do they plug in the tape and enter a destination, and the computer says - "go here and press jump" or does slotting the tape turn the ship over to computer flight control until the jump is complete? And can they abort if things start going wrong.

It's vague, so the Ref can play it any way he wants, as detailed, or not, as he wants.

My position is that the cartridges are for a specific time. I think a day is good. It's good for a 24 standard hour. Or, if the Ref wants to be colorful, the cartridge is good for a local day.

The cartridge does the work of the Nav computer in generating a flight plan through J-Space. Not only does it figure a path around gravity shadows, but it also figures the explosion of energy needed to put the ship on the right J-Space vector. I like the detailed explanation of how the J-Drive works in the DGP SOP for MT. The ship has a jump grid. Power is fed to this grid, first to generally power up the grid, then, in one big explosion of power, the power is shunted in a specific patter across the grid to open up a route to J-Space. The jump grid, when powered like this, acts like a key. Each vector requires its own specific "key", or pattern of energy on the jump grid.

And, the Nav Comp does this all key to a specific moment in time, in the span of a millisecond. That's a lot of calculations, and the cartridges hold these pre-calced operations for several future moments of one day or span of time.

Some jump cartridges hold only calculations for a jump on the hour for 24 standard hours. A ship must make a particular point in space--the jump point--and jump from that point when it jumps at the specific time it is meant to jump. Therefore, when the ship arrives, it may have to wait for the next hour until the right jump time occurs.

Cartridges tend to cost the same amount--a standard 500 Cr--but how the sellers vary product cost is to limit the number of jumps a cartridge will be used. On a high tech world with a Class A starport, one cartridge could contain a number of jump calculations (let's call them jump packets) that lasts for 24 standard hours, with one jump packet available every 10 seconds of time for that day.

On a lower tech world, with a lower class starport, there might only be one or a few jump packets on the cartridge. And, it is up to the ship's captain to make sure that the vessel is at the jump point at the time designated by the jump packets contained in the cassette.

Miss the last jump time available on the cassette, then Travellers are taking their lives into their own hands if they use old, called "past prime", jump packets.




-- Adventure idea --

Low tech world with Class C starport selling jump cassettes that have only one or two jump packets on them. Then, the starport clerk sells the jump time to local pirates. Along with this, the starport clerk--call him Kickback Jim--will also sell the pirates a manifest of the ship's cargo.

The pirates know exactly how long a ship will be at a jump point before it jumps.

Did someone say Space Battle?
 
It's vague, so the Ref can play it any way he wants, as detailed, or not, as he wants.

My position is that the cartridges are for a specific time. I think a day is good. It's good for a 24 standard hour.

I think the exact 'lifespan' of the tape would depend on what the desired exit point is.

You want to exit a nice safe margin above/below the plane of ecliptic, it's good for a few days - it's marked right on the cassette in permanent ink, and it gives you plenty of time to get to the jump point. After that, the planet and system have moved a bit, then at best you'll have to spend extra days chasing the planet.

If you want to exit a bare minimum from a planet that moves really fast, or one with a gravity field a lot stronger than your maneuver drive, it might only be good for a few hours - and you'd have to sign a lot of waivers so that your heirs can't sue the company in case of jump relativity errors.
 
This subject tends to make me wonder about the Traveller equivalent of WiFi at starports both orbital and dirtside.

It would seem that with information networks being far advanced to our real-world standards, that such data could easily be downloaded by a navigator when a ship is in port.

The concept of purchasing a 'hard-copy' of a navigation course would a bit outdated but would a standard practice to back-up such aboard a vessel as a matter of protocol.
 
If transiting through jumpspace is like falling through a blackhole, than the best astrogators are cats.

They always fall on their feet.
 
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