Nonsense. You think this isn't happening with a 100dt ship because it costs too much? The jump torpedo is not some magical enabler of bad behavior, and a 100dt ship is still spectacularly small in the dark of space.
OK, setting aside jump torps, you'd be happy seeing <100dt fighters with jump drives, then? And that wouldn't unbalance the game? Even a tad?
A planet busting warhead in a 50kg missile? That I would like to see...
Take a 100t scout courier, fill it with antimatter cannisters , accelerate it to near c and then jump it to the enemy system...
OK, I'll cop to that, the idea of a sub 100dt missile with a planet cracker on top was a little silly *sheepish grin*
I do not see how a jump message torpedo unbalances the game.
My point is they are rules are being removed because the view of the setting is being changed. Why not leave the rules alone so people have choice and say which stuff isn't used in the OTU?
FF&S offered loads of options that didn't fit the TNE universe, but the options were there.
So? I still maintain that you have the option to run it
IYTU. That does not make it a different game. It just switches out something you don't like. Think of it as leaving out the onions from a recipe, yeah, the flavour might be a bit different, but it's still the same beef stew. And if you like FF&S, use it. I did every so often, and probably will again.
Can't use them - they have been removed from the rules - if I want to include them I have to use a different rule set.
That's being faaaaaar too rigid, IMHO. By the same guideline as I mentioned above, I dislike, no, wrong word: I HATE the MT setting. Does that mean I'm not playing traveller if I play in a universe where the GURPS setting/Lorenverse is in play? No, it just means I run a different 'milieu' (Who the heck came up with THAT word?! Use 'parallel setting' and I'd have understood the meaning in an instant!); by the same token, I use CT rules, the MT Task system, and as just mentioned, GT setting. Does that make it not-Traveller? No. Just means I mix'n'match, like a wide variety of folks who like the game.
It's something from the MgT HG2 v2 playtest rules.
Which makes little sense removing them from MgT OTU when they are still in the T5 OTU...
Ah. That's why I couldn't find anything on that. Thanks.
Note that this is a major retcon -
CT has TL 13+ 100Td bays, TL15+ 50 Td bays, in both the 1979 and 1980 versions of HG.
MT as well.
TNE/T4, one can build a man-pack meson gun.
Hmm. I'll stand by my previous comments: IYTU is the thing to bear in mind. If you don't like it, leave it out. If you want it, and it's been removed, add it back in. Who the hell cares if you play the game your way, as long as the majority is still a form of Traveller that your players and you can still relate to and run with?
Just because they might decide that French Mustard is no longer to be made, doesn't mean that you have to go and use English Mustard all the time, now: You can still make the other variety if you want to.
I could keep saying this until I'm blue in the face: IYTU. You have the choice to decide to include, or not to include, to add, or not to add: That's the beauty of it all: You have choice.
ps... Also - who's to say that sub-100dt Jump Drives aren't practical at TL G or H? IYTU!