I know this -has- to have been discussed prior to my arrival on the board, probably ad-nauseum, but -
With piggybacked ships (Lab Ship, Fat Trader, etc.), is the jump bubble being extended beyond the hull of the carried ship via some mechanics in the parent ship's JD tonnage, or do the small craft have extensions of the parent ship's lanthanum grid endemic in the hull, at no cost to the design properties of the carried ship?
Some designs seem cradled so that the parent ship's bubble extends around it, but like the Lab Ship's small craft - it'd stick out if some alternate allowance weren't made, the implications being that you can't mix and match carried craft easily (though with the Lab Ship, the boat/launch, etc. has always seemed kinda generic).
Obviously, if you lose the carried craft, there are lanthanum grids that take the new geometry into consideration (beneath the carried ship's docking/berthing/cradle).
I've also seen some designs that *ahem* 'gain jump-range' once their carried craft are away, which fits % based engine design systems but doesn't take max jump range vs TL into consideration. I would assume that this increased sliding jump number would have to be part of the initial ship design, not something that you could just whip up in the course of ditching all your subcraft and suddenly upping J2 to J3 because the ship's dton totals are different?
With piggybacked ships (Lab Ship, Fat Trader, etc.), is the jump bubble being extended beyond the hull of the carried ship via some mechanics in the parent ship's JD tonnage, or do the small craft have extensions of the parent ship's lanthanum grid endemic in the hull, at no cost to the design properties of the carried ship?
Some designs seem cradled so that the parent ship's bubble extends around it, but like the Lab Ship's small craft - it'd stick out if some alternate allowance weren't made, the implications being that you can't mix and match carried craft easily (though with the Lab Ship, the boat/launch, etc. has always seemed kinda generic).
Obviously, if you lose the carried craft, there are lanthanum grids that take the new geometry into consideration (beneath the carried ship's docking/berthing/cradle).
I've also seen some designs that *ahem* 'gain jump-range' once their carried craft are away, which fits % based engine design systems but doesn't take max jump range vs TL into consideration. I would assume that this increased sliding jump number would have to be part of the initial ship design, not something that you could just whip up in the course of ditching all your subcraft and suddenly upping J2 to J3 because the ship's dton totals are different?