Andrew Boulton
The Adminator
"What is a "determinator"? "
It's what Arnie's passport says under Occupation...
It's what Arnie's passport says under Occupation...
I though "determinator" was the role Arnold played in all those movies.Originally posted by Andrew Boulton:
"What is a "determinator"? "
It's what Arnie's passport says under Occupation...
SSM's are actually quite limited and as of last count Chinese and North Korean SSM's are not much more capable of taking out targets than the SCUDS of Desert Storm Era. (Sadam fired 144 of them and killed 78 soldiers with them, or about 2 missiles for each emeny combatant killed.) With upgrades to things like Patriot and Aegis, plus other things that are in the works, (Saber for example) the useful life of SSMs especially ICBMs is actually coming to a serious close. And since Balistic missiles require launch facilities that are fairly easily detectible from the air and ICBMs are pretty much relegated to being stationary or at least easily tracked, then you enter a short phase of use them or lose them. And with the throw weight of a single Ohio Class Submarine, unless you have a whole lot of those missiles, (btw nobody besides the US does anymore) and are willing to accept the losses a counter strike will involve then they are pretty much going to sit in the tubes on the ground regardless of any minor conflicts that might go on around the world.Originally posted by Fritz88:
Bhoins is right about combined arms. But, the Chinese are gathering strength - in the naval area, especially. They see it (and surface-to-surface missiles) as the only way to exert their power in the SW Pacific.
And, I would say that the biggest determinator is usually whether you have someone visionary on your side to see and exploit that one tactical/strategic innovation that makes the difference.
Only because they can strike China which has approximately 1/4 the earth's population.Originally posted by cweiskircher:
North Korea has the ability to affect 1/5 of the worlds population with the use of the nuclear missiles they have.
I don't mean to get politicle with this. I just want to use them as an example of what a small force of heavily armed and determined people can do. How large an impact they can have on those around them.
"Originally posted by Bhoins:
"</font><blockquote>quote:</font><hr />Originally posted by cweiskircher:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Right On.Originally posted by Bhoins:
[QUOTESmaller craft with spinal mounts, especially in T20, are the Billy Mitchell equivalent for Traveller. Carrying 5KTon riders instead of the traditional 30KTon riders are the equivalent of fast light attack craft. Fragile, (Like the aircraft of the interwar years.) fast, with lots of punch. And lots of them to swarm the target.
![]()
Wrong way arround. The 30 corvettes cost a lot more to purchase and operate then a vessel 30 times the size.And I bet, in real world economics, 30 1kt corvettes don't cost nearly as much to build or operate effectively as 1 30kt cruiser (just ask any second/third world navy if you don't want to do the math).
Actually thirty of those 5000T LACs I posted a while back cost about the same as 6 30KTon Battleriders. (With obviously 5 times the major firepower.) Granted you can fit 36 of those LACs on the same tender as the 6 Battleriders, but still.Originally posted by The Oz:
At least in TRAVELLER terms, thirty 1000-ton ships cost more than one 30kton ship, mostly because you're paying for 30 computers instead of one or two. The same goes for operating expenses: you have to pay 30 captains, executive officers, chief engineers, etc, etc.
That said, there is certainly a reason to have lots of small ships in any TRAVELLER fleet. They let you be in more places at once, and the loss of any one doesn't hurt your firepower that much. The trick is to strike the correct balance of big and little ships.
Small may imply maneuverable and fast now. However that wasn't always the case. In the age of sail bigger ships, due to better sail configuration, more sail area and better capability to handle waves were actually faster and more nimble than smaller ships. (I know it is counter intuitive.)Originally posted by Ran Targas:
WARNING! WARNING! Non-Gearhead making gross generalizations!
![]()
Isn't the problem with a spinal mount is it's limited firing arc? A big meson cannon requires monsterous power generators, a huge "flux" tube or "resonance" chamber, and can only fire directly ahead of the ship, as it slowly rotates at full thrusters, right?
Can't you redirect the beam through some sort of gravitic lense or neutronium matrix or something so the beam can be angled atleast 45deg to the centerline? Can you make a meson shotgun by intentionally de-focusing the beam? If not, it's pretty easy to avoid being shot at; don't cross the firing ship's bow. Sort of like avoiding a broadside at optimum range.
I still don't understand the complete disregard for small craft as combatants. Small means maneuverable, small means difficult to detect, small means easier to make thousands of them at numerous facilities hidden across your sector. Small also means cheaper to keep on station and easier to deploy. Yeah, you may not be able to level a planet with a single ship, but you have a much better chance of surviving an ambush or forced retreat in a bunch of small ones that go in every which direction to flee the area.
And you can hide in places where a 30kt cruiser would stand out like a sore thumb. Think of how many 1kt corvettes could be skulking about in a planetary ring system or grounded out on a small moon or in a comet's tail. And I bet, in real world economics, 30 1kt corvettes don't cost nearly as much to build or operate effectively as 1 30kt cruiser (just ask any second/third world navy if you don't want to do the math).
Think of the game OGRE; even though the main weapon of a single GEV can't even penetrate the OGRE's hull, a swarm of GEV's can stop an OGRE dead if deployed properly. All you really need is more GEV's than the OGRE has weapons.
Bhoins, could you post the stats or the link to thase LACs again please.Originally posted by Bhoins:
Actually thirty of those 5000T LACs I posted a while back cost about the same as 6 30KTon Battleriders. (With obviously 5 times the major firepower.) Granted you can fit 36 of those LACs on the same tender as the 6 Battleriders, but still.
Oddly enough it ain't just the sails. Cavitation hulls are limited in velocity to their length in the water. Therefore a longer ship can go faster then a shorter one.Small may imply maneuverable and fast now. However that wasn't always the case. In the age of sail bigger ships, due to better sail configuration, more sail area and better capability to handle waves were actually faster and more nimble than smaller ships. (I know it is counter intuitive.)
The whole thing, especially in T20, is extremely nasty. 2 Tenders unloading 36 LACs each in the outer system and the LACs then accellerating in and making one high speed pass is enough to wipe out most fleets. In T20, in particular, you are destroying, not just mission kills, I mean destroying, approximately 36 capital ships. Now if there are 36 Capital ships then you are likely to lose 18 ships in return, but as far as I am concerned that is acceptable losses. Especially when you consider relative cost. The numbers in HG and MT aren't anywhere near as dramatic. And unfortunately HG isn't set up to simulate a high speed pass. MT basically uses the HG tables so big meson screens will save more of your fleet in both of those systems.Originally posted by Sigg Oddra:
Bhoins, have you tried fighting any test battles between different forces as follows:
Tender + LACs vs Tender + BRs
Tender + Lacs vs Battleship
Tender + BRs vs Battleship
There should be equal funding for both sides and the same TL.