I hold a view that you can and that both the rules and the Traveller context expressly allow it. Its the way I have run games & to me at least, it makes common sense. The contrasting view is that craft cannot launch until battle is started, I confess I struggle with this. A common theme is that launch facilities must have a purpose, therefore you cannot launch until battle is started. This ignores any possibility of launching prior to battle and also ignores the importance of being able to recover craft fast when you wish to leave under fire.
I am raising it in light of the CT/HG/TCS clarifications Don is working on. Views in support of or against launching before battle are welcome.
The Rules case for launching ships prior to the start of the HG battle, including the specific HG rules in question.
TCS p. 17 Fleet Tenders "...allow simultaneous launch of all craft carried immediately as the ship arrives in system." ie: no requirement to await enemy fleet action before launching.
TCS p. 32 Time Sequence
1. Jumps: All ships arrive in destination systems
2. Comms & Intelligence: Players get intel on the composition of enemy forces in the system, useful for initial battle deployment decisions. Ships may jump out before battle, indicating a minimum of two turns (40 minutes) exists in this phase & very likely much more.
3. Battles: HG sequence of play starts
TCS p. 38 Tactical Intelligence
Example given includes substantial numbers of fighters that may be detected in phase 2 "Comms & Intelligence". Goes on to state ships carried in other ships may not be detected. Indicating players have the option before phase 3, battle and may get a tactical advantage from the choices they make to hide or launch ships.
HG p. 38 Battle Formation Step, the opening sentance.
"Both players form their ships into two lines each."
Note that ships includes big & small craft. The means of getting to the system, where they are in the system and how long they have been there, is not taken into account.
HG p. 38 Launch & Recovery
Recovery may be done in turn 1. Indicating there may be something to recover. Especially useful if the player launched everything based on sketchy intel and now decides that was a bad idea... Vital in the context of a strategic campaign where withdrawal is the wiser option when faced with larger enemy fleets.
Cheers
Matt
I am raising it in light of the CT/HG/TCS clarifications Don is working on. Views in support of or against launching before battle are welcome.
The Rules case for launching ships prior to the start of the HG battle, including the specific HG rules in question.
TCS p. 17 Fleet Tenders "...allow simultaneous launch of all craft carried immediately as the ship arrives in system." ie: no requirement to await enemy fleet action before launching.
TCS p. 32 Time Sequence
1. Jumps: All ships arrive in destination systems
2. Comms & Intelligence: Players get intel on the composition of enemy forces in the system, useful for initial battle deployment decisions. Ships may jump out before battle, indicating a minimum of two turns (40 minutes) exists in this phase & very likely much more.
3. Battles: HG sequence of play starts
TCS p. 38 Tactical Intelligence
Example given includes substantial numbers of fighters that may be detected in phase 2 "Comms & Intelligence". Goes on to state ships carried in other ships may not be detected. Indicating players have the option before phase 3, battle and may get a tactical advantage from the choices they make to hide or launch ships.
HG p. 38 Battle Formation Step, the opening sentance.
"Both players form their ships into two lines each."
Note that ships includes big & small craft. The means of getting to the system, where they are in the system and how long they have been there, is not taken into account.
HG p. 38 Launch & Recovery
Recovery may be done in turn 1. Indicating there may be something to recover. Especially useful if the player launched everything based on sketchy intel and now decides that was a bad idea... Vital in the context of a strategic campaign where withdrawal is the wiser option when faced with larger enemy fleets.
Cheers
Matt