The links in 77 were not xboat routes, just trade routes. They were retconned into being xboat routes later.
The referee may elect to alter the normal chances of worlds, making them more
frequent or less frequent to correspond to specific regions of the galaxy. This is easily
accomplished by imposing a DM of +1 or –1 on the whole subsector, or on broad
areas within a subsector.
The starports table indicates one specific distribution of
starports as a basis for star mapping. Just as the distribution of
stars can be altered (as indicated in item 1), the referee is also
free to create his own starports tables, perhaps as many as one
for each subsector.
This world creation process applies only to the single inhabited world in a star
system; additional planets in a system should be generated as necessary
Finally, the referee should always feel free to impose worlds which have been
deliberately (rather than randomly) generated. Often such planets will be devised
specifically to reward or torment players.
I'm well aware of the "cheat by fiat" option that are built into the game for SPECIFIC purposes.Finally, the referee should always feel free to impose worlds which have been deliberately (rather than randomly) generated. Often such planets will be devised specifically to reward or torment players.
Point being that under "normal rules" for UWP generation, the highest population capable of retaining a Government: 2 rating would be Population: 7 ... but here you've got Population: A, so the only way to have a Government: 2 situation is to "cheat by fiat" and just "break the rules" for how UWPs are supposed to be generated in Traveller by default.The government of Shululsish is a rarity: a participatory democracy on a high population world, made possible by high technology. Each of the world's 21 billion citizens carries a terminal connected to the planetary computer; all eligible voters are polled regularly, and important laws are enacted in this fashion. All executive officials are elected for one-month terms. This form of government places a heavy burden on the individual, and the average citizen spends over an hour a day in government-related activity, both in voting and in using the computer net to gain the information needed to reach a decision. Other high-population worlds with similar governments include Aosta in the Harlequin subsector and Dimmurak in the Esperance subsector.
Lewis is an interdicted world holding an estate of the Tukera family and is described in the chapter entitled
lnselberg
TTA, p115:Have you looked at the Traveller Adventure at all?
Bare minimum, it looks like I'm going to need to add the Sa Trade Code (meaning the mainworld is a Satellite of another planet, in this case, the gas giant, in the system).Lewis (0707-X427402-D) is a small world with a diameter of approximately 6400 kilometers, a very thin, tainted atmosphere, and large oceans covering three-quarters of the surface of the planet. A young world, Lewis is one of several satellites of the only gas giant in the system.
<Stylesheet>
border.DaCf { color: lime; }
route.DaCf { color: mediumspringgreen; }
border.ImDd { color: red; }
route.ImDd { color: firebrick; }
border.SwCf { color: blue; }
route.SwCf { color: lightsteelblue; }
border.ZhIN { color: deepskyblue; }
route.ZhIN { color: grey; }
</Stylesheet>
Found the problem.However, for some reason that I haven't been able to determine yet, the stylesheet assignment for the color of Zhodani Express routes does not update when I assign different color values to it (weird).
Did you mean “LBB3.77” rather than “LBB2.77” for UWP data?This increment includes editing of the Vilis Subsector UWP data to be compliant with LBB2.77 RAW standards.
Nice find! I’d done a similar double-check against the Book 7 trade classifications after applying the Consolidated Errata to the Spinward Marches and Solomani Rim UWP data, but I didn’t consider double-checking those sectors’ UWP generation themselves. Perhaps I’ll expand my code to do that double-checking as well, which could provide a way to ensure that our independently-coded results are consistent.When I got to Vilis/Vilis I realized (“wait a minute…”) that the minimum government code for Population: 9 is going to be Government: 4 … because 2D=2−7+9=4 minimum. And when I noticed that, I was like (“wait a minute…”) … Efate/Regina ALSO has a Population: 9 and Government: 3 in the original LBB S3 publication, which is not “legal” under LBB3.77 rules.
So I figured that a +1 bump to government for Efate and Vilis seemed to be in order, so I implemented that edit for those major worlds.
Book 6, p. 26 states that a world with an X starport is “Generally a red travel zone” (i.e. generally rather than always). Where did you find that all worlds with an X starport should have a red travel zone? Per the “Red Zone” entry in Supplement 11, it doesn’t seem that all worlds with an X starport are necessarily quarantined, interdicted, or at war — they could simply be un- or under-developed without interdiction, and thus not warrant a red zone.Zeta 2/Vilis was another “oh come ON!” thing where the LBB S3 UWP had a type X starport and no Red Zone (which ALL type X starports get by default in this era) and just looked like yet another misprint by omission in the UWP and subsector map on the following page.
Yes.Did you mean “LBB3.77” rather than “LBB2.77” for UWP data?
There's a remarkably large quantity of these kinds of "errors" which I presume are largely a matter of transcription (dice, scribbled notes, typed pages, publishing layout, etc. etc. etc. lots of steps) done repeatedly, so like a game of "telephone" the errors creep in at each step.Nice find! I’d done a similar double-check against the Book 7 trade classifications after applying the Consolidated Errata to the Spinward Marches and Solomani Rim UWP data, but I didn’t consider double-checking those sectors’ UWP generation themselves. Perhaps I’ll expand my code to do that double-checking as well, which could provide a way to ensure that our independently-coded results are consistent.
The fact that every Red Zone in the Spinward Marches had a type X starport.Where did you find that all worlds with an X starport should have a red travel zone?
Okay, hold on.There is no world government: laws, government, and technology vary from area to area.
While proper permits might allow visits to Victoria, such permits include strict clauses about trading metal or metal goods to the locals
I’ve updated my code to double-check the UWP generation. The types of errors in the Spinward Marches are quite different from those in the Solomani Rim — the latter are overwhelmingly (but not exclusively) technological indices that are too high. I’d guess that the Solomani Rim UWP hydrographics were calculated using the atmosphere as the addend rather than the world size.There’s a remarkably large quantity of these kinds of “errors” which I presume are largely a matter of transcription (dice, scribbled notes, typed pages, publishing layout, etc. etc. etc. lots of steps) done repeatedly, so like a game of “telephone” the errors creep in at each step.I’d done a similar double-check against the Book 7 trade classifications after applying the Consolidated Errata to the Spinward Marches and Solomani Rim UWP data, but I didn’t consider double-checking those sectors’ UWP generation themselves. Perhaps I’ll expand my code to do that double-checking as well, which could provide a way to ensure that our independently-coded results are consistent.
Well, Djinni/Lanth (hex 2111) is a Red Zone with an E starport, and Andor/Five Sisters (hex 0236) and Candory/Five Sisters (hex 0336) are Red Zones with C starports.The fact that every Red Zone in the Spinward Marches had a type X starport.Book 6, p. 26 states that a world with an X starport is “Generally a red travel zone” (i.e. generally rather than always). Where did you find that all worlds with an X starport should have a red travel zone?
There were no Red Zones with a type E starport, for example … only type X.
Since Zeta 2 is shown as a Red Zone in Module 3, I agree with you that it should be treated as an erratum to Supplement 3, where it isn’t shown as a Red Zone.Fortunately CT M03 Spinward Marches Campaign, p23 details hex 0919 (which is Zeta 2) as being a Red Zone, in addition to being the source for stellar data, which I'll take as being confirmation that the omission in LBB S3 is yet another error deserving correction.
Not surprising, given that LBB S10 was published in 1982, after LBB2.81 had been published.The types of errors in the Spinward Marches are quite different from those in the Solomani Rim
I’d guess that the Solomani Rim UWP hydrographics were calculated using the atmosphere as the addend rather than the world size.
Djinni/Lanth gives every indication (from the writeup on Travellerwiki) of being a "should be X rather than E" starport.Djinni/Lanth (hex 2111) is a Red Zone with an E starport
However, that discrepancy is QUITE explicable, as those are Droyne worlds (not Chirpers, Droyne). There is a substantial quantity of lore backing up the exception of giving these worlds an Interdiction even though they have type C starports and are TL=9. I view their Red Zone classifications as being a matter of (interspecies) politics rather than being something resulting from (pure) UWP dice rolls.Andor/Five Sisters (hex 0236) and Candory/Five Sisters (hex 0336) are Red Zones with C starports.
Agreed. There certainly is plenty of transcription errata present in LBB S3 as published.Since Zeta 2 is shown as a Red Zone in Module 3, I agree with you that it should be treated as an erratum to Supplement 3, where it isn’t shown as a Red Zone.
Per the Consolidated Errata — even those for the 1977 rules — my code is treating the atmosphere as the proper hydrographics addend rather than the world size, even if subsectors were originally generated using the world size as the addend. Do you have a preference for which addend to use?Not surprising, given that LBB S10 was published in 1982, after LBB2.81 had been published.I’d guess that the Solomani Rim UWP hydrographics were calculated using the atmosphere as the addend rather than the world size.
The age old case of “when the rules change out from under the universe, the universe falls out of compliance with RAW” due to the alterations (see: Kinunir, et al.).
I don’t know if canonical Vilani core sectors have been generated, but if such sectors exist in published form, I wonder if they also exhibit an analogous “maturation” of their technological indices.I’m also kind of not surprised that the Solomani Rim sector would wind up with a “tech bias” out of UWP DMs giving worlds a bonus of extra tech. I’m sure that someone figured that the Solomani Rim has been “settled long enough” (since the Rule of Man) that having “too much tech” lying around was excusable relative to what RAW rules would support. Makes the sector feel “older/matured” in a more developed sense, rather than feeling like a “frontier” sector (such as the Spinward Marches) that is still being settled and developed after centuries of habitation (and four frontier wars by 1105!).
I don’t know if you’ve checked this part so far, but I’ve found a few worlds that have bases which their particular class of starport would prohibit (according to the RAW). For such situations, would you prefer to upgrade the starport to allow the base, to remove the ineligible base, or to craft your own exceptions to the RAW?I’ve corrected my own version of Lanth subsector to make Djinni a type X starport.
I’ve since realized that Schedule 3 is based on the situation in Year 1105, before the Fifth Frontier War, while Module 3 is based on the situation in Year 1112, after that war, so it could be argued that the Red Zone of Zeta 2 being present in Module 3 but missing in Schedule 3 was due to a decision that was taken between 1105 and 1112, and thus could be viewed as not needing a zone erratum for the UWP in 1105.Agreed. There certainly is plenty of transcription errata present in LBB S3 as published.Since Zeta 2 is shown as a Red Zone in Module 3, I agree with you that it should be treated as an erratum to Supplement 3, where it isn’t shown as a Red Zone.
Thank you for asking.Per the Consolidated Errata — even those for the 1977 rules — my code is treating the atmosphere as the proper hydrographics addend rather than the world size, even if subsectors were originally generated using the world size as the addend. Do you have a preference for which addend to use?
So the OCCASIONAL "out of bounds" UWP results are "allowed" for ... REASONS ... but should not become a "norm" everywhere on a map.Finally, the referee should always feel free to create worlds which have been deliberately (rather than randomly) generated. Often such planets will be devised specifically to reward or torment players.
I have not researched the topic well enough to offer a (useful) perspective on the question. Perhaps someone else with greater knowledge of the topic than mine would care to chime in with their thoughts?I don’t know if canonical Vilani core sectors have been generated, but if such sectors exist in published form, I wonder if they also exhibit an analogous “maturation” of their technological indices.
My personal preference would be to have such worlds "flagged for review" so that a case by case analysis can be performed. That way context and possible sector history/lore can be accounted for, in addition to the all too common "off by 1" errors that are so commonplace. Automated recognition of "that shouldn't be like that" when doing data cross-checks would be extremely valuable, since manual tabulation and proofreading EVERYTHING ... one by one, in sequence ... gets mind numbing very quickly.I don’t know if you’ve checked this part so far, but I’ve found a few worlds that have bases which their particular class of starport would prohibit (according to the RAW). For such situations, would you prefer to upgrade the starport to allow the base, to remove the ineligible base, or to craft your own exceptions to the RAW?
Yes, it's frustrating that there are discrepancies (the lore was being rewritten as it was published, so not entirely surprising) and computers were not widely available commercial products in every home yet in the late 70s/early 80s. Thus, the kind of spreadsheet data curation that we take for granted these days simply did not exist at the time that CT was being formulated and printed for use.I’ve since realized that Schedule 3 is based on the situation in Year 1105, before the Fifth Frontier War, while Module 3 is based on the situation in Year 1112, after that war, so it could be argued that the Red Zone of Zeta 2 being present in Module 3 but missing in Schedule 3 was due to a decision that was taken between 1105 and 1112, and thus could be viewed as not needing a zone erratum for the UWP in 1105.
Yes, I’ve been using the Schedule 3 UWPs with the Consolidated Errata for Schedule 3 for the Spinward Marches sector, and there are still plenty of errors to be found there, needing additional errata.
Tenth step revision: Imgur Link (3602 × 5209 png image) (recommend opening in new tab)
This increment includes editing of the Darrian Subsector UWP data to be compliant with LBB3.81 RAW standards.
Also had fun finding out which worlds in this subsector are actually Satellites of other stellar orbiting bodies, since there number was higher than zero.D Darrian Confederation Naval Base. Marine Contingent also present.
M Independent World Naval Base, Marine and Army installations.