mike wightman
SOC-14 10K
Hi Rob.
The battle rider/battle tender combo is designed for only one thing - standing in the line of battle and destroying enemy battleships and battle riders. Hence the mission and designation BatRon.
In the fictional setting of the OTU the 3rd Imperium has fought recent wars as a TL14/15 navy and has finally upgraded to full TL15 by the time of the FFW. The admirals and architects have learned the lessons of the Fourth Frontier War and Solomani Rim War and noticed that TL15 battle riders are more than capable of defeating their usual opponents.
To this end the Imperium enjoys a tremendous advantage over its foes in that it is a whole TL above them, the principle advantage of which is a power plant half the size of the lower TL opponent, having more powerful and smaller spinals and better screens doesn't come amiss either
So the battle rider can carry a battleship sized meson gun, screens and enough armour to make the massive secondary battery fire available to the battleships so much more ineffective. This has lead to the IN designating battle riders/tender as BatRons because they are more than capable of defeating Solomani or Zhodani battleships.
The context is everything.
I believe that this is deliberate on the part of the game designers.
I agree with your appraisal of battleships.
A battle rider lacks the extensive secondary weaponry of the BB and doesn't really need them. It's high agility, armour and screen value make it much more survivable than the BBs, and its main gun can mission kill any ship in 1 hit.
Remember though that this is because of the TL advantage.
Build riders and tenders at TL14 and they have to be much larger, so much so that the difference between them and battleships is not so pronounced, and maxing out armour is more difficult so the rider takes a lot more damage from secondary weapons.
This is all assuming that the High Guard 2 rules are used, and the folks at GDW meant them to model large ship combat at evert TL over the span encountered in the OTU.
Until you actually build ships at every TL, fight a lot of battles, and critically evaluate your designs, a lot of mistakes will be made.
The battle rider/battle tender combo is designed for only one thing - standing in the line of battle and destroying enemy battleships and battle riders. Hence the mission and designation BatRon.
In the fictional setting of the OTU the 3rd Imperium has fought recent wars as a TL14/15 navy and has finally upgraded to full TL15 by the time of the FFW. The admirals and architects have learned the lessons of the Fourth Frontier War and Solomani Rim War and noticed that TL15 battle riders are more than capable of defeating their usual opponents.
To this end the Imperium enjoys a tremendous advantage over its foes in that it is a whole TL above them, the principle advantage of which is a power plant half the size of the lower TL opponent, having more powerful and smaller spinals and better screens doesn't come amiss either

So the battle rider can carry a battleship sized meson gun, screens and enough armour to make the massive secondary battery fire available to the battleships so much more ineffective. This has lead to the IN designating battle riders/tender as BatRons because they are more than capable of defeating Solomani or Zhodani battleships.
The context is everything.
I believe that this is deliberate on the part of the game designers.
I agree with your appraisal of battleships.
A battle rider lacks the extensive secondary weaponry of the BB and doesn't really need them. It's high agility, armour and screen value make it much more survivable than the BBs, and its main gun can mission kill any ship in 1 hit.
Remember though that this is because of the TL advantage.
Build riders and tenders at TL14 and they have to be much larger, so much so that the difference between them and battleships is not so pronounced, and maxing out armour is more difficult so the rider takes a lot more damage from secondary weapons.
This is all assuming that the High Guard 2 rules are used, and the folks at GDW meant them to model large ship combat at evert TL over the span encountered in the OTU.
Until you actually build ships at every TL, fight a lot of battles, and critically evaluate your designs, a lot of mistakes will be made.