Low passage has always seemed a bit two dangerous to me. The unfortunate person stuck traveling by this method has about a 20% chance of dieing without a doctor present and about an 8% chance with. These numbers seem too high to me especially considering the number of people traveling by low passage as set by the commerce rules.
My idea was to change this to 1d6 damage every time a failure is rolled so the first couple of times results in some minor damage but multiple bad trips increases the danger. So, the third time a passenger fails their low passage survival role they would roll 3d6 damage.
I assume T20 will use a saving throw method but if the odds of dieing are still high I might use a d4 against life blood in the same fashion as above.
My idea was to change this to 1d6 damage every time a failure is rolled so the first couple of times results in some minor damage but multiple bad trips increases the danger. So, the third time a passenger fails their low passage survival role they would roll 3d6 damage.
I assume T20 will use a saving throw method but if the odds of dieing are still high I might use a d4 against life blood in the same fashion as above.