Mongoose could bring new players to the game which I believe is a good thing.
I agree, with the caveat that the rules need to be good enough to persuade players to play it. (FWIW, I'm inclined to hold that the rules are adequate to the task, though I doubt that too many folks will be blown away by the rules.)
It's a shame, though, that MGT isn't better than it is. Love it or hate it, it's probably the last major version of Traveller that will be widely available.
The Elitist may disagree and want to keep it a good OLD boys club.
Even assuming such a motive exists and is common among MGT critics, their motives are irrelevant if their criticisms are valid, right?
And since I find that charges of "elitism" are often used to dispose of arguments that the speaker is unable to rebut with facts or reason, I find them to be pretty lame...
Their bickering and comments like the following will certainly not help add to the Traveller universe:
I am not calling you an Elitist or old, or a boy. Is it your right to voice your opinions - absolutely. It is just my opinion right or wrong that your comment is more harmful to the Traveller universe than a fresh Traveller release.
Well, until Mongoose puts me on the payroll, I feel no responsibility to carry water for MGT. I am, however, available for a surprisingly low rate if Mongoose is interested
And I practice what I preach. The main forum for my wargame rules has >500 members. Most like the game, but we've had a number of vocal critics over the years. I have *never* condemned any critic of the game for criticisms made. Nor would I stand for a fan of my rules trying to silence critics because "they just hate the game". As I designer, I am
supremely interested in what folks dislike about my rules.
So I have addressed critics, rebutted their criticisms where possible, admitted their accuracy where appropriate, and in general, disclosed *why* the rules were written the way they were, etc. And I especially avoid letting others fight my battles for me. As the designer, I feel a strong obligation to disclose to the players why I designed the rules as I did. So it's my job to defend them, not someone else's.
As a result, my rules have been *improved*, not weakened. And its successor will benefit handsomely from candid criticism. So my own experience dissuades me from concluding that criticism somehow hurts a game.
Well, let me amend that. In my experience, candid criticism can improve a
solid game. But it may well hurt a poorly designed game...
I'd add that I am quick to praise Mongoose for admitting and correcting errors. So if I am a mindless MGT-hater, I'm not very good at it...
Is all the bickering and bad mouthing of any version of Traveller adding to the Traveller universe?
You are asking this question of both fans and critics of the game, right? In my experience, fans are at least as likely to get pissy and acrimonious as critics are.
Here's my problem. If you focus entirely on "bickering", you enable unsrupulous folks to censor speech they disagree with. All they have to do is get pissy and <poof>, the debate is ended. They have successfully ended an argument without having to do anything more than act like a two year old.
This happened way too often in the MGT forums, IMHO, and I'd hate to see it happen here.
And the worse thing is that the game suffers when criticism is peremptorially censored in this way.