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Manoeuvre drive placement...?!

That's going into too much detail for what I'm trying to achieve, frankly. SciFi (emphasis on the "Fi") is not ever going to be 100% hard science. How can it be? Faster-than-light travel to other stars, warp/jump/rift space, hand-portable charged particle weapons, practical and functional AIs, and so on? There has to be a trade off between science and fiction, in order to (a) maintain reasonable suspension of disbelief, and (b) making adjustments in reality to allow it to work for the story that's being told.

So, while it's important to give a nod to science, not everything needs to be 100% bang on the nail realistic or justifiable.

And that, I think, is where I'll leave it, the questions that I asked having been more than effectively answered :)

Thanks one and all, and don't work too hard this week ;)
 
<Shrug> you don't have to simulate physics per se, that's the sort of thing a computer game can do that we fudge half a dozen different ways.

Just ideas, I'm presuming you are going to do some deck plans for the character ship at least, pointing out scenarios and options where it doesn't have to strictly be rear engines.
 
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