AnotherDilbert
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Yes, exactly my understanding.CT underwent a huge personality change.
Yes, exactly my understanding.CT underwent a huge personality change.
I don't think it's possible for a unified design policy, or aesthetic.
I prefer to redesign the Imperial fleet
If you tried to call a US ship "USS Injun Killer", I guess you would get some US political reactions.
The Imperium doesn't have a copy of HG2.
Just because it isn't called a carrier by the government, does not mean it is not a carrier. I remember Invincible was called a through deck cruiser originally, but when she went to war she carried aircraft that took off from her and did everything else a carrier was required to do.
Kind Regards
David
Just because it isn't called a carrier by the government, does not mean it is not a carrier. I remember Invincible was called a through deck cruiser originally, but when she went to war she carried aircraft that took off from her and did everything else a carrier was required to do.
Kind Regards
David
If you are not absolutely certain of your air superiority naval bases must be protected from the air.And another shows a shoreline in China that has a large tunnel built into it. If I remember correctly, Chinese subs have been spotted going into that tunnel.
First, as Mike explained, AotI is set in the OTU's Classic Era; i.e. CT.
Second, HG2 is Traveller's ur-system of sorts. Not LBB:2, not Mayday, but HG2. Only HG2's concepts and mechanisms were pulled forward out of CT for the later versions.
MT's ship combat system is HG2 with the Task System bolted on. T4's ships combat system shows a definite HG2 lineage as does T5's. Even T20 follows HG2's concepts and mechanisms. In all we see the turret-bay-spinal differentiation, rolling to hit and rolling to penetrate, different damage tables for different weapons, the system heritage is undeniable.
Much like how Sixth Fleet "sired" VG's the later Fleet series of games each with slightly different and more complex rules, HG2 "sired" most of Traveller's later ship combat systems each with slightly different and more complex rules. Only GT and TNE aren't part of that "bloodline".
AotI is our first look at this more detailed OTU and what we've seen of naval combat doesn't quite fit with what came before.
Changes may be afoot. Changes which may change our perception of certain designs. Changes which may change our perception of certain weapons.
I guess we are making the most of what little information we have. You are right, of course we do not have a complete, constant, or even coherent OTU to play with.Or.
Maybe Marc has always been clear that one thing is not necessarily another, and doesn't feel a need to obsessively reconcile everything.
Like wargames are what they are, not what the RPG or a novel is.
Just like movie adaptations can be very different from the book experience, and even so-called faithful versions make alterations due to differences in media forms.
Do we HAVE to have continuity in everything?
Do we HAVE to have continuity in everything?
The JMSDF essentially has a single classificiation of ship. This does have a significant political component. The JMSDF refer to its larger surface combatants as "goei-kan" ("escort ship"), a term that they translate for English speakers as "destroyer." It isn't 100% to "hide" their ship sizes from the taxpayers - it also reflects Cold War doctrine - the JMSDF in event of war (presumably with the Soviet Union), was to handle the ASW duties to escort USN Carrier Groups so the USN could concentrate on offensive operations.
In the case of the Izumo "it looks like a duck" doesn't mean it is a duck. When people generically say "carrier" (even in the armed forces) they refer to a ship that has the ability to deploy fixed-wing aircraft ("jets") using a catapult launch system.
By this definition, the Izumo-class isn't an aircraft carrier.