All reasonable points although I wouldn't be counting on a .22LR against a bear. Still a downgrade from the snub's original conception and rated power. By way of example most rifles and magnum revolvers are 3D, you don't get Striker slugthrower punch at pen 6 until the ACR with DS and the HMG (and of course the LAG, but I look at that as one iteration of the ATR/anti-material-sniper weapon).Those are the comparative statistics between the respective default snub pistol and survival rifle rounds.
Parabellum nine millimetre, especially the newly developed rounds, are able to take down a human; ten millimetre, a bear. Velocity for snub ten millimetre is dead slow, and potentially lethal, much as a twenty two long rifle has been proven to be lethal to a bear, up close and in the correct place, by a proven marks(wo)man.
The real point of the snub pistol is non perceivable recoil and an explosive payload; or gas or tranquilizer round.
Using an explosive round against a human is likely illegal in most jurisdictions.
I don't think I've seen the hollow point option in Traveller.
Explosive rounds, even snub, would be contra-indicated on an aircraft...Twenty two long rifle exist, and we know their capability, though how that translates into dry game statistics, I couldn't say.
Has anyone ever manufactured snub rounds and the corresponding handgun? Because one place you could use them on is airplanes.
The one US Air Marshal I have known was using 9mm Glaser Safety Slug (thin wall hollowpoint filled w/ #12 shot, capped with polycarbonate). Typically doesn't pass through the exterior wall of an aircraft, provided the round hits the interior.It's sort of interesting that everyone thinks first of explosive rounds when discussing about Traveller snub pistols.
I meant default vanilla bullets; though I do believe air marshals use hollow point, considering both where they are, and the unlikelihood being able to smuggle onboard body armour.
Yes, Air Marshals (at least in the US) are using a hollow point round. This has far less to do with concerns of running into body armor wearing opponents, and far more to do with terminal ballistics.It's sort of interesting that everyone thinks first of explosive rounds when discussing about Traveller snub pistols.
I meant default vanilla bullets; though I do believe air marshals use hollow point, considering both where they are, and the unlikelihood being able to smuggle onboard body armour.
Glaser rounds have not been used for a very long time. There's far more concerns about over penetration of a human target, or of hitting the wrong target, than of penetrating the skin of the aircraft. JHP rounds and/or frangible rounds tend to be the current go-to among serious people.The one US Air Marshal I have known was using 9mm Glaser Safety Slug (thin wall hollowpoint filled w/ #12 shot, capped with polycarbonate). Typically doesn't pass through the exterior wall of an aircraft, provided the round hits the interior.
For Traveller purposes? if using CT, the Glaser probably should use the shotgun armor mods, and the range mods of the firing weapon
As much as I don't care for the Judge, you're not wrong... And, with that length of cylinder, you theoretically have room for a gas piston type setup to counter that recoil in zero-g...The closest thing to a snub pistol today is likely the Taurus Judge .410 revolver. While with a snub pistol, the cylinder is likely shorter, the concept is pretty much identical. You can buy flechette and incendiary (aka "Dragon's Breath") for it along with conventional shotgun rounds, among other specialty types. If you assume these rounds are more effective at higher TL, and more variety is available, this pistol is the exact concept of a snub pistol.