Condottiere
SOC-14 5K
Going by the AUG, sure.
Though might be overclunky for pistol ammunition.
Though might be overclunky for pistol ammunition.
Because they're actually a bit more integrated than that.I’m surprised it doesn’t all just evolve into Slugthrower, Modular by TL10. A receiver that can be converted from body to pistol to carbine to rifle, sharing basic ammunition across the builds.
Do you think there’s a Traveller equivalent? Seems like a no-brainer but as I said above I know essentially nothing about firearms.Going by the AUG, sure.
Though might be overclunky for pistol ammunition.
IMTU for a while now, sure. Because I got away from specifics in terms of "I have a Mark X Blast-o-Matic, which is clearly superior to the Alliance B-97 rifle, blah blah blah" as a matter of game mechanics.Do you think there’s a Traveller equivalent? Seems like a no-brainer but as I said above I know essentially nothing about firearms.
I think the interesting thing I've learned while doing deep dives/pondering future dev is how much the weapon designs are predicated on human form factors and use re: recoil and aiming and carrying, and even with different technologies they have to be addressed.IMTU for a while now, sure. Because I got away from specifics in terms of "I have a Mark X Blast-o-Matic, which is clearly superior to the Alliance B-97 rifle, blah blah blah" as a matter of game mechanics.
When you get down to it in the real world, most decent pistol rounds have about the same general effect on humans. Similarly for most military rifles. Sure, there are differences in ergonomics, reliability, manufacturing costs and the like - but, in general, slug throwers are doing about the same thing at the end of the day. PARTICULARLY if you then try to correlate that to a 1-4D6 result of any nature.
For flavor and character background? Sure thing - go nuts. And, it's great to have different societies and races have typical traits to their weapons (much as I do for starships). But it doesn't really end up affecting die rolls often.
I was always focused on the HEAP rounds. A nice little punch in a handy package.It's sort of interesting that everyone thinks first of explosive rounds when discussing about Traveller snub pistols.
I meant default vanilla bullets; though I do believe air marshals use hollow point, considering both where they are, and the unlikelihood being able to smuggle onboard body armour.
Well one can theorize more efficient propellents being developed that give the "same power for less volume", thus shrinking cartridges.So call "short magnums" trade length for girth but the volume of the cartridge remains much the same.
The most recent video I could find.There is a YT video, don't remember the name, but, someone is building hand held rail-guns! It's on the size of an SMG, not very impressive, but, it works! Not sure if it's 25 or 50 shots(steel discs), before it has to cool down. Single, auto, and full auto selection.
Gas piston isn't going to reduce the felt recoil in zero-G, as in zero-G, the amount of gas escaping is going to generate the same vector either way..As much as I don't care for the Judge, you're not wrong... And, with that length of cylinder, you theoretically have room for a gas piston type setup to counter that recoil in zero-g...