Remote MRLs do indirect fire just fine. What they don't do well is direct fire, and grav vehicles really aren't very vulnerable to indirect fire (nor are battlesuits).Originally posted by Kaale Dasar:
Remote MRLs have to be placed, and I don't think they do inderect fire (being multiple rocket launchers. Also, I think I could make an APC that in invulnerable to your handheld weapons, and has plenty of point-defense.
Remote MRLs do indirect fire just fine. What they don't do well is direct fire, and grav vehicles really aren't very vulnerable to indirect fire (nor are battlesuits). </font>[/QUOTE]Since there are KEAP MRL rounds, that implies that they would work in a direct fire role in addition to the traditional Indirect fire role (Where KEAP rounds are useless.), however that would also limit their range to LOS. Further having HEAT rounds implies some form of terminal guidance. (Heat rounds do have a blast radius, but that is a secondary effect to the primary purpose of scoring a direct hit on an armored vehicle.)Originally posted by Anthony:
</font><blockquote>quote:</font><hr />Originally posted by Kaale Dasar:
Remote MRLs have to be placed, and I don't think they do inderect fire (being multiple rocket launchers. Also, I think I could make an APC that in invulnerable to your handheld weapons, and has plenty of point-defense.
It still means someone with LOS both to target and launcher (Satellites won't last in the HighTech war we talk about here) or a strong enough radio to get through. And forrests/ridges actually make a VERY good shield against radio, easily halving ranges (F.... SEM25/35). And even burst transmissions can be tracked.Originally posted by BetterThanLife:
Actually the Remote MRL is small and compact, provided you don't go overboard with number of tubes.
Remote controlled, means that a short burst transmission from one team member with line of sight. Suddenly the vehicles are experiencing Steel Rain. (This is available currently. Higher Tech would make the communication faster and more secure, the rounds would also probably be smart.)
Drohne missiles are costing what? The base ammo from the core MT and T20 rules books are classic missiles. TNE has a TL14+ IMPERIAL drohne missile and two loitering missiles - one a big space to ground beast similar to ALARM, one a small, slow missile. Both can be killed quite easilyHigh tech missiles, in Traveller are smart, fire and forget systems, actually the real high tech ones are Drones that are designed to stay on station for long periods of time, before getting attack orders, or finding their own targets.
Harpoons and Tomahawks are HUGE and costly. Even TLAM is huge compared to the MARS/MLRS missiles or the even smaller LARS systemThese exist today. You point the round in the right general direction, give it the parameters of the desired target and turn it loose. Harpoon and Tomahawk Sea Launched Cruise Missiles have had this capability for the past 15-25 years, I believe the TLAM also has this capability, though it uses it combined with smart sub-munitions.
IF you can cram something that small in a missile for a resonabel price. We are talking the replacement of classic dumb-fire missiles with minimal guidance hereAs for guidance, it is tough to jam a multi-spectrum passive imaging seeker, backed up by a low probability of intercept active EM system. And that is only a TL8 system.
I'd like a pagequote on the target-seeking RAM grenads/follow on, can't find it in the rules. And some price estimates on the MLRS+smart round stuff. The 120mm submunitions in service today are rather stupid (MLRS use bigger missiles) with only a few submunitions per carrier40mm HEAT RAM grenades in Traveller, have guided follow on targeting. If a RAM Grenade has follow on capability, and it takes one combat round to reload then fire the follow on grenade. This implies more sophisticated passive guidance on a simple 40mm grenade. How much better would a 120mm Rocket be? Combine a MRL system with brilliant sub-munitions (Again this is current tech.) and you better have a whole lot more than a simple rapid fire weapon. This isn't steel rain anymore, this is exploding rain.
There you have it, vehicles are better than grav belts. I can install a nuclear screen on a vehicle, but not on a suit of battledress.Originally posted by Michael Brinkhues:
And during the Rebellion era "recon by nuke" is a common tactic.
Actually it makes sense given the lightweight/small BD units in GT. Those beasts can enter any house etc. and make top-rate Terror tools, easy to get there, easy to get out. They can basically hide in a normal car (The Redding might even DRIVE a normal car) and a small (Thing VW VAN or SUV) vehicle allows easy in/out. Imagin <Insert Terrorist Group here> with that, the Police has no chance.Originally posted by Anthony:
In GT the top of the line stuff isn't available to mercs, but that may just reflect the Imperium not wanting to share, not any inherent objection to mercenaries with PA. In general, it's silly to say "you can't have PA, but tanks are okay"
There you have it, vehicles are better than grav belts. I can install a nuclear screen on a vehicle, but not on a suit of battledress.Originally posted by atpollard:
</font><blockquote>quote:</font><hr />Originally posted by Michael Brinkhues:
And during the Rebellion era "recon by nuke" is a common tactic.
And those still only engage one target at a time. You are still going to get caught in the barrage.Originally posted by Michael Brinkhues:
Since we already have point defence systems (Phalanx, Goalkeeper) that can defend against supersonic sea skimmers I'd say MT electronics are easily up to it. Crew is "out of the loop" just like they are today.
Hmm. Not sure where you get all this from in CT. Maybe it is so in MT, but the combat system of choice for more than interpersonal battles in CT is Striker and in Striker terms 90% of what you are saying is tripe. APCs and G-carriers are FAR better protected than Combat Armour or Battle Dress. For instance, the very best BD has armour rated 18 whilst the standard G-carrier is 54 on the front. When the very best RAM grenade penetrates 38 that means your precious BD grunts are getting chewed up by RAM Auto GLs while these rounds simply bounce off APCs. The same is true of autocannon or VRF Gauss Guns - they will rip through the BD troopers but bounce off standard APCs like the G-carrier. For Cr200,000 I can fit point defence fire control on an autofire weapon on the cheapest APC and shoot down incoming tac missiles.Originally posted by BetterThanLife:
However, Infantry in APC's are just as vulnerable as those infantry not in the APCs, if not more so. Infantry not in APC are, normally a lower priority target, are more difficult to detect in the first place and are spread out so are not going to take as many losses. Further Combat Armor and Battle Dress in CT/MT and Battledress in T20 are, for practical purposes, as well protected as the APC. (What it takes to get a pen result against them also gets a pen result against the APC.) If you factor in the fact that infantry in Combat Armor and Battledress gets to take better advantage of available cover, they are actually less vulnerable than that APC.
Now factor in the cost difference. In CT/MT for the price of a high end APC I can outfit a Platoon rather well. And that doesn't include the cost of equipping the infantry in the APC. If you call the weapons and personal armor a wash, You get a squad and a VFR Gauss Gun equipped speeder for less than the price of a G-Carrier. (Which isn't armored as well as Combat armor in CT or MT and the weapon in MT will not penetrate Combat armor.) Using decent APC's a Company of Grav belted troops can be fielded for the same price as a Platoon of Lift Infantry. (And using standard vehicles <=Tl13, they won't stand up to the RAM grenades of the Grav belted infantry.) Znd The cheaper guys work equally well indoors.
Now if the "electronic assistance" in BD includes Maser coms, PRIS Binos, a small neutrino sensor, directional audio sensors, inertial locator, and fire conrol gear in a HUD, it might just be worth the silly price in CT/MT after all.
Phalanx/Goalkeeper is late TL7-TL8. (Though the weapons themselves are older than than, I think the Vulcan is still TL7.)Originally posted by Michael Brinkhues:
As you are so fond of saying: That is old tech. 3-5 TL more development...