For some reason, Mongoose products have everyone getting rich easy or completely broke. As I was disappointed in 2nd edition, I took another look at 1st edition and Mercenary ticket costs/profits. By combining the two, I think you can come up with a coherent pay rate. Maybe.
Basically, the 1st edition ticket expenses are ridiculous since they use % reductions. It actually indicates that you get a 1% reduction for each vehicle in the mercenary outfit. That means a mercenary outfit of 100 tanks gets no money ever.
Also, I couldn't find any scaling of pay for size of outfit. (Did I miss it somewhere...)
So I combined 1st and 2nd edition...
Basically, using the CPM from non-ticket expenses as a monthly expense as a constant. Add in salaries (I used the updated tables from 2nd edition). Then I decided that "Running Costs" as indicated in 2nd edition are additional expenses from being in the field.
The non-ticket expenses on page 59 actually provide a better mechanic for expenses whether you are in combat or not. Your costs go down when not in combat and up when you are.
I came up with the following on a small company:
RED NIGHT COMPANY
BASE CPM: 10
TV: 3200+
TL: 10-ish
Size: 130 personnel
Fame/Infamy: +0
Unit Experience: Average
Rank Distribution: 35%(0-1)(changed this to be no increase in salary), 20%(2)(26p), (25%)3(32p), 15% Lt.(15p), Captain 3% (2p)
Traits:
Units
(8) Standard Squad-Regular (1848) w/ Badger APC (160,000 per month)
(4) Standard Heavy Weapons (1338) w/Badger APC (120,000 per month)
Note: 10 folks per squad
NON-COMBAT CPM: 10 (5+5 in modifiers as below)
Legion-sized (+2), TL10/11 (+1), Average (+1),
Uses heavy weapons (+1)
(300) for TL=3900 (250 for under TL10, 500 for TL11+, just went with 300)
(400) heavy weapons and vehicles=5200
(50) no HQ-standard living=650
MONTHLY NON-COMBAT EXPENSES: 9,750
MONTHLY SALARIES (2nd edition)
280,000 standard
+91,750cr (ranks)
(26) Sergeants: +26000
(32) Senior SGt: +25750
(15) Lt: +30,000
(2) Capt: +6000
(1) Major: +4000
TOTAL SALARIES: 371,750 (with ranks and salaries)
TOTAL NON-COMBAT WAGES AND EXPENSES: 381,500cr
The company gets a Ticket as follows:
Contract Using Ticket System
Size of group is base multiplier. Using Size Table on p66, Specialist=1, Private=2, etc.
Ticket Adjustments: 3
Striker Mission-Elimination (Pay: C)(Short)(4wks long)
Exposure (1 adjustment): Locally known
Group Target: +2 pay increment
Civilian Target
Average Risk
50% Repatriation (2 adjustments)
Pay Scale: E (100,000)
Now using the multiplier (6x for Legion)… 1.3MCr for one month’s work.
TEST OF CPM
Use the CPM/Non-Ticket expenses in addition to Running Costs. Running Costs are for actually being in the field and being shot at.
Legion (+2), TL10/11 (+1), Average (+1),
Uses heavy weapons (+1)
Has seen combat (+1)
Vehicles (+2)
Transport off-planet (300)=3900 (to get to location)
(300) for TL=3900 (250 for under TL10, 500 for TL11+, just went with 300)
(400) heavy weapons and vehicles=5200
(500) notable action=6500 (fighting was heavy)
(200) major wounds=2600 (suffered casualties)
(50) no HQ-standard living=650 (stayed in the field throughout)
COMBAT COSTS=22,750 a month without salaries… during this engagement.
Total: 394,510cr (CPM+Salaries)
Running costs (2nd edition): ((Vehicles=960,000)+(371750))*.1
=133,175cr
TOTAL EXPENSES + RUNNING COSTS=520,000
We’ll use the Reduction Four (Authority Payments since you have to pay tax)
Base d6% (3%)
+4% for Ticket over 1 Mcr
=1.209 Mcr
-Expenses+Running Costs (520000)
Remaining Profit=689,000cr
(actually makes mercenary work fairly lucrative and allows them to replace those vehicles destroyed, take a month off maybe... then back into it!)
COMPARISON (system from p57 1st edition)(when asked for d6, I use a 3)
TRANSPORT (Base 3%):
+13% (130 personnel transported)
+12% (12 vehicles transported)
EQUIPMENT (Base 3+1=4%)
+5% (130 members)
+12% (12 vehicles)
MEDICAL (Base 3-1=2%)
+13% (130 active members)
AUTHORITY PAYMENTS
+4% (over 1 Mcr)
TICKETING COSTS/LIVING EXPENSES (3-2=1%)
+2.5% (130 members)
+2.5% (12 vehicles)
TOTAL REDUCTION: 71%
=923000cr
REMAINING PROFITS: 377,000cr
SALARIES: 371750cr
END PROFIT: 5,550cr
Dead broke.
(The problem here is in the use of percentages…a vehicle heavy force would never break even paying a 1% reduction for every vehicle in the outfit)(Also, I added in my made-up multiplier for force size. Without that, it's a joke of a business.)
Hey... I used 2nd edition when I said I would never look at it again! Bonus.
(I'm trying to work out a system that functions for a mercenary organization-type campaign set in a different setting but similar stuff. Matt would appreciate that I'm drawing on Armageddon 2089 also...)
Basically, the 1st edition ticket expenses are ridiculous since they use % reductions. It actually indicates that you get a 1% reduction for each vehicle in the mercenary outfit. That means a mercenary outfit of 100 tanks gets no money ever.
Also, I couldn't find any scaling of pay for size of outfit. (Did I miss it somewhere...)
So I combined 1st and 2nd edition...
Basically, using the CPM from non-ticket expenses as a monthly expense as a constant. Add in salaries (I used the updated tables from 2nd edition). Then I decided that "Running Costs" as indicated in 2nd edition are additional expenses from being in the field.
The non-ticket expenses on page 59 actually provide a better mechanic for expenses whether you are in combat or not. Your costs go down when not in combat and up when you are.
I came up with the following on a small company:
RED NIGHT COMPANY
BASE CPM: 10
TV: 3200+
TL: 10-ish
Size: 130 personnel
Fame/Infamy: +0
Unit Experience: Average
Rank Distribution: 35%(0-1)(changed this to be no increase in salary), 20%(2)(26p), (25%)3(32p), 15% Lt.(15p), Captain 3% (2p)
Traits:
Units
(8) Standard Squad-Regular (1848) w/ Badger APC (160,000 per month)
(4) Standard Heavy Weapons (1338) w/Badger APC (120,000 per month)
Note: 10 folks per squad
NON-COMBAT CPM: 10 (5+5 in modifiers as below)
Legion-sized (+2), TL10/11 (+1), Average (+1),
Uses heavy weapons (+1)
(300) for TL=3900 (250 for under TL10, 500 for TL11+, just went with 300)
(400) heavy weapons and vehicles=5200
(50) no HQ-standard living=650
MONTHLY NON-COMBAT EXPENSES: 9,750
MONTHLY SALARIES (2nd edition)
280,000 standard
+91,750cr (ranks)
(26) Sergeants: +26000
(32) Senior SGt: +25750
(15) Lt: +30,000
(2) Capt: +6000
(1) Major: +4000
TOTAL SALARIES: 371,750 (with ranks and salaries)
TOTAL NON-COMBAT WAGES AND EXPENSES: 381,500cr
The company gets a Ticket as follows:
Contract Using Ticket System
Size of group is base multiplier. Using Size Table on p66, Specialist=1, Private=2, etc.
Ticket Adjustments: 3
Striker Mission-Elimination (Pay: C)(Short)(4wks long)
Exposure (1 adjustment): Locally known
Group Target: +2 pay increment
Civilian Target
Average Risk
50% Repatriation (2 adjustments)
Pay Scale: E (100,000)
Now using the multiplier (6x for Legion)… 1.3MCr for one month’s work.
TEST OF CPM
Use the CPM/Non-Ticket expenses in addition to Running Costs. Running Costs are for actually being in the field and being shot at.
Legion (+2), TL10/11 (+1), Average (+1),
Uses heavy weapons (+1)
Has seen combat (+1)
Vehicles (+2)
Transport off-planet (300)=3900 (to get to location)
(300) for TL=3900 (250 for under TL10, 500 for TL11+, just went with 300)
(400) heavy weapons and vehicles=5200
(500) notable action=6500 (fighting was heavy)
(200) major wounds=2600 (suffered casualties)
(50) no HQ-standard living=650 (stayed in the field throughout)
COMBAT COSTS=22,750 a month without salaries… during this engagement.
Total: 394,510cr (CPM+Salaries)
Running costs (2nd edition): ((Vehicles=960,000)+(371750))*.1
=133,175cr
TOTAL EXPENSES + RUNNING COSTS=520,000
We’ll use the Reduction Four (Authority Payments since you have to pay tax)
Base d6% (3%)
+4% for Ticket over 1 Mcr
=1.209 Mcr
-Expenses+Running Costs (520000)
Remaining Profit=689,000cr
(actually makes mercenary work fairly lucrative and allows them to replace those vehicles destroyed, take a month off maybe... then back into it!)
COMPARISON (system from p57 1st edition)(when asked for d6, I use a 3)
TRANSPORT (Base 3%):
+13% (130 personnel transported)
+12% (12 vehicles transported)
EQUIPMENT (Base 3+1=4%)
+5% (130 members)
+12% (12 vehicles)
MEDICAL (Base 3-1=2%)
+13% (130 active members)
AUTHORITY PAYMENTS
+4% (over 1 Mcr)
TICKETING COSTS/LIVING EXPENSES (3-2=1%)
+2.5% (130 members)
+2.5% (12 vehicles)
TOTAL REDUCTION: 71%
=923000cr
REMAINING PROFITS: 377,000cr
SALARIES: 371750cr
END PROFIT: 5,550cr
Dead broke.
(The problem here is in the use of percentages…a vehicle heavy force would never break even paying a 1% reduction for every vehicle in the outfit)(Also, I added in my made-up multiplier for force size. Without that, it's a joke of a business.)
Hey... I used 2nd edition when I said I would never look at it again! Bonus.
(I'm trying to work out a system that functions for a mercenary organization-type campaign set in a different setting but similar stuff. Matt would appreciate that I'm drawing on Armageddon 2089 also...)
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