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Mgt art

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The first time I picked up Mongoose's Conan RPG, I was stunned. It was the Atlantean Edition I was holding, and, wow, what a book to behold. As soon as I turned the pages I actually felt the Hyborian Age pulling at me.
From this, we know, that Mongoose can bring us some inspiring looking game books.
I've got this Mongoose Traveller Core Rule Book that a friend gave me (he hates the game and was going to toss it)...so, why don't I get that same feeling I had for Conan when I flip through the MGT book?
Well, mainly because the presentation looks like something I could do using Word and a decent printer. It looks fan made. Not professional.
Heck, some of the newer Traveller fanzines look better.

Let's take a look at the art, each illo and picture given to us in that book.

Very Traveller:
(Pretty Good stuff! Fires the imagination! Has a Traveller feel!)
The Vargr on pg. 46.
The action scenes on pg. 70.
The equipment illos. on pgs. 90, 96, 99, 100, 101.
The spacecraft on pgs. 135, 138.
The cover.


So-So.
(Servicable, "OK", art that is uninspired. Doesn't really fire the imagination the way it should.)
The Droyne on pg. 43.
The Hiver on pg. 44.
The Zhodani on pg. 47.
The action scenes on pgs. 51, 53, 54, 57, 58, 62, 74, 77, 81, 86, 95, 162, 172
The equipment illos. on pgs. 93, 98
Spacecraft on pg. 105, 112, 114, 117, 119, 121, 123, 126, 127, 129, 131, 132, 133, 136, 145, 148

Crap:
(No art at all would be better than these pics.)
The character art on pgs. 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 39, 159, 174
The aslan on pg. 42.
The K'kree on pg. 45.
The action scenes on pgs. 50, 56, 58, 65, 88, 103, 104
Spacecraft on 125
The world on pg. 180


Of course, this is just one Traveller fan's opinion, but, in my estimation, the Core book has very few pics that make me feel the universe and an overwhelming number of stuff that is either unispiring or just plain should be removed and replaced with white space or additional text if available.
 
It IS done with word... or, more correctly, it all originates in MS Word, and the tags in the playtest docs bear out that.

It looks (peeking at the metadata) that they use In Design for layout; the PDF of the core rules is generated by In Design.

Now, the real question is, which printing? they changed the art at some point.
 
Out of Curiousity...

...Why do you keep doing this? Every so often you pop up in the Mongoose forum and fire off some sort of criticism at Mongoose Traveller. Anyone who's been reading this forum for any length of time already know that you don't like MgT, that you feel it missed the mark. Indeed, that CT is the perfect incarnation of the Traveller ruleset, and the OTU represents the best that Traveller can do. We get it. Many may agree, many likewise disagree, but everyone gets it.

It almost seems like you are either trolling for an argument, or else you want to scare any newbie off from either Mongoose Traveler or these boards.

If you have something constructive to say, cool. Or even something new to say would be welcome. The constant harping helps no one.

As you have pointed out many times, you still have CT, and CT's version of the OTU. Go play it. Have fun with it. Personally, I never liked CT that much, and to be honest your constant, glowing (and near-sighted) praise is starting to grate.

Leave the people who like, and play, Mongoose Traveller alone. Like it or not, MgT is what it bringing new players to Traveller. They may not play it the way you like, but so what? You play what, and how you want. Let them do the same.

For the record, I agree that much of the art in the initial printing isn't great, but so was much of the art in my version of Starter Traveller. <shrug> I still like MgT. Maybe not as much as TNE, but I still like it.
 
Sure. But there hasn't been a good-looking Traveller rule book since, well, ever, (except for GURPS). CT was attractive, I suppose, in a minimalist sort of way. Today, though, it looks like something a kid threw together with MS Word and a laser printer... :)

But it's the constant criticism that is getting tiresome. You've even made the point about the artwork in MgT versus Conan before, too. More than once.
 
But it's the constant criticism that is getting tiresome. You've even made the point about the artwork in MgT versus Conan before, too. More than once.

I bring the Conan up as an example of what Mongoose can do.

If they'd done as good a job on Traveller as they did on Conan, we'd have a lot of happy Traveller players out here.
 
One of the things I liked about 30+ year old Traveller was the fact that the books had very little art, as opposed to the D&D and Gamma World and all the other stuff whose art work was amateur at best and childish at worst. By comparison, Traveller looked like it was actually marketed for use by adults.

So keep your artwork and put the budget into diagrams and maps that are useful play-aids.

And by the way, I love to introduce artwork into games. But until Traveller gets its art done by the likes of Wayne Barlow, I'll go right to the source, thank you very much.
 
Sure. But there hasn't been a good-looking Traveller rule book since, well, ever, (except for GURPS). CT was attractive, I suppose, in a minimalist sort of way. Today, though, it looks like something a kid threw together with MS Word and a laser printer... :)

But it's the constant criticism that is getting tiresome. You've even made the point about the artwork in MgT versus Conan before, too. More than once.

Well I thought the DGP Alien Modules had excellent art. Doesn't come much better than Blair Reynolds, Mike Vilardi, William Jordan and Tom Peters.

And s4 does raise a valid point. There really is a lot of pretty poor art in all the Mongoose Traveller books but especially the first printing Core Rulebook. A shame as they have proven time and time again that they can get great art from fantastic artists. Doesn't detract from the game though and it is the game I'm playing at the moment (though I'd rather be playing MT or even 2300)
 
Sure. But there hasn't been a good-looking Traveller rule book since, well, ever, (except for GURPS). CT was attractive, I suppose, in a minimalist sort of way. Today, though, it looks like something a kid threw together with MS Word and a laser printer... :)

But it's the constant criticism that is getting tiresome. You've even made the point about the artwork in MgT versus Conan before, too. More than once.

I disagree with that. Sure, Traveller-Books always had a "technical" layout. One that I found quite fitting for a SciFi game that swings more towards "hard SciFi" and "pro-Tech". The decorated sidebars of the Conan books look fitting for Conan but for Traveller this won't feel right. MgT's layout is generally ok with some things that may be errors (The boxes in the basic rules set that invade the page margin) or are errors (TheTextThatHasNoWhitespace). Just because it comes out of Word does not make a layout good or bad. Granted, LaTeX would make a good layout easier ;)

But the Art in the elder Traveller books (MT, TNE, GT, T20) was overall better than most of what Mongoose currently uses. The ships are the worst thing in MgT lacking the clean, utilarian look of Traveller but many of the pictures are too "Cartoony" (like the "Merc Chick with BFG-9000" im Merc) or look to cheap. Sure the old books had bad ones too but they hit more often than they miss while MgT does it the other way round.
 
Let's take a look at the art, each illo and picture given to us in that book.

Very Traveller:
(Pretty Good stuff! Fires the imagination! Has a Traveller feel!)
The Vargr on pg. 46.

So-So.
(Servicable, "OK", art that is uninspired. Doesn't really fire the imagination the way it should.)
The Droyne on pg. 43.
The Hiver on pg. 44.
The Zhodani on pg. 47.

Crap:
(No art at all would be better than these pics.)
The aslan on pg. 42.
The K'kree on pg. 45.

I find this very confusing. I am pretty sure that I have the first edition PDF, so perhaps we are looking at different images, but all of the illustrations from page 42 to 47 appear to be in exactly the same 'style', of exactly the same quality and (probably) by exactly the same artist. So how can they range from "fires the imagination" to "crap"?

They are also in a style nearly identical to the best of the Classic Traveller illustrations.

If we are indeed looking at the same artwork, then your criteria is not one of technical merit (the physical quality of the artwork) but a measure of the degree to which each images matches your view of what that image should look like. From your past statements, I would assume that your view of what it should look like is based on the original Classic Traveller artwork.

I mean at the core, these are basic SF alien tropes: Dog-like alien, Cat-like alien, tentacle alien, bird-like alien, and the MgT images appear to have captured the basics of those archetypes.
 
Well I thought the DGP Alien Modules had excellent art. Doesn't come much better than Blair Reynolds, Mike Vilardi, William Jordan and Tom Peters.
Rats & Cats and Wogs & Dogs have some of the best rpg art ever. A company would be hard-pressed to do better. I find the MGT art to be hit and miss, with the original core book more miss and the pocket edition more hit. If Hammer's Slammers was on a par with, lets say the 2300AD Ground Vehicle Guide, I would pick it up without blinking. As it is, it doesn't spur me to make a purchase. But that's me. I'm a fairly picky gamer as far as art expectations are concerned.
 
As the resident pain in the arts here at the COTI. I actually like Mongoose Traveller art. Some of it is bad, first edition Droyne was better than the Second/Pocket edition but what I see is a constant improvement in quality. So, yes, in the main book the Aslan looked terrible but they looked fantastic by the time it had matured into the Aslan alien module.

Traveller, unlike, Conan does not have a certain look (usually associated with Boris Vallejo or Frank Frazetta type look) that has defined it other than the proliferic Keith drawings. And, I like Liz Danforth stuff in CT, as I think that Blair Reynolds had a knack for getting things right in MT. Things matured a bit in TNE but it largely continued what was in MT. T4 & T20 saw the rise of Gibson which is nice in small doses but they all tend to look the same after a while - even if the concepts illustrated are great. GT like all GURPS products is a mixed bag...Jessie did some nice ships but the people until you added colour to them (as in Interstellar Wars) have a pastercine/play dough look about them. If GURPS could be faulted it is that they never went back to the source material.

Now, MgT comes along and is consciously trying to create a Traveller look (yes, in part to sell mininatures & to commission/continue 2000AD line) but it has has also set a higher standard by looking for constant improvement.

There is actually a thread which has died down on Mongoose board that you should contribute to S4 called Colin's Inspirational Traveller Art. This way give the art director some guidance in the art you want to see.

For me the criteria of a SFRPG is always create a sense of wonder and to be realistic. 8/10 Mongoose Traveller does that. That is better batting average than GT, T4 and T20 which I would rate much lower.

The problem with rating MT and CT is that essentially you are rating a small number of pieces or the Keith works. And, as much many of the Keith works still stand up (eg K'kree) we need to find ways to surpass it and bring in a visually impressive product. And, I agree that it would be nice, if it could be as nice as Conan but maybe that is MgT MegaTraveller will be all about...
 
One big issue I have are the "ships" pictures in MgT (not the deckplans, that's another issue(1)) The quality of the rendering is very low quality in most pictures and fails to please the eye. A problem with elder Mongoose (pre-Traveller) works in SciFi like Babylon5 where the Mongoose add-ons never hit (The original ships where great) Back then the craft where to "cartoony" and now they look like the artist had a fabel for spiked leather and body piercings.



(1) The plans range from "useful once you scan them and replace the drohne areas with something useful" to "why the hell do I need 10+ pages of deckplans for a Tigress" but all are well done quality wise
 
Rats & Cats and Wogs & Dogs have some of the best rpg art ever. A company would be hard-pressed to do better. I find the MGT art to be hit and miss, with the original core book more miss and the pocket edition more hit. If Hammer's Slammers was on a par with, lets say the 2300AD Ground Vehicle Guide, I would pick it up without blinking. As it is, it doesn't spur me to make a purchase. But that's me. I'm a fairly picky gamer as far as art expectations are concerned.

The Slammers book has the best set of artworks in the line IMHO. They obviously used earlier pictures (like the Novel covers) for inspiration and at least looked at the wargame that was/is out there. One can argue the looks of some characters (My Impression of von Steuben does not match his picture) but the art is consistent and above average. A bit less technical and more cartoony the the 2300AD stuff but not too much.
 
we'd have a lot of happy Traveller players out here.

Thats true,

I'm looking at the front cover of the Mongoose Oct-Nov catalogue, its a picture of a Vargr, and its rather cool, I like it,

At least this line does have some good artwork, not alot, not alot by along way, but some, now if they could only sort the wheat from the chaff
 
On second thought, MegaTraveller was probably the best in terms of illustrations and layout quality, and the DGP stuff was, most often, out of the park. TNE started OK, and then went into a decline. (though that may be personal opinion). T4 was good, except for the ships.

I like the ship illos in MgT, and while the character illos (I have the first ed.) weren't great, they served their purpose. What bugged me were the weapon illos, and that air/raft thingie somewhere in the tech section. Nor am I a big fan of their deckplans, but I prefer a different style anyway. (Ryan Wolfe/Ki-Ryn Studios- he had tentatively agreed to do deckplans for 2320AD. Sigh)

Then again, 2300AD represents, to me, the perfect game, in terms of layout and illustration quality. Tellingly, though, I ran it with the TNE rules.
 
"Another one of them new worlds. No beer, no women, no pool parlors, nothin'. Nothin' to do but throw rocks at tin cans, and we gotta bring our own tin cans." Cookie, Forbidden Planet
Every time I see this signature, I feel the urge to post the response that springs to my mind every time I see it. I'm finally succumbing to the temptation:

Grizzled Oldtimer: "That's nothing, kid. I've been to places so dull we had to bring our own rocks."


Hans
 
Exactly. I have all of them, save the very latest. Even his B&W deckplans are incredible.
 
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