mike wightman
SOC-14 10K
I used pretty much the same idea.
If a stat is reduced to 0 you get a save vs. losing consciousness - roll 2d and get less than or equal to your End (and bad luck if it was your End reduced to 0, you don't get a save).
Like you I also immediately raise the 0 stat to half its unwounded value in the event of a successful save - ain't adrenalin wonderful. Speaking of which I had a medi-kit autoinjector that could inject stims in the event of a characteristic being reduced to 0 - this would work even if it was End reduction.
Note that the effect of these house rules makes a serious wound much more likely if you continue to take damage - you may be able to 'soak' a couple of minor wounds in this way, but once you are reduced to half your original characteristics in all three then a subsequent hit is much more likely to reduce two characteristics to 0.
If a stat is reduced to 0 you get a save vs. losing consciousness - roll 2d and get less than or equal to your End (and bad luck if it was your End reduced to 0, you don't get a save).
Like you I also immediately raise the 0 stat to half its unwounded value in the event of a successful save - ain't adrenalin wonderful. Speaking of which I had a medi-kit autoinjector that could inject stims in the event of a characteristic being reduced to 0 - this would work even if it was End reduction.
Note that the effect of these house rules makes a serious wound much more likely if you continue to take damage - you may be able to 'soak' a couple of minor wounds in this way, but once you are reduced to half your original characteristics in all three then a subsequent hit is much more likely to reduce two characteristics to 0.