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Modern House Rules for Chargen

Robject, can you please list your skill "clusters" ("cascades")? Other than that, I like your Vilani Shugilii
 
Robject, can you please list your skill "clusters" ("cascades")? Other than that, I like your Vilani Shugilii
 
Rogues
Enlistment 9+ (DM +1 if INT 8+; DM +2 if DEX 9+)
Survival 3+ (DM +2 if INT 8+)
Special Duty 6+ (No DMs)
Reenlist 4+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Melee Combat
6 Carousing

Service Skills
1 Melee Combat
2 Gun Combat
3 Clandestine
4 +1 INT
5 Melee Combat
6 Vehicle

Advanced Education
1 Clandestine
2 Clandestine
3 Clandestine
4 Liaison
5 Business
6 Perform

Advanced Education (EDU 8+ only)
1 Medical
2 Clandestine
3 Demolition
4 Computer
5 Computer
6 Leader

Rank and Service Skills
Rogue: Streetwise-1 and Stealth-1
 
Rogues
Enlistment 9+ (DM +1 if INT 8+; DM +2 if DEX 9+)
Survival 3+ (DM +2 if INT 8+)
Special Duty 6+ (No DMs)
Reenlist 4+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Melee Combat
6 Carousing

Service Skills
1 Melee Combat
2 Gun Combat
3 Clandestine
4 +1 INT
5 Melee Combat
6 Vehicle

Advanced Education
1 Clandestine
2 Clandestine
3 Clandestine
4 Liaison
5 Business
6 Perform

Advanced Education (EDU 8+ only)
1 Medical
2 Clandestine
3 Demolition
4 Computer
5 Computer
6 Leader

Rank and Service Skills
Rogue: Streetwise-1 and Stealth-1
 
I haven't thought about the clusters much, but: the social sciences includes things like history and psychology; the sciences includes things like biology and chemistry; and the business cluster includes things like admin, broker, trader...
 
I haven't thought about the clusters much, but: the social sciences includes things like history and psychology; the sciences includes things like biology and chemistry; and the business cluster includes things like admin, broker, trader...
 
Originally posted by Jeffr0:
Neat stuff...

Is this more or less a slight revision of MT's char gen?
More or less a slight revision of CT LBB1 and CT S4: Citizens of the Imperium, with a few MT/T4 ideas brought in (cascade skills and special duties).
 
Originally posted by Jeffr0:
Neat stuff...

Is this more or less a slight revision of MT's char gen?
More or less a slight revision of CT LBB1 and CT S4: Citizens of the Imperium, with a few MT/T4 ideas brought in (cascade skills and special duties).
 
Nobles
Automatic Enlistment if SOC 10+; enlistment not allowed otherwise
Survival 3+ (No DMs)
Comission 5+ (DM +1 if EDU 9+)*
Promotion 12+ (DM +1 if INT 10+)**
Special Duty 6+ (No DMs)
Reenlist 4+

* Once "commissioned", that is, appointed to a position of authority, a Noble holds the rank appropriate to his SOC, as shown in S4: Citizens of the Imperium p.8.

** A Promotion means that the Noble has gained a title of greater importance, and his SOC characteristic rises appropriately.

Enlisted Ranks
While Nobles have Commissioned Ranks, they do not have Enlisted ones.

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Carousing
6 Melee Combat

Service Skills
1 Gun Combat
2 Melee Combat
3 Hunting
4 Vehicle
5 Bribery
6 Gambling

Advanced Education
1 Space
2 Animal Handling
3 Vehicle
4 Business
5 Perform
6 Leader

Advanced Education (EDU 8+ only)
1 Medical
2 Computer
3 Perform
4 Liaison
5 Leader
6 Science

Rank and Service Skills
Noble: Carousing-1 and Admin-1
 
Nobles
Automatic Enlistment if SOC 10+; enlistment not allowed otherwise
Survival 3+ (No DMs)
Comission 5+ (DM +1 if EDU 9+)*
Promotion 12+ (DM +1 if INT 10+)**
Special Duty 6+ (No DMs)
Reenlist 4+

* Once "commissioned", that is, appointed to a position of authority, a Noble holds the rank appropriate to his SOC, as shown in S4: Citizens of the Imperium p.8.

** A Promotion means that the Noble has gained a title of greater importance, and his SOC characteristic rises appropriately.

Enlisted Ranks
While Nobles have Commissioned Ranks, they do not have Enlisted ones.

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Carousing
6 Melee Combat

Service Skills
1 Gun Combat
2 Melee Combat
3 Hunting
4 Vehicle
5 Bribery
6 Gambling

Advanced Education
1 Space
2 Animal Handling
3 Vehicle
4 Business
5 Perform
6 Leader

Advanced Education (EDU 8+ only)
1 Medical
2 Computer
3 Perform
4 Liaison
5 Leader
6 Science

Rank and Service Skills
Noble: Carousing-1 and Admin-1
 
Scientists
Enlistment 6+ (DM +1 if INT 9+; DM +2 if EDU 10+)
Survival 5+ (DM +2 if EDU 9+)
Special Duty 5+ (No DMs)
Reenlist 5+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 +1 EDU
6 Carousing

Service Skills
1 Gun Combat
2 Melee Combat
3 Academic
4 Academic
5 Vehicle
6 Computer

Advanced Education
1 Science
2 Science
3 Survival
4 Mechanical
5 +1 INT
6 +1 EDU

Advanced Education (EDU 8+ only)
1 Medical
2 Science
3 Science
4 Science
5 Language
6 Admin

Rank and Service Skills
Scientist: Research-1 and Computer-1
 
Scientists
Enlistment 6+ (DM +1 if INT 9+; DM +2 if EDU 10+)
Survival 5+ (DM +2 if EDU 9+)
Special Duty 5+ (No DMs)
Reenlist 5+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 +1 EDU
6 Carousing

Service Skills
1 Gun Combat
2 Melee Combat
3 Academic
4 Academic
5 Vehicle
6 Computer

Advanced Education
1 Science
2 Science
3 Survival
4 Mechanical
5 +1 INT
6 +1 EDU

Advanced Education (EDU 8+ only)
1 Medical
2 Science
3 Science
4 Science
5 Language
6 Admin

Rank and Service Skills
Scientist: Research-1 and Computer-1
 
Hunters
Enlistment 9+ (DM +1 if DEX 10+; DM +2 if END 10+)
Survival 6+ (DM +2 if STR 10+)
Special Duty 6+ (No DMs)
Bonus 11+
Reenlist 5+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Gun Combat
6 Melee Combat

Service Skills
1 Gun Combat
2 Melee Combat
3 Survival
4 Hunting
5 Vehicle
6 Hunting

Advanced Education
1 Mechanical
2 Technical
3 Business
4 Recon
5 Hunting
6 Navigation

Advanced Education (EDU 8+ only)
1 Medical
2 Technical
3 Hunting
4 Leader
5 Survival
6 Xenobiology

Rank and Service Skills
Hunter: Hunting-1 and Gun Combat-1
 
Hunters
Enlistment 9+ (DM +1 if DEX 10+; DM +2 if END 10+)
Survival 6+ (DM +2 if STR 10+)
Special Duty 6+ (No DMs)
Bonus 11+
Reenlist 5+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Gun Combat
6 Melee Combat

Service Skills
1 Gun Combat
2 Melee Combat
3 Survival
4 Hunting
5 Vehicle
6 Hunting

Advanced Education
1 Mechanical
2 Technical
3 Business
4 Recon
5 Hunting
6 Navigation

Advanced Education (EDU 8+ only)
1 Medical
2 Technical
3 Hunting
4 Leader
5 Survival
6 Xenobiology

Rank and Service Skills
Hunter: Hunting-1 and Gun Combat-1
 
Technicians
Enlistment 5+ (DM +1 if DEX 8+; DM +2 if INT 9+)
Survival 4+ (DM +2 if DEX 10+)
Special Duty 6+ (No DMs)
Reenlist 4+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 +1 EDU
6 Melee Combat

Service Skills
1 Mechanical
2 Mechanical
3 Locksmithing
4 Technical
5 Vehicle
6 Craftsman

Advanced Education
1 Mechanical
2 Technical
3 Technical
4 Technical
5 Engineering
6 Jack-O-Trades

Advanced Education (EDU 8+ only)
1 Science
2 Technical
3 Craftsman
4 Leader
5 Engineering
6 Admin

Rank and Service Skills
Technician: Technical-1 (choose twice)

Material Benefits
1 Low Passage
2 Low Passage
3 Toolset*
4 Weapon
5 Mid Passage
6 +1 INT

* Choose between Mechanical Toolkit and Electronic Toolkit (LBB3 pp.18-19); if desired, they could be traded in for Cr750 and Cr1,500, respectively.

Cash Benefits
1 500
2 1,000
3 2,000
4 5,000
5 10,000
6 10,000
7 20,000
 
Technicians
Enlistment 5+ (DM +1 if DEX 8+; DM +2 if INT 9+)
Survival 4+ (DM +2 if DEX 10+)
Special Duty 6+ (No DMs)
Reenlist 4+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 +1 EDU
6 Melee Combat

Service Skills
1 Mechanical
2 Mechanical
3 Locksmithing
4 Technical
5 Vehicle
6 Craftsman

Advanced Education
1 Mechanical
2 Technical
3 Technical
4 Technical
5 Engineering
6 Jack-O-Trades

Advanced Education (EDU 8+ only)
1 Science
2 Technical
3 Craftsman
4 Leader
5 Engineering
6 Admin

Rank and Service Skills
Technician: Technical-1 (choose twice)

Material Benefits
1 Low Passage
2 Low Passage
3 Toolset*
4 Weapon
5 Mid Passage
6 +1 INT

* Choose between Mechanical Toolkit and Electronic Toolkit (LBB3 pp.18-19); if desired, they could be traded in for Cr750 and Cr1,500, respectively.

Cash Benefits
1 500
2 1,000
3 2,000
4 5,000
5 10,000
6 10,000
7 20,000
 
Colonists
Enlistment 5+ (DM +1 if INT 7+; DM +2 if STR 8+)
Survival 6+ (DM +2 if END 9+)
Special Duty 7+ (No DMs)
Reenlist 3+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Survival
6 Melee Combat

Service Skills
1 Mechanical
2 Survival
3 Hunting
4 Jack-O-Trades
5 Vehicle
6 Gun Combat

Advanced Education
1 Mechanical
2 Recon
3 Technical
4 Animal Handling
5 Navigation
6 Jack-O-Trades

Advanced Education (EDU 8+ only)
1 Medical
2 Technical
3 Space
4 Leader
5 Survey
6 Admin

Rank and Service Skills
Colonist: Survival-1

Material Benefits
1 Low Passage
2 -
3 Low Passage
4 Weapon
5 -
6 Vehicle

Cash Benefits
1 -
2 2,000
3 2,000
4 5,000
5 10,000
6 30,000
7 50,000
 
Colonists
Enlistment 5+ (DM +1 if INT 7+; DM +2 if STR 8+)
Survival 6+ (DM +2 if END 9+)
Special Duty 7+ (No DMs)
Reenlist 3+

Personal Development
1 +1 STR
2 +1 DEX
3 +1 END
4 +1 INT
5 Survival
6 Melee Combat

Service Skills
1 Mechanical
2 Survival
3 Hunting
4 Jack-O-Trades
5 Vehicle
6 Gun Combat

Advanced Education
1 Mechanical
2 Recon
3 Technical
4 Animal Handling
5 Navigation
6 Jack-O-Trades

Advanced Education (EDU 8+ only)
1 Medical
2 Technical
3 Space
4 Leader
5 Survey
6 Admin

Rank and Service Skills
Colonist: Survival-1

Material Benefits
1 Low Passage
2 -
3 Low Passage
4 Weapon
5 -
6 Vehicle

Cash Benefits
1 -
2 2,000
3 2,000
4 5,000
5 10,000
6 30,000
7 50,000
 
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