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Mongoose High Guard

If you can increase the equivalent pressure inside the reactor chamber, I think by a couple factors of magnitude, you can use standard single proton hydrogen. Which if far more plentiful than deuterium.

Does anyone have the density of hydrogen in water at STP, and as a compressed gas? That gets rid of the explosive properties of H2, and provides a life support gas at the same time. You use an on-demand "cracker" (water in, H2 and O2 out) prior to feeding the fuel into the fusion plant. Water is also a great radiation shield, both from reactor produced byproducts as well as cosmic rays.
 
Hey Spinward Pirate, you asked for this.

12 pages... I'm guessing it was discussed herein, but being pressed for time, anyone have the information on where to send my screwed up copy to get a new edition? And does anyone know if the new edition is error free?
Here is an excerpt from the post over at Mongoose.


If you are in any way unhappy with your current copy of High Guard, you are welcome to send it back to us. We will replace it and, by way of making it up to you, also send you any Mongoose item of $24.95 or less of your choice - completely free!

Just send in your High Guard to one of the addresses below, along with a short note with your postal address (please write clearly!) and what free book you are after.

Please note the extra book must be one that is currently in stock (have a quick check on our web site - if it says 'Add to Cart' on the book's page, rather than 'Preorder', then it is in stock and fair game!).

If you are in the US, Canada or Mexico, please send your book back to;

Mongoose Games
High Guard
4662 Gateway Circle
Kettering
OH 45440
USA

If you are anywhere else in the world;

Mongoose Publishing
High Guard
52-54 Cricklade Road
Swindon
Wilts
SN2 8AF
United Kingdom
 
>under about 5000 tons essentially unflyable

I would have thought armour was the crucial factor in determining resistance to "small arms" rather than size although obviously size (and bulkheads) would influence structural strength for criticals etc

>Those rules are in Mercenary
good to see there are rules about it somewhere though.

obviously if I start collecting/using MGT I'm going ot have to create my own master cross-index file.
 
Even more usefull than the list itself, the additional components show that MgT ships can have additional components, allowing more components to be ported over from various sources and creating a basic framework to add them to.

What about components from GT Starships? Would the volume and price work out about the same?

Mike
 
I do not have it so this is based on hearsay, I think the costs are close. The way GT does ship contruction has little to nothing in common with any other version of Traveller. That being said, IF you have a solid grounding in both systems, you should be able to come up with the neccesary conversion to make it work to your satisfaction. YMMV

SJG's JTAS has had a number of articles dealing with additional starship gear, fittings, options, etc. Like a vastly expanded list of software, but again, there is no relation between GT's computers and CT/MGT's systems. But hey, don't let my view on this slow you down, and if you do something with it, SHARE!
 
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What about components from GT Starships? Would the volume and price work out about the same?
Not really. :)

For example, in GURPS Traveller the engineering module contains only the
reactor core, and each of the other modules contains the "slice" of the en-
tire power plant that is necessary to power it.

However, as ThunderChilde mentioned, with a little fiddling it is not really
difficult to adapt modules from GT Starships to CT or MGT.
 
Characters from the Naval Engineer and Naval Intelligence careers can receive
a TAS Membership as a mustering out benefit, characters from other careers
not (at least that is the result of a quick search).

However, characters from many careers can receive a ship's boat as a muste-
ring out benefit, and since this may have a sufficiently high monetary value,
I would probably allow to trade it for a TAS Membership.
 
I bought this book a couple of weeks ago along with Mercenary. The first thing that struck me were the printing errors. I got the Mercenary Table of Contents in my High Guard book. Every page reference in the book is "Page XX". Yes, "XX" -- they all say that. No I don't want to send my book back to Mongoose -- yet.

Finally, as with Mercenary and the Core Rules, I would very much rather have a "Pocket Edition" than a full 8.5 x 11 edition of the book. At this point, I don't even care if it's cheaper although that would be nice.

I find the Naval College rules confusing. There are weird column breaks throughout the book and a couple of bad ones along with a non-sequitur paragraph in the section explaining Naval Colleges. If a character gets admitted and passes Flight College with Honors, where does that character get its starting skills? Crewmember or Flight? Given that the Midshipman term is as Crewmember is the character O1 when they start? Can they get a promotion in their Midshipman term? If they can't, then they can't actually enter the branch they specialized in until they've served another term since most branches require O2 or E2 to get in? Does this mean that the Naval College grad has to spend another term as a Crewmember before going on to Flight or Engineering? High Guard does a very poor job of explaining the career progression for a success Naval College grad, in my opinion.

I have not yet tried to build a capital ship using the rules in the book but they seem workable. I haven't tried out space combat rules yet either. I'm still stuck on what to do if one of my players decides they want to try out for a Naval College.
 
not too long dead...

This is about the closest I've found to my question in a quick search and it doesn't seem to have been followed up or answered...

Oh very well, back on the topic of MgT:High Guard ...

I recently found myself forced to take a close look at the 30 ton Ship's Boat (and Small Craft in general). Am I the only one spending a lot of time saying 'huh?' at bits and pieces of the Starship creation rules?

Nope, you're not alone :)

I picked up the core book (couldn't resist the March Forth sale) and looking at the small craft therein I note they look like direct ports of the CT B2 versions, except for the mention of forthcoming design rules (in HG).

So I'm wondering, how broken are those core book small craft?

Can you actually design the core book small craft in HG and have them come out the same

And of course I'd like to see atpollard's questions and comments (above and below) addressed as well as they are related. Thanks.


Looking at the Ship's Boat and Cutter in the MgT:Core Book, they both claim to use MD-A and PP-A, which actually agrees fairly well with the performance of the 100 ton and 200 ton ships using the same drive/power plant.

Then you check out the deckplan (yes, the corrected one) and compare it to the pictures of those craft - the two look nothing alike. The pictures depict long slender craft either roughly 4.5 or 6 meters in diameter (1.5 or 2 decks tall). The Plans show short fat craft that are 6 to 7.5 meters in diameter (2 to 2.5 decks tall) with no indication that there are two full decks to these craft. Not wanting to pile on the 'let's beat up the deckplans' band wagon, I say "Huh, that's odd" and move on.

Since the MgT:Core Book sort of glosses over small craft design, one is really forced to go to MgT:High Guard to get a handle on the stats for these Small Craft. So they all have a 6 ton 'cockpit' and a 1 ton 'airlock'. Ok so small craft have a 7 ton 'standard bridge' compared to the 10 ton bridge on a 100 ton scout. I can live with that. It generally makes sense. Since these small craft are little more than a 'bridge', 'engineering' and a 'cargo hold', it seems reasonable to look at the MD and PP next. Since the MgT:Core Book defined the 30 ton, 40 ton and 50 ton small craft as all having MD-A and PP-A, we have a reasonable idea what to expect from the MgT:HG small craft rules ... but our expectations would be wrong. So I read that the 30 ton Ship's Boat actually has MD-sJ and PP-sJ, which give it the same performance as the MgT:Core MD-A and PP-A (6G in both cases). So I say "OK, a new drive table. I can live with that." Until I look close at the MD/PP-sJ and realize that they are a lot larger than the MD/PP-A and a lot more expensive.

Another "Huh, that's REALLY odd." I mean why would you use a larger and more expensive small craft drive when a smaller and cheaper starship MD/PP-A is available. Obviously, there can be no logical reason why a MD/PP-A would not fit. A 6 ton MD/PP-A should fit in an 8.1 ton engineering hole left by removing the MD/PP sJ.

Note that all of my complaints center around INTERNAL CONSISTANCY within and between the MgT:Core Book and MgT:High Guard. No mention of Classic Traveller (or any other version.)
 
Can you actually design the core book small craft in HG and have them come out the same

No - but the book has High Guard-ized versions of all of the small craft from the corebook. (I'm guessing they didn't have the small craft construction system finalized when to came time to put the stats in the main book.)

J
 
No - but the book has High Guard-ized versions of all of the small craft from the corebook. (I'm guessing they didn't have the small craft construction system finalized when to came time to put the stats in the main book.)

J

Thanks for the quick reply J. despite confirming my anticipated disappointment :(
 
Yes. Smaller bays though.


Kilgs,

Good Sweet Strephon! As if smaller bays mean any difference.

The post I read mentioned bay aboard sub-100dTon vessels. Don't tell me MgT allows that too. :(


Regards,
Bill

P.S. I had been hoping MgT would succeed as Our Olde Game needs an active publisher. However, with this, the anime inspired field artillery in MgT Mercs, Mongoose's attitude towards free fanzines, and the many other "quirks", "reimagined" details, and outright mistakes I hope MgT fails miserably.
 
If anyone wonders why publishers don't take a more active role on forums, this is a good example why.
Because Bill is being totally unfair here? You're not, in fact, changing basic parts of the underpinning of the OTU (in casu, the technology), so he's nothing to be upset about and he has no reason to fear that you will change other parts for the worse in the future?

(Please note that the only MGT book I've read so far is MGT:The Spinward Marches, so I'm not in a position to judge Bill's claims.)


Hans
 
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