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Most Efficient Ship by TL for Cargo to X Parsecs

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EDIT: TABLES IN ALL BUT THE MOST RECENT POST BY ME IN THIS THREAD MAY BE SLIGHTLY INACCURATE
(I'm catching errors as I go, but I fear that the edit window on the earliest posts may expire before I'm done.)

Anyhow...


I'm running spreadsheets to figure out baseline minimum cargo costs per parsec, based on what ships are available (by TL and distance from their shipyard). I'm starting with LBB2(81), but will also do LBB5(80).

I'm pretty sure someone else did this long ago.

This is a work in progress.

Design Brief:
Ships will have the following ratings:
- Jump Drive, Power Plant, and Computer vary by Jn, but are the minimum required (least expensive) for the designated Jn. Maneuver is always 1G.
- There is only one turret; triple, with a laser, missile, and sandcaster.
- Hulls are streamlined (LBB2).
- Crew is as per LBB2 rules for all LBB2 ships and those LBB5 ships 1000Td and below. (I'm having some questions about the definition of "Extremely large starships" on p.16, and what salaries the extra personnel filling out the 10 crew per 1000Td are paid. Right now, I'm assuming it's 4000+Td and Cr3500/Mo -- but am open to suggestions.)

Assumptions:
- The owners of the ship are financing it themselves; payments are 1/240 of the ship's cost per month for 480 months with no down payment. Return on investment comes from the loan, not profits on the cargo.
Justified because I'm seeking the price floor for cargo. This could also be approached from a perspective of collecting no interest on the loan, but seeking a profit margin per ton of cargo per Jump that covers the cost of capital.
- Jumps are on a 2-week cycle (two jumps per month) as described in LBB2. Every Jump consumes the required Jump fuel plus half the monthly powerplant fuel requirement.
- Crew is Skill-1 except for "Chief [$position]s" who are Skill-2; the 10% pay increase for that position reflects the higher skill level and does not stack on the skill level premium.
- Crew is in single 4Td staterooms.
- Fuel is always refined, costing Cr500/ton. Where unrefined fuel is unavailable, a risk premium will be added to the cargo rate to cover misjumps. (I'll probably come back at this with LBB5 onboard fuel refining to see if it's worth installing.)
- I'm ignoring berthing costs. Partly because they're a rounding error by comparison to everything else, but mostly because I didn't code it into the spreadsheet and I'm too lazy to go back and fix it.

Plausibility:
Is anyone actually going to build these ships? Probably not, since these are minimally-armed pure cargo carriers. In the "'real world", they'd have a lot more weaponry -- mostly lasers and sandcasters. And they'd probably have passenger accommodations as well (which I'll address later).

Essentially, these ships set the floor for cargo rates. The only way to build anything more cost-efficient (with LBB2 alone) is to drop the streamlining and the turret, and allow double-occupancy for the crew. The former adds surface-to-orbit ferry costs, plus the costs of escort ships; the latter wouldn't be done in normal commercial use under rules as written.

This is for Jump-1:
Code:
                            Tons                     Cost/Jump per
TL     Tons     Drives     Payload      Cost/Jump     Ton Payload    Notes:
 9      600       C          403          261494         649         (600Td standard hull beats 800Td custom, even with 50Td wasted)
10     1000       E          798          561147         708
11-12  2000       J         1609         1070897         666         
13-14  3000       Q         2421         1665261         684         (Bridge size & XO+staff raise costs)
15     5000       W         3973         2704647         681         (Mandatory minimum crew size rule consequence)
Observations:[REVISED]
The big surprise was that for Jump-1, the 600Td standard hull dominated everything else at all TLs for cost-efficiency even with 50Td wasted.
Wrapping the first version in a spoiler since it's wrong.
The first surprise was that for Jump-1, the most cost-effective LBB2 ship was Tech Level 11. I expected it to be a larger, higher-tech ship. However, the command/staff requirements above 1000KTd, and the mandatory minimum crew size for "extremely large starships", kill off economies of scale from the fixed power plant fuel allocation -- at least for J-1.

The highest cost per ton per Jump is about 10% higher than the lowest. I expected a wider variation, but figure it'll show up at the higher Jump numbers/distances with their smaller ships.

I'll continue with higher Jns and distances, then wrap it up for LBB2 with a summary of lowest cost-to-distance by available Jn and TL.
 
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I haven't worked out -- but should -- the effects on cost/jump of ships doing gas-and-goes for multiple-jump runs rather than laying over for a week between Jumps. It'll cut personnel, life support, and finance costs per jump, but raise maintenance costs since it'll require more frequent "annual" overhauls.
 
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Having on occasion done a number of ship designs based on more or less that premise:

1. Engineering tends to be the big ticket items

2. Next is labour

3. And last would be campaign details, such as traffic, competition, expected rates, shrinkage, bribes, regulatory expenses, tariffs, piracy, and so on.
 
Always use Z drives, if possible. Vary the size of the ship to get the desired jump performance.

LBB5 offers slightly cheaper streamlined hulls and better standard discount, so offers slightly cheaper ships, unless 400- Dt standard hulls are used.

LBB5 fuel purifiers (and unrefined fuel) are very profitable...
 
Example J-1 (Take advantage of cheap LBB2 standard hulls.)
Code:
MT-4611111-020000-10001-0       MCr 65,8         400 Dton
bearing     1     1   1                            Crew=5
batteries   1     1   1                              TL=9
                         Cargo=258 Fuel=50 EP=4 Agility=0

Single Occupancy    LBB2 design                   258        73,1
                                     USP    #     Dton       Cost
Hull, Streamlined      400 Dt          4          400            
Configuration       Flattened Sphe     6                     20  
Scoops              Streamlined                                  

Engineering                                        25            
Jump Drive          B                  1    1      15        20  
Manoeuvre D         B                  1    1       3         8  
Power Plant         B                  1    1       7        16  
Fuel, #J, #weeks    J-1, 4 weeks            1      50            
                                                                 
Bridge                                      1      20         2  
Computer            m/1                1    1       1         2  
                                                                 
Staterooms                                  5      20         2,5
                                                                 
Cargo                                             258            
                                                                 
Mixed Turret        Full                    1       1         1,1
  Weapon            Missile            1    1                 0,8
  Weapon            Pulse              1    1                 0,5
  Weapon            Sand               2    1                 0,3
                                                                 
Nominal Cost        MCr 73,10            Sum:     258        73,1
Class Cost          MCr  8,04           Valid      ≥0          ≥0
Ship Cost           MCr 65,79                                    
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge     2
Passengers            Mid     0           5       Engineers     1
                      Low     0                     Gunners     1
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 65,79       kCr 13 158          kCr 274              80%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 131 580          High           Cr       0
Fuel                Cr  25 000          Middle         Cr       0
Life Support        Cr  10 000          Low            Cr       0
Salaries            Cr   9 120          Cargo          Cr 204 000
Maintenance         Cr   2 632                                   
Berthing            Cr     100                                   
                                                                 
Summa              kCr     178                        kCr     204
                                                                 
     Income potential per jump     kCr 26                    
  Yearly yield on down payment      4,9%

Sorry I don't use your economical assumptions, but it should be pretty good even with no capital costs.

I use 12 months and 52 weeks per year, hence (52-2)/2 = 25 jumps per year, so slightly more than 2 jumps per month.


With a purifier it is much better:
Code:
MT-4611111-020000-10001-0       MCr 65,8         400 Dton
bearing     1     1   1                            Crew=5
batteries   1     1   1                              TL=9
                         Cargo=249 Fuel=50 EP=4 Agility=0

Single Occupancy    LBB2 design                   249        73,1
                                     USP    #     Dton       Cost
Hull, Streamlined      400 Dt          4          400            
Configuration       Flattened Sphe     6                     20  
Scoops              Streamlined                                  

Engineering                                        25            
Jump Drive          B                  1    1      15        20  
Manoeuvre D         B                  1    1       3         8  
Power Plant         B                  1    1       7        16  
Fuel, #J, #weeks    J-1, 4 weeks            1      50            
Purifier                                    1       9         0,0
                                                                 
Bridge                                      1      20         2  
Computer            m/1                1    1       1         2  
                                                                 
Staterooms                                  5      20         2,5
                                                                 
Cargo                                             249            
                                                                 
Mixed Turret        Full                    1       1         1,1
  Weapon            Missile            1    1                 0,8
  Weapon            Pulse              1    1                 0,5
  Weapon            Sand               2    1                 0,3
                                                                 
Nominal Cost        MCr 73,14            Sum:     249        73,1
Class Cost          MCr  8,05           Valid      ≥0          ≥0
Ship Cost           MCr 65,83                                    
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge     2
Passengers            Mid     0           5       Engineers     1
                      Low     0                     Gunners     1
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 65,83       kCr 13 165          kCr 274              80%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 131 652          High           Cr       0
Fuel                Cr   5 000          Middle         Cr       0
Life Support        Cr  10 000          Low            Cr       0
Salaries            Cr   9 120          Cargo          Cr 196 000
Maintenance         Cr   2 633                                   
Berthing            Cr     100                                   
                                                                 
Summa              kCr     159                        kCr     196
                                                                 
     Income potential per jump     kCr 37                    
  Yearly yield on down payment      7,1%
 
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Example J-2: (LBB5, Z drives)
Code:
MT-E622232-030000-20002-0        MCr 727       5 000 Dton
bearing     1     1   1                           Crew=32
batteries   1     1   1                             TL=15
           Cargo=3497 Fuel=30 EP=120 Agility=2 DropT=1000

Single Occupancy                                  3 498       909
                                     USP    #      Dton      Cost
Hull, Streamlined   Custom             D          4 000          
Configuration       Flattened Sphe     6                      320
Scoops              Streamlined                                 4
                                                                 
Drop Tanks          1 000 Dton                                  1
Total tonnage       5 000 Dton                                   
                                                                 
Jump Drive          Z                  2    1       125       240
Manoeuvre D         Z                  2    1        47        96
Power Plant         Z                  2    1        73       192
Fuel, #J, #weeks    J-2, 4 weeks            2        30          
Purifier                                    1        15         0
                                                                 
Bridge                                      1        80        20
Computer            m/3                3    1         3        18
                                                                 
Staterooms                                 32       128        16
                                                                 
Cargo                                             3 498          
                                                                 
Mixed Turret        Full                    1         1          
  Weapon            Missile            2    1                   1
  Weapon            Pulse              2    1                   1
  Weapon            Sand               3    1                   0
                                                                 
Nominal Cost        MCr 908,66           Sum:     3 498       909
Class Cost          MCr 190,82          Valid        ≥0        ≥0
Ship Cost           MCr 726,93                                   
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge    10
Passengers            Mid     0          32       Engineers     3
                      Low     0                     Gunners     7
                 Extra SR     0      Frozen         Service    12
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
       MCr 726,93      kCr 145 386        kCr 3 029              80%
                                                                 
Expenses per jump                       Revenue                  
Bank              Cr 1 453 856          High         Cr         0
Fuel              Cr   103 000          Middle       Cr         0
Life Support      Cr    64 000          Low          Cr         0
Salaries          Cr    53 760          Cargo        Cr 2 796 000
Maintenance       Cr    29 077                                   
Berthing          Cr     4 000                                   
                                                                 
Summa            kCr     1 708                      kCr     2 796
                                                                 
     Income potential per jump     kCr 1 088                    
  Yearly yield on down payment     18,7%

Note: The drop tank is never dropped, it is just used since it is cheaper than hull...

Note: That single turret gets really expensive with all the LBB5 required gunners.


To make a J-3 ship, just reduce the total size to 4000 Dt, and so on:
Code:
MT-D6333S2-030000-20002-0        MCr 643       4 000 Dton
bearing     1     1   1                           Crew=29
batteries   1     1   1                             TL=15
           Cargo=2321 Fuel=40 EP=112 Agility=2 DropT=1200

Single Occupancy                                  2 321       804
                                     USP    #      Dton      Cost
Hull, Streamlined   Custom             B          2 800          
Configuration       Flattened Sphe     6                      224
Scoops              Streamlined                                 3
                                                                 
Drop Tanks          1 200 Dton                                  1
Total tonnage       4 000 Dton                                   
                                                                 
Jump Drive          Z                  3    1       125       240
Manoeuvre D         Z                  3    1        47        96
Power Plant         Z                  3    1        73       192
Fuel, #J, #weeks    J-3, 4 weeks            3        40          
Purifier                                    1        19         0
                                                                 
Bridge                                      1        56        14
Computer            m/2bis             S    1         2        18
                                                                 
Staterooms                                 29       116        15
                                                                 
Cargo                                             2 321          
                                                                 
Mixed Turret        Full                    1         1          
  Weapon            Missile            2    1                   1
  Weapon            Pulse              2    1                   1
  Weapon            Sand               3    1                   0
                                                                 
Nominal Cost        MCr 804,20           Sum:     2 321       804
Class Cost          MCr 168,88          Valid        ≥0        ≥0
Ship Cost           MCr 643,36                                   
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge    10
Passengers            Mid     0          29       Engineers     3
                      Low     0                     Gunners     7
                 Extra SR     0      Frozen         Service     9
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
       MCr 643,36      kCr 128 672        kCr 2 681              80%
                                                                 
Expenses per jump                       Revenue                  
Bank              Cr 1 286 720          High         Cr         0
Fuel              Cr   124 000          Middle       Cr         0
Life Support      Cr    58 000          Low          Cr         0
Salaries          Cr    49 440          Cargo        Cr 1 856 000
Maintenance       Cr    25 734                                   
Berthing          Cr     2 800                                   
                                                                 
Summa            kCr     1 547                      kCr     1 856
                                                                 
     Income potential per jump     kCr 309                    
  Yearly yield on down payment      6,0%
 
Assumptions:
- The owners of the ship are financing it themselves; payments are 1/240 of the ship's cost per month for 480 months with no down payment. Return on investment comes from the loan, not profits on the cargo.

So the owners are loaning themselves the money and paying themselves back?
 
And of course, at high jump, use a drop tank that is dropped every jump. It's expensive with new tanks every jump, but it gives the ship much more cargo capacity.

Example (LBB5, J-6):
Code:
MT-B666662-030000-20002-0        MCr 617       2 000 Dton    (dropping tank)
MT-C633362-030000-20002-0        MCr 617       3 200 Dton    (with tank)
bearing     1     1   1                           Crew=26
batteries   1     1   1                             TL=15
           Cargo=1524 Fuel=60 EP=120 Agility=3 DropT=1200

Single Occupancy                                  1 524       771
                                     USP    #      Dton      Cost
Hull, Streamlined   Custom             B          2 000          
Configuration       Flattened Sphe     6                      160
Scoops              Streamlined                                 2
                                                                 
Drop Tanks          1 200 Dton                                  1
Total tonnage       3 200 Dton                                   
                                                                 
Jump Drive          Z                  3    1       125       240
Manoeuvre D         Z                  3    1        47        96
Power Plant         Z                  3    1        73       192
Fuel, #J, #weeks    J-0, 4 weeks                     60          
Purifier                                    1        19         0
                                                                 
Bridge                                      1        40        10
Computer            m/6                6    1         7        55
                                                                 
Staterooms                                 26       104        13
                                                                 
Cargo                                             1 524          
                                                                 
Mixed Turret        Full                    1         1          
  Weapon            Missile            2    1                   1
  Weapon            Pulse              2    1                   1
  Weapon            Sand               3    1                   0
                                                                 
Nominal Cost        MCr 770,90           Sum:     1 524       771
Class Cost          MCr 161,89          Valid        ≥0        ≥0
Ship Cost           MCr 616,72                                   
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge    10
Passengers            Mid     0          26       Engineers     3
                      Low     0                     Gunners     7
                 Extra SR     0      Frozen         Service     6
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
       MCr 616,72      kCr 123 344        kCr 2 570              80%
                                                                 
Expenses per jump                       Revenue                  
Bank              Cr 1 233 440          High         Cr         0
Fuel              Cr 1 326 000          Middle       Cr         0
Life Support      Cr    52 000          Low          Cr         0
Salaries          Cr    45 120          Cargo        Cr 1 216 000
Maintenance       Cr    24 669                                   
Berthing          Cr     2 000                                   
                                                                 
Summa            kCr     2 683                      kCr     1 216
                                                                 
     Income potential per jump     kCr -1467                    
  Yearly yield on down payment     -29,7%

kCr 2683 per jump for 1524 Dt cargo is Cr 1760 per jump or Cr 293 per parcek for a Dton of cargo. Cheaper per parcek than J-1 ships...
 
So the owners are loaning themselves the money and paying themselves back?

Yes, they are using their own money to buy the ship, and expect a decent return on investment.

Why faff around with starships if you get more money simply by putting the money into a bank and collect the interest?
 
Yes, they are using their own money to buy the ship, and expect a decent return on investment.

Why faff around with starships if you get more money simply by putting the money into a bank and collect the interest?


Yes, shipping lines with the wherewithal to self-finance can make money hand over fist. If they wanted to and 'the rules' allowed it, they can probably drop their rates by 50%, take a few minor losses but run all marginal operators out of an area, and then set rates to suit their business model.


For the smaller PC run firm, combine that with speculative trading and you'll be building your 1000-ton shipping fleet in no time.
 
So the owners are loaning themselves the money and paying themselves back?
Pretty much, but with a profit.

Basically, buying the ship is an investment., Repaying the "principal on the 'loan' " is recovering the capital investment, and the "interest on the 'loan" " is the profit on the investment.

They could make 20% more (the down payment) by simply loaning the money to someone else to build and operate a ship (that is, being "the bank" on the other end of a ship mortgage), but they'd lose the profits they could have made from owning a ship carrying cargo on routes where rates are higher than the minimum.
 
Always use Z drives, if possible. Vary the size of the ship to get the desired jump performance.
I do when I can, but a Z drive is just wasted space when designing for Jump-1 only, per the drive potential table. They start showing up at Jump-2.
LBB5 offers slightly cheaper streamlined hulls and better standard discount, so offers slightly cheaper ships, unless 400- Dt standard hulls are used.
Yeah, LBB5 hulls can be a lot cheaper (Flattened Sphere, baby!) but for now I'm using LBB2. Might come back at that later.

Oddly, at J-1 none of these ships fit a standard hull. Might show up at Jump-2. I haven't started checking those yet.
LBB5 fuel purifiers (and unrefined fuel) are very profitable...
I expect so, especially at low Jump Numbers where their cost can be distributed across a lot of payload capacity.
 
...
Note: The drop tank is never dropped, it is just used since it is cheaper than hull...
Nice idea. Not sure I'll use it since it violates the spirit of the rules.
Note: That single turret gets really expensive with all the LBB5 required gunners.
Right. It's three separate batteries (LMS), so it needs three gunners. And one petty officer per battery. And a gunnery officer to lead them all! Hey, that explains most of the "generic" extra crew from the LBB2 rules for extremely large ships!

It only applies above 1000Td, but still...
 
As long as the tonnage doesn't make the jump impossible it would be okay but I'd make them wear out after about 10 jumps.
His intent seems to be to replace ordinary jump fuel tankage with drop tanks to save hull costs, except where required in high-Jn ships designed to burn-drop-jump.

My concern, aside from that it violates the spirit of the design rules, is that drop tanks are extremely vulnerable (per TCS). Any single fuel hit destroys all external tankage. Unless the ship retains fuel for a Jump-1 in internal tanks, that's a mission (get cargo to destination) kill, and since these ships are minimally-armed and only 1G, a jump-capability kill is also an adversary victory condition.
 
...

It [the command crew requirement] only applies above 1000Td, but still...

Which probably means that penalties of scale kick in above 1000Td for LBB5. Fair enough, since everything else in LBB5 scales linearly except the computer, bridge below 1KTd, turret+gunner, and the non-engineering crew.

I'll need to bracket it by trying designs at 1K, 2K, and 10K to see whether the command crew requirements outweigh the reduced engineering crew requirements.

Ok, separate issue: LBB5 mandates a Mod/2 minimum computer for ships between 1000 and 3999Td, Mod/3 for 4000-9999, Mod/4 for 10,000-49,999, Mod/5 for 50,000-99,999, Mod/6 for 100,000-1,000,000. Probably not much effect except for J1 ships, and it probably won't be significant compared to the command crew effects.
 
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His intent seems to be to replace ordinary jump fuel tankage with drop tanks to save hull costs, except where required in high-Jn ships designed to burn-drop-jump.

My concern, aside from that it violates the spirit of the design rules, is that drop tanks are extremely vulnerable (per TCS). Any single fuel hit destroys all external tankage. Unless the ship retains fuel for a Jump-1 in internal tanks, that's a mission (get cargo to destination) kill, and since these ships are minimally-armed and only 1G, a jump-capability kill is also an adversary victory condition.

Well, it's up to the owner whether or not he has a ship susceptible to damage. That is why I'd rule 10 jumps and replace. Soon it will be more expensive than hull.
 
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