I probably need to go back through and model the impact of flying gas-and-go instead of 1-week layovers on cost per parsec. If I'm assuming a cargo going to 2 or 3 parsecs is being shipped on the same vessel rather than crossloaded, there's no need to wait a week between jumps since the ship won't be taking on cargo at intermediate destinations.
"Annual" maintenance costs go up proportionately to frequency of jumps (that is, the inspection/repair is done every 25 Jumps rather than annually). Per-jump costs other than fuel are reduced proportionately (each jump accrues less loan-payment, salary, and life-support cost). Jump fuel burn is per jump. Rules as written, powerplant fuel burn is per week, but if you assume that the ship is idling or shut down in port it really ought to be considered as per sortie (trip to 100D, jump, trip from 100D at destination to destination world).
And then there's the matter of the cost of doing multiple jumps across gaps. If you have to do a 3-parsec run in a J1 ship and can't refuel, you'll need internal demountable tanks (or just have the ship built with triple the jump fuel and half again as much powerplant fuel). That'll be costly. This probably affects LBB5-limited universes* the hardest, since LBB2 allows higher Jns at lower TLs.
I don't think I'll worry about that this time around, as it starts to get tied into subsector "geography" beyond the scope of this exercise.
*That is, where LBB2 doesn't supersede LBB5's TL limits on Jump capability.
"Annual" maintenance costs go up proportionately to frequency of jumps (that is, the inspection/repair is done every 25 Jumps rather than annually). Per-jump costs other than fuel are reduced proportionately (each jump accrues less loan-payment, salary, and life-support cost). Jump fuel burn is per jump. Rules as written, powerplant fuel burn is per week, but if you assume that the ship is idling or shut down in port it really ought to be considered as per sortie (trip to 100D, jump, trip from 100D at destination to destination world).
And then there's the matter of the cost of doing multiple jumps across gaps. If you have to do a 3-parsec run in a J1 ship and can't refuel, you'll need internal demountable tanks (or just have the ship built with triple the jump fuel and half again as much powerplant fuel). That'll be costly. This probably affects LBB5-limited universes* the hardest, since LBB2 allows higher Jns at lower TLs.
I don't think I'll worry about that this time around, as it starts to get tied into subsector "geography" beyond the scope of this exercise.
*That is, where LBB2 doesn't supersede LBB5's TL limits on Jump capability.
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