Originally posted by Big Tim:
I don't see how you can take a level in prior history that is not in the class you rolled prior history on; and I won't let my players do it. It makes no logical sense at all.
In fact, I don't think the rules should allow it -- at all. You want a hobby? take a skill.
I think that the GM needs to keep it from getting out of hand, but it does make a lot of sense. Prior history is what service or career path you took. Classes are what you did in that service. If you took a term as an academic, you could have
1. Been a real grind, and take you level(s) in Academic.
2. Been to engineering or arts school, and take them in Professional.
3. Been a bounce-ball player, and take them in ???
4. Been a drug dealer, and take them in Rogue.
5. In my game, at least, if you took OTC you can take one level in the appropriate service class.
If you take a term in the military, say the marines, then you could have been:
1. A marine rifleman -- take your levels in Marine.
2. A medic -- take your levels in Professional
3. In Special Operations -- take your levels in Rogue.
4. Aid to a General Officer -- take your levels (or one of them) in Noble (if you qualify for the class.)
In my game, at least, I require characters who take a service prior history (including Merchant Marine and Scout) to take at least one level in the associated class during their first term. (Basic training).
If you look at what the prior histories give you, vs. what the classes give you, the classes are much more important. With the exception of actually getting a starship, most differences between the prior histories can be overcome during game play.