One of the arguments in "how fast can ships go" is as speed increases the potential damage from space dust increases also from tiny indentation to sizable dent.
So maybe sand ought to be speed dependent?
A missile with enough G to catch an accelerating ship might be damaged more than one that slows down and creeps through the sand screen and then accelerates again
Keep in mind also - at a certain point, the gas in the interplanetary medium becomes low energy alpha radiation, which can trigger secondary cascades of x-ray and gamma-ray radiation.
16,000 km/s is the standard alpha speed. C is just shy of 300,000. If you're moving that fast, you're getting alpha radiation decay at 5MeV per He nucleus particle, and a particle density of 5 particles per CC. which means, about 500,000 per cubic meter, and thus 16,000,000 m/s, so 8,000,000,000,000 impacts per second, each at 5MeV for each frontal square meter. Yes, about 8e12 impacts per second. (however, most of the medium is
1H hydrogen, aka protium, so cut the energy to a quarter that.)
At about 3,000 km/s, roughly 0.01C, the impacts are 1,500,000,000,000 per square meter per second, and 176 keV each (thanks to E=V
2). Or about 1.5e12 impacts per second. (Again, cut that energy to 1/4th, because most of it's
1H, aka protium )
It's not going deep, but it can and will abrade the surface... by breaking the molecular bonds of the surface materials.
At that 1PSL speed, we're getting (as a safe minimum, presuming protium particles, aka,
1H... 44e3 eV each, x 1.5e12= 66e15 eV per square meter...
It's not a lot of heat, tho', at 1 PSL - it's only about 9 calories per square meter per hour. It's still a major abrasion, tho', and why in Beltstrike, it's mentioned drives generate a repulsion field...