teinedraig
SOC-8
Hi all,
As well as working on my ship weapons I have been playing around with an idea to introduce nanotech into the game. I am in the process of coming up with a design system based on a series of parameters and 'templates' (tempaltes being what the nanites can actually do).
I have come up with the following so far in the way of design options(no costing etc yet)
Material - Synthetic or Bio
Scale - Nano or Pico
Control - Simple, Complex, Interlinked, Tree, AI, Sentience
Dispersion - Injection/Ingestion,Gel [cannister, tube], Mist [explosion, spray],Self Distrbuted
Activation/Deactivation - Contact, Code, Decision, Sentient
Life Span - Single Use, Multiple Use - Day, Multiple Use - Month, Multiple Use - Year, Self Replicating, Self Modifying
Templates Cover :
Surgery These nanites are introduced to perform a specific task
Physical Mod These nanites are often 'one shot' uses bought for a specific purpose
Construc/Repair Used extensively to build or repair items they are often used by the military to effect field repairs
Destruction Used to both move away unwanted buildings and scrap / refuse these nanites also see use as a weapon against military targets - these nanites can either stack what they have dismantled by base element or dispered the base elements ir they got where they drop
Regrowth These are insitu nanites used to effect life saving reapirs on a person. They will scavange of any nearby material (1 metre max) if there is insufficent resources in the body or being supplied
DNA Manip Used mainly in surgery to repair in womb defects these nanites, at higher levels, can effect signifcant repairs/changes to the DNA of a living being
Atomic Level Manipulation
Sub Atmoic Level Manipulation
Skills Sentient only
Computer Nanites can act as a computer with interface
Any thoughts on what else could be included. I have still am working on the atomic and sub atomic bits (so thoughts very much appreciated). I have set the intro TL to about present day for crude, one use nanites and go from there.
Some general factors I am using are :
A body can hold only 1 vol of nanites per hundred vol of body
Every 3 TL above introduction reduces time by 25% (max 75%)
Every 2 TL above introduction reduces vol by 10% (max 70%)
Every TL above introduction reduces cost by 5% (max 60%)
Once I get some costing etc done I will get some more info up and eventaully a spreadsheet.
As well as working on my ship weapons I have been playing around with an idea to introduce nanotech into the game. I am in the process of coming up with a design system based on a series of parameters and 'templates' (tempaltes being what the nanites can actually do).
I have come up with the following so far in the way of design options(no costing etc yet)
Material - Synthetic or Bio
Scale - Nano or Pico
Control - Simple, Complex, Interlinked, Tree, AI, Sentience
Dispersion - Injection/Ingestion,Gel [cannister, tube], Mist [explosion, spray],Self Distrbuted
Activation/Deactivation - Contact, Code, Decision, Sentient
Life Span - Single Use, Multiple Use - Day, Multiple Use - Month, Multiple Use - Year, Self Replicating, Self Modifying
Templates Cover :
Surgery These nanites are introduced to perform a specific task
Physical Mod These nanites are often 'one shot' uses bought for a specific purpose
Construc/Repair Used extensively to build or repair items they are often used by the military to effect field repairs
Destruction Used to both move away unwanted buildings and scrap / refuse these nanites also see use as a weapon against military targets - these nanites can either stack what they have dismantled by base element or dispered the base elements ir they got where they drop
Regrowth These are insitu nanites used to effect life saving reapirs on a person. They will scavange of any nearby material (1 metre max) if there is insufficent resources in the body or being supplied
DNA Manip Used mainly in surgery to repair in womb defects these nanites, at higher levels, can effect signifcant repairs/changes to the DNA of a living being
Atomic Level Manipulation
Sub Atmoic Level Manipulation
Skills Sentient only
Computer Nanites can act as a computer with interface
Any thoughts on what else could be included. I have still am working on the atomic and sub atomic bits (so thoughts very much appreciated). I have set the intro TL to about present day for crude, one use nanites and go from there.
Some general factors I am using are :
A body can hold only 1 vol of nanites per hundred vol of body
Every 3 TL above introduction reduces time by 25% (max 75%)
Every 2 TL above introduction reduces vol by 10% (max 70%)
Every TL above introduction reduces cost by 5% (max 60%)
Once I get some costing etc done I will get some more info up and eventaully a spreadsheet.