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New Colony Construction

And where the local environment is missing a breathable atmosphere due to pressure or lack of oxygen, how would that change the material choice? A lot of building technology relies on porosity and oxygen availability. Both potentially tricky.

And too much oxygen could be worse
Inflated structures covered in regiolith (local sand) is the cheapest, followed by the cr1000 per dton fusion tunneling into solid rock like a buffered planetold. Without a magnetosphere and an atmosphere, you are going to need serious radiation protection.
 
What is there on the planet that you want?

If a culture is capable of jump then it also has the means to build space habitats and mine raw materials from the system at large.

The only reason to actually plant a colony would be if it is a garden world and people want to live there or exploit some biological resource.

There is absolutely no mineral that a TL9 culture could not more efficiently synthesize from space resources.
 
There is absolutely no mineral that a TL9 culture could not more efficiently synthesize from space resources.
There's a difference between "obtain AT ALL" versus "obtain easily at reasonable/economic cost" when including the expense of transport. Sure, there might be iridium in those planetoids ... but you have to go find it and mine it and smelt and refine it and transport it to somewhere useful before the stuff has value. Each of those steps costs money/credits. How much each of those steps costs determines how economically viable "doing that here" instead of doing it somewhere else is going to be.

Yes, the resources might be "out there" but if you can't exploit them at a reasonable price, they're not worth the effort to go get them. Kind of like how if there was tons and tons of pure gold in Low Earth Orbit, it wouldn't be economically viable to send chemical rockets up to go get it and bring it back down to the planetary surface since it would cost more to go get the stuff than it would be worth on the ground (and if you significantly increase the supply, good old supply vs demand will lower the price you can sell it at). So even if there were trillions of dollars worth of pure gold orbiting Earth right now, it wouldn't be worth the effort of going up and "mining" the stuff to bring back down to the planetary surface. Why? Because it costs more to go get it than the value yield return after it has been gotten. You would literally be losing money on a business hauling pure gold down from orbit.

TL=9+ Traveller tech makes interplanetary resource exploitation a lot "cheaper" than it would have been at lower technologies, but it's still not going to be happening "for free" in the grand scheme of things. Just because lunar regolith exists doesn't ipso facto mean that concrete made using lunar regolith is going to be economically viable anywhere else in a solar system due to the added costs of transportation (even if transporting in bulk). Much like today's real world, distance equals time ... and as we all know already, time equals money ... and long supply chains are subject to disruption for all kinds of reasons, so security costs money too. So it all comes down to a question of how "easy" it is to obtain resources (with "free" being the optimal cost for things like life support on garden worlds).
The only reason to actually plant a colony would be if it is a garden world and people want to live there or exploit some biological resource.
Every colony is going to need to exploit some kind of natural resource, whether it be animal, vegetable, mineral or even just simple energy harvesting. Colonies only "grow" if there is an economic reason for them to exist in the first place ... and if you're setting up shop somewhere new, there needs to be something THERE for the colony to exploit in order to justify its existence (even at a subsistence level). The limits of how "large" a colony can grow will be determined by the number and quantity of resources it can exploit profitably. Hopefully, that limit is "high enough" for the colony to grow to a size that is self sustaining (Population: 7+, which is no longer Non-industrial) and capable of diversifying its economy beyond mere Resource (Curse) Extraction beholden to the interests that set up the colony in the first place.

You don't need to be a garden world for that to happen (although being a garden world helps tremendously!) ... but there does need to be something THERE that justifies the work and expense that goes into building a colony that won't be a permanent drain on the polity that sent the colonists to set up shop in the first place. Even if it takes centuries to realize, there has to be a Return On Investment in the process of colonization, otherwise the colony will "fail" for reasons various and sundry.

Think about the movie Avatar where the Sky People set up a colony on the moon Pandora ... despite the fact that the flora, fauna and even the atmosphere are hostile to humans (need filter masks to breathe the tainted atmosphere). What was that colony there for? Answer ... Unobtainium ... a stupid rock that sold for 20 million a kilo back on Earth that paid for the whole party on Pandora. In Traveller terms, that would be GCr20 per ton ... enough to finance a mining colony that needed a heavy security presence and at which survival was NOT guaranteed due to the hostility of the environment beyond the fence. The day 1 safety briefing for new recruits had the military commander tell them (to their faces!) that he would NOT SUCCEED at his mission to keep them all alive, because Pandora was just that hostile of an environment. The colony existed to exploit the natural resources by mining and ship the refined product out for profits. If the "unobtainium" wasn't as valuable as described, none of them would have been there, because Pandora wasn't the kind of place where anyone would want to set up shop for a colony of civilians who just wanted to "settle down peacefully and raise families" because Pandora was simply too hostile of a world environment to pull that off. When EVERYTHING around you is trying to kill you (including the atmosphere), just simply living until tomorrow becomes expensive.

Yes, you can build habitats on the sea floor at the bottom of the ocean with sufficiently advanced technology.
That doesn't answer the question of WHY anyone would want to do that.
 
That does seem to be a plot hole.

The Terrans could have used a tactical nuke. Or considering the energy potential of Unobtanium, substituted that in lieu of the relevant material.
 
That does seem to be a plot hole.

The Terrans could have used a tactical nuke. Or considering the energy potential of Unobtanium, substituted that in lieu of the relevant material.
Destroying the stuff or worse possibly detonating it seems counterproductive.
 
The environment is already hostile, and the natives are revolting.

And considering security, or at least some of them, should be products of the best military schools on Earth, they should know how to deal with lower teched military threats, where almost anything goes.

Especially considering the implications of losing control of Unobtanium.

And is Unobtanium only available in that particular region?
 
And where the local environment is missing a breathable atmosphere due to pressure or lack of oxygen, how would that change the material choice? A lot of building technology relies on porosity and oxygen availability. Both potentially tricky.

And too much oxygen could be worse
If the planet lacks a breathable atmosphere why bother settling the place?
 
If the planet lacks a breathable atmosphere why bother settling the place?
Local in-situ resources.
Strategic location of the star system in relation to other stars.
"Get away from it all" and not be bothered (much) by neighboring system populations ("go away!").

There are all kinds of reasons for attempting to settle in inhospitable locations ... including the lack of competition for the territory as an evolutionary perk (provided you can survive there).
 
Yup, it makes no sense.
At the TL and engineering capability of the Third Imperium constructing space habitats, from resources that can be harvested cheaply from within the system with no need of planetfall, is a trivial task. In point of fact any TL9 or higher culture will possess this capability.
 
So basically, Unobtainium is available but after the revolt of the natives it is unobtainable?

Just noticed the gold arguement...If it's in LEO, the you can gat it together into big lumps cheaply and then you use atmospheric braking. Not so expensive.
 
If the planet lacks a breathable atmosphere why bother settling the place?
because 2d6-2 was rolled for the population, which isn't modified by atmospheric conditions. this method might be what you need to populate 100's or 1,000's of worlds quickly, and it makes sense within the Traveller Universe, but then you end up with vacuum worlds with billions+ populations and a literal handful of people on many garden worlds.

when I look at all the system uwp's, I can't help but wonder what was going through the minds of the Solomani & Villani, and many other sophents, when they planned the colonization of the stars. Randomly Planned Colonization?
 
Roll the physical stats first and write them down. Next roll for the last three stats and assign the population etc stats to the physical world stats that suits you. Do this until you have generated all the worlds in the subsector.
 
Imagine standing in an open field surrounded by your new Ikea ready-to-assemble flat pack city:

"Ok, who has the wrench?"
"What wrench?"
This happened to us one time.

We're winter camping(!!) in Sequoia. We just arrived, it's dark, it's late (almost 7ish, in November), and we have barely any gas in the truck.

So, we're getting stuff together to make dinner, pull out the Coleman stove.

"Ok, who's got the fuel?" Blank stares all around, we left fuel in the other car back home.

Store is still open, just minutes to closing. We pile into the truck, head to store, get some fuel and other things, and head back up.

We pull everything out again, fill up the fuel tank, get it all assembled.

"Ok, now. Who's got the matches?"

Cold chili that night.
 
over the years of backpacking, I finally had the technique down to imagine each meal and what I needed before I left. And eventually my pack was pretty much ready as-is other than the food. But admittedly that took a number of trips, and colonization is pretty much a single event.

sorry - off-track from the thread and not sure how to steer it back. Resources, colonies, why people inhabit unpleasant worlds...err, the sheer challenge?
 
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