mike wightman
SOC-14 10K
I usually use 8+ or 12+ as the target numbers, if I can't make my mind up for an 8ish situation then I roll 2d6 to generate a target number. If I can't make my mind up for a 12ish situation then I use 3d6 to generate a target number.
As for the rest of it - well here is how I run my games:
As for the rest of it - well here is how I run my games:
In uncertain critical situations the referee may call for the player to make a saving throw in order to overcome the adversity.
The throw is made on 2d, with DMs based on skill, characteristics, prior experience, environmental circumstances, and any specialist tools needed for the throw.
It is for the referee to decide on the target number for the throw to be equaled or exceeded, and the exact value of any DM (whether it is beneficial or a hindrance) from the above factors. The referee may alternatively decide that a successful outcome occurs if the throw is less than or equal to the target.
Usually 2D6 +/- DM ≥ Throw Value equals success, but as mentioned the referee may decide that roll under is required.