a 20-25% increase in expansion, with locked ratio, possible on any copier that can expand, should solve the problem. (x/y change is sqrt(1.5)) .
Besides, I must to point out that mini scale and grid scale seldom match in any game; probably no worse than 1.5 vs 2.0.
Or scale free like T4 ? Oh yes, that worked well as far as customer appreciation. If you think theres argument about deckplans now, try putting one out without a scale -despite the fact that a 2D scale on a 2D projection of an irregular 3d solid basically only provides mainly spurious accuracy...but it looks good, I guess, and makes us feel all gearheady and architectural.
Yeah. Yup. You're are absolutely right. And here is why maybe a new and improved Traveller is a bad idea after all. We can't even agree on a standard scale.
This is why I lurk. While I may not agree with tbeards sometimes vociferous delivery, I think he's been pretty spot on in his analysis of this issue (and several others re:MGT). I wouldn't classify it as a fan, more like a kindred spirit.
If the stated scale on the deckplan is 1.5 meters, then the ship as currently presented is too small. Plain and simple. If the scale is 2m per square, as later stated, then it works fine, but the grid is out of scale for the combat system. Shouldn't there be a reasonable expectation that a game is internally consistent, in this, the 21st century? That as part of the new and improved product we are about to be gifted, attention to detail should not expected? Sure, let's repeat the mistakes of the past because, you know, what's a meter or two between friends. Try to design the ship for your next campaign and have every other player and their dog debate every last iota of its design and account for each and every micrometer of unallocated space. Maybe your players don't hold you to that standard. There are folks that will gladly handwave this minor discrepency here, but be up inside your recombustion chamber like a bad case of fusion-induced hemorrhoids before the ship design ever leaves the downport in the home game. You may never have experienced this or had to deal with it, but I can attest to the existence of such situations.
All I am asking for is that the plans be internally consistent with the rules and its own legend. It would be nice if included a passing similarity to the canon mapping definition for a displacement ton. Which the current example does not. I don't want to (x/y sqrt(1.5)) every ship design officially released so that it passes more than narrative muster. That's all I'm asking for.
The reality is, we are going to get whatever the folks over at the Goose dish out to us, and we will either like it or we won't. If I don't, they won't be seeing any of my hard earned credits. And considering where our niche of a market stands today, everyone one of them counts.
Anyway, I'm done beating my head against the desktop. I'm going to put my piano away, cause I'm through singing now.