Andrew Boulton
The Adminator
Not in Bk2 style designs.
Well, yeah, but that's been obsolete for 28 years and is so crippled it's unusable. TL matters in HG, MT, TNE, T4, GT and T20, therefore *TL matters.*.
Not in Bk2 style designs.
I don't see that the plan is wrong. It looks more right than any official one I've seen.
I haven't studied the deckplan closely myself--just going by what my learned comrads here have said. But, I thought the deckplan represented a 50 ton vessels rather than a 100 ton vessel.
What's the case? Have I mis-understood?
I'm not sure I'm reading you right so in advance allow that I may be operating under a false presumption here...
Starships should be more cramped than they have been previously presented. The Mongoose Scout example looks very good on that point.
If the grid based tactical combat system can't deal with cramped enclosed scenarios then that is a fault of the combat system, not the reality of small spaces.
I only looked at it casually, but took a quick count of select areas and found it good. I took it to be a standard 100ton Scout hull. Some of the talk of square counting seemed off and based on 2m squares or forgetting some of the lost volume (fuel, bridge,etc.) stuff.
That there may be problems with the numbers in the design (quite separate from the deckplans) is another matter. But what I see on the deckplans matches the design numbers, again except for the cargo and air/raft spaces being flipped. Fuel is a non-issue, it's the stuff around the deckplans that fills in the hull shape. Engineering could be a little bigger but maybe it includes the long corridor and/or is higher than standard deck height.
Well, yeah, but that's been obsolete for 28 years and is so crippled it's unusable. TL matters in HG, MT, TNE, T4, GT and T20, therefore *TL matters.*.Not in Bk2 style designs.
Worse, as I've said before, undersized deckplans make the tactical combat system far less useful because they provide far less scope for maneuver.
I'd prefer the older plans just because they'd allow for more maneuvering in combat.
MoTrav essentially is Bk2, and so, no, it doesn't.
I get what you're saying here, I think, but your problem isn't that the space is too small it's that the combat rules are bad if they can't deal with small spaces.
In which case it will be incompatible with pretty much every design published in the last 28 years, and therefore not worth the paper it's printed on.
...when no one buys this,
4. Even if it's too small, the deckplan is excused because the grid based combat systems suck.
sigh
Of course I also wonder why the differences and such weren't caught sooner. Deadline pressure, flawed editorial review, who knows.
I thought the reason you disliked the plans was because they make the Scout ship cramped, more so than previous oversized plans, and that cramped doesn't work with the combat rules.
My only point, and I think it's made clearly, is that the plans are not too small or badly done. Certainly not the 40% missing/undersized you see it as. Naturally if my point by point above didn't convince you that's fine. But I'd like to know where it missed out of curiosity.
Actually F-T, I've been pretty sure for the entire length of the thread that he (and myself, for all the reasons that tbeard has already listed) disliked the plans because they are simply wrong. If they are supposed to be 1dtn squares, then they are not easily compatible with the combat system they're intended to be used with.
Not trying to be provocative here - but why is it imperative that the ship plans be on the same scale as the combat system ? Do people actually plan to game on the ship plans with 5mm figures ? If not, it'll require redrawing or relaying out for the combat game anyway, in which case the conversion is no harder than achieving an accurate layout by hand (on a megamat, say).
The ship maps seem mostly for orientation during narrative play.
A shortage of people with O.C.D. who would have counted every square.