Her's some updated material.
Traveller Weapons
T. L. Rice 5-18-03
Ammo
Cost TL Weight RoF Range DMG(Crit) Size Type Recoil Rnd Wt Cost
HANDGUNS
2mm Gauss Pistol Cr1000 13 300g 1 40m 1d8 (x3) S P No 20 150g Cr80
10mm Magnum Gauss Pistol Cr5000 13 2Kg 1 60m 2d12(x2) S P No 20 500g Cr500
Gyrojet Pistol Cr250 8 650g 1 24m 1d12 (x2) S P No 6 180g Cr20
RIFLES
Battle Dress Gauss Rifle Cr10000 13 15Kg 1/4/10 150m 4d12 (x2) H P Yes 40 2400g Cr200
Gauss Heavy Hunting Rifle Cr4000 12 4400g 1 100m 3d12 (x2) L P Yes 5 500g Cr40
Gyrojet Carbine Cr800 8 2kg 1 50m 1d12 (x2) L P No 20 500g Cr40
MACHINE GUNS
Gauss Heavy Machinegun Cr12000 12 30Kg 10/20 150m 4d12 (x2) H P Yes 200 12Kg Cr80
Gauss LMG Cr4000 12 6kg 10/20 150m 2d12 (x2) L P No 200 2500g Cr150
Gauss SMG Cr4000 13 2kg 4/10 80m 1d12 (x2) S P No 60 375g Cr300
Heavy Machinegun Cr5000 5 40Kg 4/10 120m 3d10 (x2) H P Yes 100 15Kg Cr80
LASER WEAPONS
Advanced Laser Pistol Cr2000 15 900g 1 36m 2d10 (x2) S Laser No 25 200g Cr200
Advanced Laser Carbine Cr5000 15 4kg 1 45m 3d8 (x2) M Laser No 50 1Kg Cr400
Advanced Laser Rifle Cr7000 15 4500g 1 60m 3d10 (x2) M Laser No 100 1500g Cr600
Advanced Assault Laser Cr9000 15 6800g 1/4 60m 3d10 (x2) M Laser No 120 2Kg Cr800
Advanced Laser SMG Cr6000 15 1400g 1/4 36m 2d10 (x2) S Laser No 40 400g Cr350
Advanced Support Laser Cr9000 15 10kg 1/4 90m 4d10 (x2) L Laser No 200 4Kg Cr2000
Arm Laser Cr1400 13 1200g 1 36m 2d10 (x2) M Laser No 25 500g Cr100
Pocket Laser Pistol Cr1500 15 500g 1 24m 1d10 (x2) S Laser No 10 100g Cr150
SUPPORT WEAPONS
Adv. Infantry Combat Weapon Cr3500 8 6kg -- -- -- L -- -- -- -- --
Assault Rifle -- -- -- 1/4 45m 1d12 (x2) -- P Yes 30 330g Cr20
25mm Grenade -- -- -- 1 100m By Grenade -- Varies No 5 1500g Varies
Adv. Infantry Gauss Weapon Cr4500 12 5kg -- -- -- L -- -- -- -- --
Gauss Rifle -- -- -- 1/4/10 96m 2d12 (x2) -- P No 40 400g Cr30
Gauss Grenade -- -- -- 1 100m By Grenade -- Varies No 5 1Kg Varies
Auto Grenade Launcher Cr4500 7 32Kg 4/10 100m By Grenade H Varies Yes 48 28Kg Varies
Heavy Gauss Rifle Cr5000 12 6500g 1 150m 4d12 (x2) L P Yes 10 600g Cr50
Heavy Sniper Rifle Cr2500 8 12Kg 1 120m 3d10 (x2) H P Yes 5 900g Cr8
Pistol Grenade -- 8 -- 1 50m By Grenade S Varies Yes 1 300g Varies
HIGH ENERGY WEAPONS
Plasma Pistol Cr3000 15 2kg 1 18m 3d12 (18) S Energy Yes 10 500g Cr1000
TL5 WEAPONS
Heavy Machinegun: This weapon is usually mounted on a vehicle, but a tripod (Cr500, 30Kg) is available for the machinegun. Heavy Machineguns typically fire 12mm-15mm high-velocity ammunition in a variety of types.
TL7 WEAPONS
Auto Grenade Launcher: The Auto Grenade Launcher is usually mounted on a vehicle, but a tripod (Cr700, 38Kg) is available for the weapon. Auto Grenade Launchers typically fire 40mm ammunition in a variety of types. To approximate the effect of overlapping grenade bursts double the grenade's burst radius when firing a 4-round burst, and triple it with a 10-round burst.
TL8 WEAPONS
Advanced Infantry Combat Weapon: This is an Assault Rifle coupled with a 25mm Grenade Launcher. The 25mm Grenades although smaller, are the equal of the lower tech versions (Use regular grenade burst and damage). The AICW is designed as a single weapon system, and the components are not separable into different weapons.
Gyrojet Weapons: These weapons fire 12mm spin stabilized rockets at a velocity of approximately 450 mps. The first practical gyrojet weapons appear at this Tech Level. Earlier models were unreliable, and used slower burning rockets that did not reach maximum velocity before 60 meters. Improved, more reliable, rapid burning propellants now allow the rockets to reach maximum velocity within 1 meter of the muzzle.
Heavy Sniper Rifle: A specialty weapon firing the same high-velocity ammo as the Heavy Machinegun. The powerful recoil and heavy weight of this weapon requires the firer to be size L or larger and have STR 18+, or use the integral bipod (unless in Battle Dress) to avoid a –4 penalty to the attack roll.
Pistol Grenade: A 25mm pistol-sized version of the Rifle Grenade. Burst radius and damage are the same as the lower tech grenades.
TL12 WEAPONS
Advanced Infantry Gauss Weapon: This is a Gauss Rifle coupled with a 25mm Gauss Grenade Launcher. The Gauss Grenades although smaller, are the functional equivalent of their lower tech counterparts (Use regular grenade burst and damage). The AIGW is designed as a single integral system, and the components are not separable into different weapons.
Gauss LMG: A gauss equivalent of the Light Machine Gun.
Gauss Heavy Hunting Rifle: A civilian hunting rifle firing the same 10mm gauss bullet used by the military’s Heavy Gauss Rifle at a somewhat reduced velocity. Due to it’s incredible stopping power this weapon is often referred to as a dinosaur hunter.
Gauss Heavy Machinegun: This is a powerful weapon firing the 10mm heavy gauss bullet. This weapon is usually mounted on a vehicle, but a tripod (Cr800, 24Kg) is available for it.
Heavy Gauss Rifle: A heavy, hypervelocity 10mm gauss weapon designed to replace the lower tech Light Assault Gun. While the recoil is less than that of the LAG, the heavier weight still requires the firer to either use the integral bipod or have STR 14+ (Unless in Battle Dress.) to avoid a –2 penalty to the attack roll.
TL13 WEAPONS
2mm Gauss Pistol: A light civilian Gauss Pistol.
Arm Laser: An arm-mounted version of the Laser Pistol.
Battle Dress Gauss Rifle: A heavy, hypervelocity 10mm version of the standard Gauss Rifle. The enormous weight and considerable recoil requires that the firer to be size L or larger and have STR 18+ (Unless in Battle Dress) to avoid a –4 penalty to the attack roll.
Gauss SMG: A gauss version of the Submachinegun. This weapon is capable of accepting Gauss Pistol magazines in addition to it’s own larger capacity magazines.
10mm Magnum Gauss Pistol: This is a huge gauss pistol that shoots the same 10mm ammo as the Heavy Gauss Rifle (Although at a lower velocity).
TL15 WEAPONS
Advanced Laser Weapons: At this Tech Level, advances in material and battery technologies allow more compact laser weapons with removable magazine-like power packs. The Assault Laser, Support Laser, and Laser SMG are capable of firing 4-shot bursts. The Support Laser is equipped with a bipod.
Plasma Pistol: A massive and intimidating weapon, the Plasma Pistol is designed as a sidearm for Battle Dress equipped troops. Due to it’s weight and recoil, a firer needs to have STR 14+ to fire the pistol (Unless in Battle Dress.) without suffering a –2 attack penalty. The compact removable power pack contains hydrogen fuel and a powerful battery.
Email me if you would like a PDF or Word copy.
justacaveman@attbi.com
![Cool :cool: :cool:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png)