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Noble Militaries

Let's examine some of the costs...

Squad, 8 man: 1LSgt 1 Cpl, 2 LCpl, 4 Pvt.
Equip: CES + ACR + AutoPistol +MessDressUnif+ 2xServiceDressUnif+2xFieldUnif +LBE+2xCanteen+ETool + radio (CT Medium Range TL 10)+Watch

Initial Equip: Cr26480=8x3310= 8x(Cr1000 CES + Cr1000 ACR + Cr210 AP + Cr20 canteens + Cr20 LBE + Cr10 ETool + Cr250 Radio +Cr700 Uniforms + Cr100Watch )
Call the replacement schedule for it all on 5 years, at 13 mo/year for the OTU


Salary:Cr2900=Cr500+Cr450+(2*Cr400)+(4*Cr300) per month. (CT Bk4)
Housing: Cr2400=Cr400/mo per man (TTB)
Ammo: Cr1160= 8xCr145= 100rds/mo/man (minimal range time) on both weapons. 75 ACR 70AP (Bk4, TTB)
Gear Replacement Fund: ~Cr410 per month.

About Cr6870/mo, plus a rough at-hire outlay of KCr30.

For a squad.

For a platoon of 2 sections, quadruple that, and add a Lt, a LdSgt, a GySgt, and a Sgt
Squads:27480=4x6870
Salaries +2850=1000+700+600+550
Housing +1600
Ammo: +580=4*145
Gear Rep: +250 (Including hand comps for senior cadre)
Admin expendables: Cr100

about 32860/mo for a platoon
 
Let's examine some of the costs...

[snip a lot of good stuff]

about 32860/mo for a platoon
Any chance you could expand on this to make a generic table of how much it would cost someone to establish and maintain a unit of household troops? Not specifically Third Imperium, but generic? What it would cost a king or president or noble or other big mucketymuck to maintain personal guards?

Say for

Code:
          Initial    Per year

Platoon
Company (3 squads?)
Half-battalion (Or whatever the right term is; two battalions)
Battalion (4-5 companies?)
Half-regiment (Or whatever the right term is; two battalions.
Regiment (4-5 battalions?)
Brigade (two regiments)
Division (two brigades)
Corps
Army (or is it the other way around?)
Something like that would be really useful for giving a sense of the proportions. "You can give your NPC noble a regiment of household troops, but he would be paying umpteen credits per year for them. Is that the power level you're aiming for?"


Hans
 
I need to rework the numbers, Hans - I forgot integral medical and signals.

Basic issue:
CESCr1000
ACRCr1000
APCr210
LBECr20
EtoolCr10
Radio, Med TL10Cr250
2xCanteensCr20
WatchCr100
UniformsCr700
TotalCr3310

Squad: (8 man)
WhoSalaryBasic Issue
LSgtCr5003310Note 1
CplCr4503310
LCplCr4003310
LCplCr4003310
PvtCr3003310
PvtCr3003310
PvtCr3003310
Pvt-MedicCr3004310Medkit
TotalCr2950Cr27480

Platoon 35 man
Squad 1Cr3000Cr27480+Sgt -LSgt
Squad 2Cr2950Cr27480
Squad 3Cr2950Cr27480
Squad 4Cr3000Cr27480+Sgt -LSgt
SpcCr3004310Computer
GySgtCr600Cr3310
2LtCr1000Cr5810+Map Box
Plt TotalCr13800Cr113,350

Company 139 man
Plt 1Cr14100Cr113,350-GySgt +LdSgt -2Lt +1Lt
Plt 2Cr13800Cr113,350
Plt 3Cr13800Cr113,350
Plt 4Cr13900Cr113,350-GySgt + Ld Sgt
Spc LCpl AdminCr400Cr4310Computer
Spc Cpl AdminCr450Cr4310Computer
Spc LCpl ArmorerCr400Cr5310Mech and Metalwork toolkits
Spc LCpl MedicCr400Cr4310Medkit
Spc LCpl Supply ClerkCr400Cr4310Computer
Spc LCpl Commo ClerkCr400Cr9310Computer, Radio Continental TL9+
1SgtCr800Cr4310Computer
CptCr1400Cr5810Computer & Map Box
Company totalCr60250Cr495,380+Map Box

Expenses
Housing, per manCr400basic housing from TTB
Ammo, per manCr145100 rounds each ACR and AP
Gear replacement1/65 initial issue5 year schedule, 13 months per year
Morale fund, per manCr10Monthly unit party or equivalent
Monthly, per manCr555+(Issue/65)
Monthly, per man, plus foodCr700+(Issue/65)
[tr]

Expenses by unit, adding offices for Cpt, 1Lt, 2Lt, 1Sgt, Armorer, Supply, Admin as additional housing units, and +2 month's rent on housing at initial hire for security/cleaning deposit.
UnitMenMonthly-FoodMo+FoodInitial issue
Squad8Cr7,813Cr8,973Cr33,880
Section16Cr15,626Cr17,946Cr67,760
Platoon35Cr34,969Cr40,044Cr1421501 office
Company139Cr88,367Cr162,305Cr6137809 offices

This does not include the costs of FINDING the personnel. This is just getting them up to snuff. This also presumes they buy their own food.


Deployed, ammo is going to be 300 rounds a day in combat.

Feeding your troops is roughly Cr145/mo each; while that's 29 days, rather than 28, it allows for a few extra treats. Cost of a mess hall is extra. Adding a dedicated cook would be another LCpl with a Cr1000 field kitchen; having a cook amongst the troops is also doable.
Field rations instead run Cr480 per month per man - but need no cook.

Daily combat expenses are going to be about 300 rounds ammunition for each weapon, so about Cr450 per day, plus triple field rations for about Cr60 per day, plus uniform repairs/replacements of about Cr10 per day. Additional needed materials will need some slop, too... So, call it about Cr550 per man per day to fight.
Field training is probably about half that. so Cr275 per day per man.
Basic training is 6 weeks... Rounding up, to allow for needed replacements of uniforms, etc, and you get a gear repair, food & ammo cost of about Cr10K per recruit or instructor for basic. This is also not included in the above. If you can find all veteran privates, you don't need to run basic.

A huscarles unit is likely (like the FFL does) to run every man through basic even if he's an incoming NCO, simply to bond him to the unit and to bring him up to the units expected SOP.

Note 1: for every 2 squads (rounded down), 1 will have a Sgt, rather than a LSgt.
 
Last edited:
Sifu strolls in...

I do not have Nobles as classically defined IMTU, but I have some advantages for characters of a high enough social standing.
They get one skill from the Noble tables and roll for promotion as normal.

I do have one retired Army General who forms her own mercenary outfit. I would imagine that the controlling government entity would screen potential mercenary commanders and will not grant a license to those it considers politically unreliable. Her story is here:

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30607

This is just a gut reaction to those few posts I have read so far, but I feel that the very presence of mercenaries is subject to several variables. Amount of government involvement (interference/meddling), ease of access to equipment, stability of the interstellar political situation...
 
I do not have Nobles as classically defined IMTU, but I have some advantages for characters of a high enough social standing.
They get one skill from the Noble tables and roll for promotion as normal.

I do have one retired Army General who forms her own mercenary outfit. I would imagine that the controlling government entity would screen potential mercenary commanders and will not grant a license to those it considers politically unreliable. Her story is here:

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30607

This is just a gut reaction to those few posts I have read so far, but I feel that the very presence of mercenaries is subject to several variables. Amount of government involvement (interference/meddling), ease of access to equipment, stability of the interstellar political situation...

Tolerance of a planetary government for any form of private military forces should vary based on a planet's government type and law level. Governments tend to like to reserve to themselves the right to resort to armed violence.
 
Governments tend to like to reserve to themselves the right to resort to armed violence.
True, but sometimes they're compelled by circumstances, tradition, or some more powerful entity (like the Imperium) to accept conditions that goes against their preferences. For a historical example think of Egypt under the friendly advice of their British allies.


Hans
 
True, but sometimes they're compelled by circumstances, tradition, or some more powerful entity (like the Imperium) to accept conditions that goes against their preferences. For a historical example think of Egypt under the friendly advice of their British allies.


Hans

Hans, according to the rule that one cannot use one's real world expertise in the Forum, I cannot refute your comments.
 
Hans, according to the rule that one cannot use one's real world expertise in the Forum, I cannot refute your comments.

What you can't do is use the 'I'm an expert so you must take my word for it "argument"' to browbeat people with. Actual arguments with substance to them are required.


Hans
 
What you can't do is use the 'I'm an expert so you must take my word for it "argument"' to browbeat people with. Actual arguments with substance to them are required.

That's also my interpretation, and under such is how I will act as moderator.

Of course your experience will show up in the fields you have it, you just don't need to claim where it comes from, less so if you seem to try to downplay others' oppinions by doing so.

This rule has always reminded me about this vilani proberb (MT:V&V page 15):

Isazii shagukardun gylashbir asi (only inferior rulers must prove their superiority).

And I'm sure it does not apply to you, so let your arguments show us your knowledge, instead of claiming it.
 
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