Hello Folks,
For those who like to hammer things out for your own traveller universe, and like discussing things with others who are unhappy with how any game version of Traveller treats the concept of Imperial Nobles - feel free to chime in here. Thread drift is EXPECTED, as this thread's intent is to be open and inviting people to discuss their thoughts without having to worry about whether or not it fits approved thought or not. Truth is, sometimes you have a discussion that wanders a little, and someone says something inspirational to you that you take off on it and feel that they contributed greatly to the finished product you're trying to build.
That said...
In my traveller Unverse, I've always had an issue with Nobles being relatively powerless, and GURPS NOBLES made that sense of dissatisfaction even worse by having watered down nobility whose only purpose was to hold an office and be granted what amounts to a courtesy Title to hold that office. *sigh*
T5 made a point of finally attempting to detail fiefs, something I whole heartedly approve of, but the nature of the "income" for nobility made me think "Huh?" Eventaully, I went with this avenue of thought:
Fiefs are lands granted by the host world to the Imperial Capital World by treaty upon their entrance into the Imperium. As such, they are in theory, accorded the same rights and privileges as an embassy in that the soil is technically that of the capital world. People born in these "enclaves" are technically Imperial Citizens - subject to the same laws of the Capital World. They can not be held against their will by any "member world" government, nor can they be taxed or judged by any entity save the legal representative of said Captial World. As a consequence of this, Nobles whose lands are Fiefs, are entitled as Emperor's personal representatives of the Irridium Throne, can often times find themselves administering to the legalities of their "fief" much as a knight of medieval times might do - save for one thing. Only the RANKING noble on that world has the sole responsibility/right to administer justice. He can delegate that responsibility to a lesser ranking noble (such as a baron for instance), but it is understood that the Duke can take back those delegated responsibilities at will.
Next comes the issue of wealth and reason for being when it comes to nobles. They're supposed to be his eyes and ears and step in at times of crisis. Without authority, but having responsibilities, how long would it take before the (those who are called Imperial Nobles) begin to say "Hey, what is in it for me?" and say "Screw it"?
Then comes the issue of power: those who have it, often want to keep it. Those who lust for power, often seek to get more of it. Whether they do it by laws, or they do it in a naked power grab, the power brokers ultimately do what they do best - grab more power. The only thing to keep them in check is tradition, and morals instilled in them through time. But over time, it doesn't take much to corrupt that which made a nation strong, and turn it into a nation where self-interest trumps "morality" or ethics.
So - my nobles have power - the act as liaison between the member worlds and the Imperium. They say what is or is not acceptable. They offer inside information (for a price) to those whom they favor, and eventually cause those they don't favor, to suffer. They succeed at times, and fail others. Wealth being a means for controlling power, and for getting power - those imperial nobles have to have some base of operations to do what they do.
More later...
For those who like to hammer things out for your own traveller universe, and like discussing things with others who are unhappy with how any game version of Traveller treats the concept of Imperial Nobles - feel free to chime in here. Thread drift is EXPECTED, as this thread's intent is to be open and inviting people to discuss their thoughts without having to worry about whether or not it fits approved thought or not. Truth is, sometimes you have a discussion that wanders a little, and someone says something inspirational to you that you take off on it and feel that they contributed greatly to the finished product you're trying to build.
That said...
In my traveller Unverse, I've always had an issue with Nobles being relatively powerless, and GURPS NOBLES made that sense of dissatisfaction even worse by having watered down nobility whose only purpose was to hold an office and be granted what amounts to a courtesy Title to hold that office. *sigh*
T5 made a point of finally attempting to detail fiefs, something I whole heartedly approve of, but the nature of the "income" for nobility made me think "Huh?" Eventaully, I went with this avenue of thought:
Fiefs are lands granted by the host world to the Imperial Capital World by treaty upon their entrance into the Imperium. As such, they are in theory, accorded the same rights and privileges as an embassy in that the soil is technically that of the capital world. People born in these "enclaves" are technically Imperial Citizens - subject to the same laws of the Capital World. They can not be held against their will by any "member world" government, nor can they be taxed or judged by any entity save the legal representative of said Captial World. As a consequence of this, Nobles whose lands are Fiefs, are entitled as Emperor's personal representatives of the Irridium Throne, can often times find themselves administering to the legalities of their "fief" much as a knight of medieval times might do - save for one thing. Only the RANKING noble on that world has the sole responsibility/right to administer justice. He can delegate that responsibility to a lesser ranking noble (such as a baron for instance), but it is understood that the Duke can take back those delegated responsibilities at will.
Next comes the issue of wealth and reason for being when it comes to nobles. They're supposed to be his eyes and ears and step in at times of crisis. Without authority, but having responsibilities, how long would it take before the (those who are called Imperial Nobles) begin to say "Hey, what is in it for me?" and say "Screw it"?
Then comes the issue of power: those who have it, often want to keep it. Those who lust for power, often seek to get more of it. Whether they do it by laws, or they do it in a naked power grab, the power brokers ultimately do what they do best - grab more power. The only thing to keep them in check is tradition, and morals instilled in them through time. But over time, it doesn't take much to corrupt that which made a nation strong, and turn it into a nation where self-interest trumps "morality" or ethics.
So - my nobles have power - the act as liaison between the member worlds and the Imperium. They say what is or is not acceptable. They offer inside information (for a price) to those whom they favor, and eventually cause those they don't favor, to suffer. They succeed at times, and fail others. Wealth being a means for controlling power, and for getting power - those imperial nobles have to have some base of operations to do what they do.
More later...