Condottiere
SOC-14 5K
If the crime committed is also considered one in Imperium law, you still get tried, but under Imperium jurisdiction.
But only on Imperial bases, Imperial territory. You have to make it to sanctuary.That implies then, that Imperial Laws can be imposed from without a main world's government.
Yup, they can and do. The Imperium does not impose any moral code on a member world that I can find.After all, if those are IMPERIAL Laws, can a member world ignore those laws?
You mean like the sex slave in the Traveller Adventure that wants out - is she being raped? The Imperium is doing nothing about that world's culture.If security from Rape is deemed an Imperial Right, then those cultures who practice what amounts to wholesale rape - are they not in violation of Imperial rights/laws?
GURPS Ground Forces is just plain wrong, there are several canon mentions of a standing Imperial Army.My wife (who is a gamer) asked me in the car as we drove about on errands, because we were discussing this thread - said "What about the Armed Services?" I told her that GURPS TRAVELLER GROUND FORCES indicates that there isn't a single Imperial Army so much as a combination of world armies forced to work together. I brought up REFORGER exercises between the US and NATO allies and mentioned that separate chains of command from separate nations do not always work well together - as well as a single unified command structure. Then she asked a very pertinent question - one that I would never have really thought about...
Service grants citizenship."How does the Imperial Army recruit its soldiers if they are not citizens of the Imperium?" Can they be drafted? I mentioned that each member world MIGHT be required to furnish a set number of bodies for the Imperial Troops. Her next question was then "What are their mandated terms of required service? 4 years? 2 Years? How long?"
But the gist of this is simple enough...
If you're not a citizen of the Imperium, how can it conscript your service in its military? How can you build a professional core military and TRUST it?
In the end? Her question about military service points the one biggest discrepancy in the concept of sovereign worlds and the Imperial Military...
How to motivate loyalty in non-citizens.
Drafting is conscription...that and I'll bet you that absent certain "rights" and certain "responsibilities for those rights" - you will run into the trap of conscript armies.
I'm not convinced the Imperium enforces even that.at are the universal rights of any Imperial Citizen except "no slavery"?
This could easily slip into real world politics so I will have to be careful.Ok, let's look at your scenario...
a man about to be executed for spitting on the iconographic representation of the dominant religion's prophet - escapes onto the estates of the Imperial Noble. Now what?
GURPS Ground Forces is just plain wrong, there are several canon mentions of a standing Imperial Army.My wife (who is a gamer) asked me in the car as we drove about on errands, because we were discussing this thread - said "What about the Armed Services?" I told her that GURPS TRAVELLER GROUND FORCES indicates that there isn't a single Imperial Army so much as a combination of world armies forced to work together. I brought up REFORGER exercises between the US and NATO allies and mentioned that separate chains of command from separate nations do not always work well together - as well as a single unified command structure. Then she asked a very pertinent question - one that I would never have really thought about...
GT:GF, p. 18 (sidebar):
While the combat commands are organized around brigades, the Army’s history and honors are handed down through the various regiments. Each battalion is part of a regiment. These regiments are not actual organizations, but exist only as a source of esprit de corps and pride for the members of that regiment.
When the Sylean Army became the Imperial Army, many units resisted giving up their old unit ties for the new system. Also, as the Army grew, it became clear that without some new type of organization, the Army would soon be dealing with extremely large and unwieldy unit numbers. As early as the year 80, the number of divisions in Imperial service had reached well into the thousands.
In the year 123, the Army High Command instituted the regimental system. Under this plan, each world of the Imperium raises specific regiments for the Imperial Army. These regiments are named for the world, or can be named for a specific region on that world where the bulk of the troops lived. Some units carry more colorful names, referring to a particular habit or notable trait of the troops. One hard rule is that the name has to identify the type of troops in the regiment, although even here some leeway is given. There exists a list of acceptable terms for infantry, cavalry, and other types of units.
For example, an infantry regiment from Mora could be called the 102nd Moran Rifles, or the 1st Culhoon Heights Regiment of Foot, or even the 4th Matriarch’s Guards Rifle Regiment.
Regiments tend to be composed of three to five battalions. It is very rare to see all three battalions serving together in a brigade, since the presence of several different regiments encourages competition between the units to be the best soldiers.
Imperium citizenship may subject you to direct taxation, but would also extend it's protection to you, assuming you can contact the local Imperium representative.
but then you run into the nobles that actually believe it and implement it. they can do that, you know ....
That implies then, that Imperial Laws can be imposed from without a main world's government. After all, if those are IMPERIAL Laws, can a member world ignore those laws? If security from Rape is deemed an Imperial Right, then those cultures who practice what amounts to wholesale rape - are they not in violation of Imperial rights/laws?
If you're not a citizen of the Imperium, how can it conscript your service in its military? How can you build a professional core military and TRUST it?
a man about to be executed for spitting on the iconographic representation of the dominant religion's prophet - escapes onto the estates of the Imperial Noble. Now what?
If the Imperium offers nothing I the way of protections and rights, then it also offers no reason to be loyal to it as a State.
For me, in my traveller Universe, the Imperial Nobles are exempt from local laws as long as they stay within the boundaries of their fiefs, held to be Imperial land much as an Embassy is. This gives the Noble his "perk" where he's protected by Non-Imperial laws or non-Imperial subject governments, while still requiring the Noble to observe ALL of the local laws while on local territory itself. He can't for instance, insult the prophet's image without suffering from some consequences. Likewise, if he invests in the local economy, and the local government nationalizes the investment, he's out of luck....
The Imperial noble is obligated to honor the treaty made by the world upon joining the Moot....
But it also brings up the sovereign issue of the status of those born on the Fief. What are they? Natives of the world they were born upon? If the conclave (Fief) is Imperial lands, they are citizens of the Captital world in theory. In practice, they are deemed to be Imperial CITIZENS to differentiate them from Imperial subjects who are citizens of another government.
Here, I will quibble.
History abounds in examples of states that inspired loyalty without offering protections or rights. They have succeeded by offering advantages to classes of people and thereby gaining consensus. "I have it pretty good as things stand, and I don't want to lose what I have" turns out to be a powerful motivator. Revolutions are not born among the middle class.
What legitimizes states is not rights, but the consensus to be governed.
Here I quibble again: worlds do not join the moot and have no status at the Imperial court. Nobles do. This is why nobles matter, and why their relationship to worlds is governed by a sense of noblesse oblige. If Sir Bob offends the world or worlds he administers, and they grow restive, and the Duke is compelled to go and stomp on them, Sir Bob will be sent into the Vargr hinterlands on a matter of state, there to languish forever. His career will be ruined and his noble house besmirched. So he is obliged to serve the interests of those worlds to maintain the consensus that legitimizes Imperial rule.
I suggest the Imperium is broadly disinterested in the idea of citizenship. Only worlds care where you were born.
Now, your ideas of Imperial citizenship and rights granted by the Imperium as a matter of law do legitimize the Imperium without requiring nobles to govern themselves according to codes of honour and noblesse oblige. But on the other hand, I think you develop a new problem: you have delegitimized world governments to the extent that we have to wonder why the Imperium does not step in and depose them where they conflict with the rights of its citizens.
What legitimizes a state is the monopoly held by those who would do violence
Hmmm, a couple of other things come to mind with Welsh's model-
1) People will fight and claw their way in to be able to have their children fief-born and thus COTI.
2) Upon signing up for membership in the Imperium, the first set of nobles would be picked from the local power structure, to give them legitimacy and feelgood and representation and education in how the Imperium works politically.
What legitimizes a state is the monopoly held by those who would do violence to those who can not defend themselves.
There is no IMPERIAL culture as such, because each world has its own culture its own government etc.
If there are a limited number of citizens who are above to a degree, the laws of the locals, exempt NOT by diplomatic status, but by simple "We are the Imperium, and you may not interfere with our citizens just as we will not interfere with yours" results in the very "goal" that writers of the Official Traveller Universe have been striving for - an Imperium that does NOT intervene in the activities of the subject governments providing they do not violate Imperial Laws (such as trade laws or slavery laws etc). If a Culture permits Murder as part of its heritage, or a government uses terror against its own subjects - the Imperium doesn't CARE.
Well, this is not my model, since I don't think the Imperium recognizes the concept of "citizenship." It is a natural consequence of Hal's, though.
Very likely. The thing is, in signing up for membership, the world is accepting a deal that is actually not very good for most worlds. How does this happen? In the usual way: the people who run things get big, juicy incentives.
And if you want to give incentive to the world as a whole -- rather than to a few select leaders who will take the money and run off to someplace nicer -- then you'll give them their very own nobles.
Yes. This argument is advanced by Charles Tilly in his essay, "War-making and state-making as organized crime": what differentiates a legitimate state from a protection racket is that its monopoly on violence actually functions to reduce violence.
So the question is, has the Imperium legitimized itself as a state by monopolizing violence, and reducing violence thereby?
Let's see: mercenaries. The Imperial rules of war. Tradewar. Nobles carrying sidearms and assassinating Emperors....
I'm gonna answer that one with a big fat "No." The Imperium has a long way to go to legitimize itself as a society of laws. It is a protection racket run by nobles in the interest of profit-taking corporations which themselves are largely responsible for perpetuating the violence (mercenary wars, tradewar) that it ought to be stabilizing.
How has it persisted for a thousand years? Well, first off, if I was to draw my own IMTU timeline, it would only be a couple of hundred years old. The Third Imperium is peculiarly stagnant in both technological and social development. But the best answer is, nobody has the power to challenge it. Or at least, nobody with the power to challenge it is interested in doing so. That's the role of those consensus worlds: to keep the thing together.
Well, this neglects the question of whether nobles possess a culture of their own, which is essential to the topic here. I certainly agree that the Imperium as a whole lacks a culture, but I suggest there is a divide between the culture(s) of the Imperial population as a whole, and the "interstellar culture" of the nobles and the mega-rich -- the very people for whose benefit the Imperium was created. The indifference of this culture to the worlds themselves is the key to its persistence.
Which is essentially the model I am suggesting. The difference of opinion here, as I understand it, boils down to your view that one can be an Imperial citizen by dint of being born in Imperial territory, and my view that this notion of "citizenship" is irrelevant: one is either a noble, with rights and privileges, or one is not. You want to extent Imperial protections to all kinds of "citizens"; I suggest these protections are limited to nobles and to those whose wealth confers quasi-noble status. I do not argue they are exempt by diplomatic status, but that their privilege resembles diplomatic status.
This may be a handy time to recall that your TU cannot be "wrong," and my TU cannot be "wrong." They can only be different. This is not an argument as to who is "right," it is a discussion of ideas and their implications.
Note also in re "protection racket" - those same profit-taking megacorps are, in the OTU, largely, owned by each other and the nobility.
From the standpoint of a multi-world, yes, the 3I has reduced the violence by and to the megacorps; the high Nobles don't really have much worry as the Megacorps want to keep them as owners, since ownership is inherently motivation to protectionism, and the nobles don't want to unease the megacorps on each other, since their investment base is seldom single-corporation.