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off topic but -- Space 1889??

I know this is off topic but I just ran across mention of this game and it intrigues me and I see it was created by a TRaveller alumnus. It sort of does what I have been doing in a reverse way.

I'm building a campaign taking the Victorian/Edwardians and their rival empires and moving them into the 5800 AD or so. This game seems to be science fiction in the 1890's?

More to the point...is it fun? is it worth buying?

thanks for your insights...
 
I picked up SPACE:1889 when it first came out and I have a collection of just about everything ever published for it.

The game system itself is kinda clunky and I translated it into CT terms. I did keep the invention rules since they are one of big parts of the universe.

It's the background that makes SPACE:1889 a keeper. The idea of iron-hulled, steam-powered spaceships still gives me a thrill of delicious horror every time I think of it. Heading off to other planets as "the Noble Earthman (or woman)" was a big part of it, too. The combination of Victorian ethos and wierd/super science is too tasty to resist.

I recommend the game, but it can be hard to find the materials for it, although I do believe there was an attempt to reprint some of the game supplements recently.
 
secretagent wrote:

"More to the point...is it fun? is it worth buying?"


Mr. Agent,

Yes, yes, yes, yes, YES! If you find it, buy it! S:1889 is very, very good. Mars has canals and is inhabited by three races, Edison built and flew the 1st interplanetary space ship, lumber from a mysterious tree on Mars has anti-gravity properties, Venus is full of lizard men and dinosaurs, solar boiler powered ships ply the space lanes, the list just goes on and on.

The RPG system is almost CT-ish in it's simplicity. How does 1D6 grab you? The science and technology are wonderfully wacky. There is even a mechanism that handles inventions and inventors as PCs.

The game does reflect GDW's other hobby of miniatures. S:1889's 'Soldiers Companion' is a great set of minis rules with army lists and wacky 'Steam Punk' style military inventions like land leviathans and tripods. A S:1889 minis ship combat game was published; 'Sky Galleons of Mars', as was a superb set of ship building and strategic combat rules complete with various period 'What If?' battles and wars; 'Ironclads and Ether Flyers'.

Get it. You'll love the setting even more than the rules.


Sincerely,
Larsen
 
It is hard to beat sailing ships that sail above the ground. The setting is great and the system is easy to teach players. It is great for a change of pace from fantasy or future.
 
I am still waiting for Hollywood to get the guts to try making a good movie with a Space 1889 setting. They tried with League of Extraordinary Gentlemen, but failed with a cheesy plot.
 
LXG is a tremendous comic, but a tremendously fecal film, Modern Hollywood wouldn't make it unless everyone carries "Steam Uzis" or some such drek. The Charm of such an era and concept is lost upon the "Hive Mind" Don't believe me? I got three words: WILD WILD WEST. I always felt that Avalon Hill's Lords of Creation had the same feel as 1889...

omega.gif
 
Originally posted by Baron Saarthuran:
LXG is a tremendous comic, but a tremendously fecal film, Modern Hollywood wouldn't make it unless everyone carries "Steam Uzis" or some such drek. The Charm of such an era and concept is lost upon the "Hive Mind" Don't believe me? I got three words: WILD WILD WEST. I always felt that Avalon Hill's Lords of Creation had the same feel as 1889...

omega.gif
I was with you all the way until you mentioned Lords of Creation (twitch of suppressed terror). ;)

Seriously, Space:1889 is a fabulous setting precisely becuase Frank Chadwick obviously knows the historical period so well and is unsentimental enough to know when he is putting a more positive gloss on things for gaming purposes. Never cared for the rules system myself (I prefer to use Cthulhu by Gaslight or CT) but it is a perfectly workable set of rules, and the Sky Galleons of Mars aerial combat game is a real hoot.

1889 has an active (and scarily knowledgeable, but polite) yahoo group. If you like 1889 and such, I cannot recommend Marcus L Rowlands Forgotten Futures series highly enough (http://homepage.ntlworld.com/forgottenfutures/): Victorian Scientific Romance settings with a CT-esque rules system and all as charityware from a former Traveller and 1889 contributor (MLR being one of the grey eminences of the UK RPG industry).


Cheers,

Nick Middleton
 
Thanks for all the good advice. I'll splurge on the copies I have found. If nothing else it's something to rip off for a Traveller Universe.

Any supplements other than the ones mentioned that are most haves or must avoids?
 
LXG is a tremendous comic, but a tremendously fecal film, Modern Hollywood wouldn't make it unless everyone carries "Steam Uzis" or some such drek. The Charm of such an era and concept is lost upon the "Hive Mind" Don't believe me? I got three words: WILD WILD WEST. I always felt that Avalon Hill's Lords of Creation had the same feel as 1889...
=================================================
never read the comic but the film looked like a great idea beaten down by a confederacy of dunces.
 
Just bought the first graphic novel collected volume of the comic myself.

A very unsentlemental and NOT whitewashed look at the 1800's.

I can't IMAGINE hollywood having the balls to produce this story as is.

Haven't seen the movie.
 
secretagent wrote:

"Any supplements other than the ones mentioned that are most haves or must avoids?"


Mr. Agent,

Can't think of any 'must avoids'. Some of the supplements may not be your particular cuppa though.

I'd grab the S:1889 Basic Rules Book (duh) plus 'Soldier's Companion' and 'Ironclads and Ether Flyers' (IEF). They are all text based rules.

'Sky Galleons of Mars' (SGOM) was rules and a set of minis. It's good but IEF covers the combat bits, plus construction rules.

There were a number of published adventures. IIRC, two were volumes of stand alone multiple adventures, 'Tales from the Ether'. They'd help you get a feel for the setting and cover some of the places just touched upon in the basic rules; Mercury, the Moon, the orbiting heliographs, etc.

The other published adventures are campaigns; a series of linked adventures and encounters moving towards a denoument. There was one about Mars' Canal Priests, another concerning Hill Martians, and so on. They're all good but not entirely necessary.

Finally, there was a board game! It covered a rescue mission mentioned several times in several S:1889 timelines - the rescue of a kidnapped ambassador and his daughter from the clutches of a bestial High Martian king in his fortress tunneled out of a butte; an example of the infamous High Martian 'kragg'. Each player had a charecter; adventuress, inventor, rogue, vicar, etc. with different victory conditions; escape, loot, examine artifacts, rescue damsels, etc. Play was on a map made up of player placed cards, so the floorplan of the kragg changed each time.

Hope that helps.


Sincerely,
Larsen
 
Hope that helps.


Sincerely,
Larsen
==============================================
Larsen,

As always you have been a quick and reliable source of information. Many thanks.

PV,

thank you for the excellent links.
 
I played the 'aerial combat game' and quite enjoyed it. Why does the phrase 'Cloudships and Gunboats' come to mind?

And any game where a key physical component is "Lumniferous Aether" is all right in my books.

Besides, its that whole 'Pith Helmet and Red Jacket' wearing Colonial thing that gives it a kind of fun flavour, much like the movies of the early part of the last century. Think Jon Carter, but done with Englishmen. And a few Dutch, Germans etc.

That lead to the famous British Sky Galleon squadron (poking fun at the Navy, ah what else do ground pounders live for?):

Admiral Raymond L. Bender (Ray L Bender)
Commdore Benjamin Dover (Ben Dover)
Captain Neil Down
Captain Bob Limey
(Frequently encountered together "Neil Down and Bob Limey")

It was a fun game.

If you want to try a new novel in that vein, I think it is called (I have it..) The Peshawar Lancers, and it was by (thinking...) Stirling?

It's a neat book about England being splatted by a nasty Armageddon/Deep Impact situation (along with much of the rest of Europe) in the 16 or 17 hundreds... and then moving a lot of its resources (to survive the near nuclear winter) to India area... and thus the Raj is the power in question. The time is 20xx or 21xx and they've made it to Zeppelins, magazine rifles, and the telegraph, but they're still British Empire with Rajput flavour...

Really, a great rollicking read.

PS - I never read the comic, but I liked LXG. Sure, bits of it were cartoony and overboard, but I thought the concepts behind Nemo, Dr. J, the vampire chick, Dorian Grey, etc. were all interesting and the villain caught me by surprise (in a good way).
 
kaladorn wrote:

"And any game where a key physical component is "Lumniferous Aether" is all right in my books."


Tom,

Gotta love it! Chadwick et. al. really knew their stuff and peppered the whole setting with lots of in-jokes. There's a German physics professor in one adventure that everyone views as a harmless crank and eccentric. Why? Because he doesn't believe in the Aether and is instead arguing for 'wave-particle duality'!


Sincerely,
Larsen
 
Space:1889 was the source for the best title I've ever seen for an RPG event at a con (Origins in '91? in Baltimore, if memory serves): "I Say Jeeves, Are Those Martians?" The event description included the line "cheesy British accents encouraged".


John
 
Just got the game today and I have to say that really like the look of it. Still thumbing through it but it seems well researched and goofy and campy in a good way.
 
Loved it but never played it and eventually sold it.

It was the last of the RPG's that I bought but never played.

It took until about 2000 or 2001 to end my gaming/RPG dryspell and I didn't get back into buying games until Big Eyes Small Mouth came out and then later T20.

It was fun but I sold my copy to a lady who Appreciated it. So I can't say I have any regrets. So many games. So little time. Had the Timing been better 1889 would (i'm sure) be one of my favourites.
 
I dropped by Border's books tonight and they were having a $1 sale to clear odds and ends stock. I picked up two coppies of the Space 1889 basic rules repring from Heliograph. I'm not sure if this is just a local phenomenon, but anyone looking for a set of the rules may want to check their local Border's for a super bargin.
 
Originally posted by Gallowglass:
If you like 1889 and such, I cannot recommend Marcus L Rowlands Forgotten Futures series highly enough (http://homepage.ntlworld.com/forgottenfutures/): Victorian Scientific Romance settings with a CT-esque rules system and all as charityware from a former Traveller and 1889 contributor (MLR being one of the grey eminences of the UK RPG industry).
[/QUOTE]

I recently ordered a copy of the latest CD from Marcus which arrived last week. The amount of information on it is staggering. At the moment I'm re-reading the Challenger section and it seems like quite a lot of it would be usable with S:1889 if your group fancied a spell on Earth.

Something else to check out is Andy Slack's Halfway Station as there is some S:1889 material there (as well as plenty of Traveller stuff in general).
http://homepage.ntlworld.com/andyslack/html/downloads.html
 
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