Very well said, Larsen.
I concur. My favorite thing about the nugget format (if used correctly) is the ability to establish some latitude wrt which paths the players take, since my players always find odd paths. I *hate* straightjackets.
So yes, I concur wholeheartedly with your analysis of some of the DGP adventures and with your analysis of what a 'good' way to do things is.
I was going to say that the thing I hate worst in other people's adventures: I hate things that say "no matter what the PCs do, this happens", especially when it has to do with them getting knocked out, losing their ship, etc. Nothing provokes players more if they're playing smart than this kind of ham-handed plot control.
I much prefer to present them with a situation where they can dig themselves a hole, hand them a shovel, and see what they do. Sometimes they build a sandcastle.
I concur. My favorite thing about the nugget format (if used correctly) is the ability to establish some latitude wrt which paths the players take, since my players always find odd paths. I *hate* straightjackets.
So yes, I concur wholeheartedly with your analysis of some of the DGP adventures and with your analysis of what a 'good' way to do things is.
I was going to say that the thing I hate worst in other people's adventures: I hate things that say "no matter what the PCs do, this happens", especially when it has to do with them getting knocked out, losing their ship, etc. Nothing provokes players more if they're playing smart than this kind of ham-handed plot control.
I much prefer to present them with a situation where they can dig themselves a hole, hand them a shovel, and see what they do. Sometimes they build a sandcastle.