• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Patrol Cruiser

wbyrd

SOC-13
valkiir_patrol_cruiser_hamdrihg_by_wbyrd-d9b24m0.jpg


haven't worked up the stats for this one yet. so I thought I'd just post a pic here. The textures are my latest try. Slowly getting the hang of things with blender and Gimp
 
Thanks I as happy with it....

The world was sort of spooky looking when I as playing around with things.so I decided a nice dark pic would be fun.
 
"I know running without lights in against the Nav Acts..."

"But I swear, Capitan, there is something out there!"

Nifty and neato, or why in KSP I slather my spacecraft in lights. Because space is dark kiddies.
 
"But I swear, Capitan, there is something out there!"

Nifty and neato, or why in KSP I slather my spacecraft in lights. Because space is dark kiddies.

It's especially dark in the IR bands above –269°C...

In IR, anything with humanoids or a PP is a point of light...
 
It's especially dark in the IR bands above –269°C...

In IR, anything with humanoids or a PP is a point of light...

That's why you lurk near a warm object like sayyyyy a nice warm object like a gas giant, or one of its moons. If you lucky one of them has a volcanic activity and you can blend in with it.
I couldn't squeeze in a nice volcanic moon or space junk.less than a month working with blender limits my options :)


From a intro to sensor deception, and denial. Deneb Military Academy.

"You don't have to outsmart the laws of nature, only the guy trying to use it against you."
 
As the dreaded pirates enter the system,
"It's just a reflection from the sensors. Run diagnostics again."
 
That's why you lurk near a warm object like sayyyyy a nice warm object like a gas giant, or one of its moons. If you lucky one of them has a volcanic activity and you can blend in with it.
Ah, the "if you can't hide where you need to, hide wherever you can even if it's an astronomical distance from where you can do any good" ploy.


Hans
 
Ah, the "if you can't hide where you need to, hide wherever you can even if it's an astronomical distance from where you can do any good" ploy.


Hans

Quote from the description of the scene...
Deep in an uninhabited system the Valkiir Class Patrol Cruiser Hamdhrig maintains a silent vigil over the system. Ever alert for intruders. Either hostile vessels, or lurking raiders.

Loitering near an dim and cold world the ship uses the radio noise of the gas giant to mask its own signature as it matches drift with the worlds rocky moons.

With it's passive sensor tuned to detect the slightest hint of another vessel. The Cruiser stands ready to quickly eliminate any threat to shipping using the system to refuel, and run routine maintenance, before continuing on to the next stop on the distant trade route.


Armed with heavy laser and particle beam weapons, as well as a lethal spinal mount particle beam. The Vessel is a lethal threat to any force without cruiser support. In addition gunships, fighters, and corvettes typically escort the vessel making a patrol force an unwelcome sight for any hostile vessels. While loitering in ambush mode the squadron spreads out to cover several worlds, regrouping quickly to launch an assault, or intercept fleeing vessels.

More like hide in the bushes next to the ATM with a crowbar...or hide behind the gas pump and wait.

You don't have to control an entire system and respond across the system. Odds are if you hide next to a gas giant, or a world with water...the target will happily come to you.

if they spot you, they still have to get past you to refuel. if they don't spot you, then you emerge from your hiding space while they are refueling.

Most ships need a day or more to refuel, if you are within 30 million Km a thrust six cruiser can be on a ship before it can complete refueling. A flight of thrust 12 fighters, launched from a cruiser can be on a target in 12-16 hours from almost an AU out...either way the ship cant refuel and it has to fight, or surrender when the cruiser does get there.

If it's on commerce protection duty, any commercial ship or vessel will be dropping in as close to a gas giant or water bearing world as it can, and will not be halfway across the system unless it is really lost. raiders go where the targets are.

If a raider/pirate/hostile suddenly spies a cruiser and escorts in the system its going to go away as fast as it can. And that's if it has jump fuel on board, otherwise it has to go to the fuel source.

Which has a warship hiding next to it. A ship without jump fuel is sort of in a bad spot Unless it can defeat the ambushing ship, which means in this case it needs to be a cruiser with escort.

As far as the cruiser crew is concerned denying access, or forcing a surrender, is just as good (or better than) shooting the other guy to pieces

Which is why I put it near a gas giant in the pic....I couldnt squeeze in the moon its hiding next to without making it pretty cluttered.
 
Quote from the description of the scene...
Deep in an uninhabited system the Valkiir Class Patrol Cruiser Hamdhrig maintains a silent vigil over the system. Ever alert for intruders. Either hostile vessels, or lurking raiders.

Loitering near an dim and cold world the ship uses the radio noise of the gas giant to mask its own signature as it matches drift with the worlds rocky moons.

With it's passive sensor tuned to detect the slightest hint of another vessel. The Cruiser stands ready to quickly eliminate any threat to shipping using the system to refuel, and run routine maintenance, before continuing on to the next stop on the distant trade route.


Armed with heavy laser and particle beam weapons, as well as a lethal spinal mount particle beam. The Vessel is a lethal threat to any force without cruiser support. In addition gunships, fighters, and corvettes typically escort the vessel making a patrol force an unwelcome sight for any hostile vessels. While loitering in ambush mode the squadron spreads out to cover several worlds, regrouping quickly to launch an assault, or intercept fleeing vessels.
Well, that all makes sense, except for the bit I've emphasized. A vessel covering one world is not going to regroup with any vessel covering another world in any time span that makes sense. However strong the individual vessels are, that's the strength the squadron can bring to bear in any one spot unless they're bunched up.

More like hide in the bushes next to the ATM with a crowbar...or hide behind the gas pump and wait.
Mmyes... it's certainly what canon tells us is a viable strategy. Lurk deep down a gas giant's atmosphere and strike against much bigger ships when they are trying to refuel. Personally, I've always had my doubts about sensor coverage and just how much of a gas giant's surface a refuelling ship traverses.

You don't have to control an entire system and respond across the system. Odds are if you hide next to a gas giant, or a world with water...the target will happily come to you.
You need a vessel per fuel source to cover the entire system, but if one of those sources are more popular than the rest, you can just cover that. Or the X most popular, where X is the number of vessels you have.

If a legitimate merchant knows that a particular fuel source is being covered by legitimate military forces, it will use that one. If it doesn't know about any protection, it will choose a fuel source randomly and cross his fingers.

(Unless he plays it safe and carries extra fuel along in the cargo hold, in which case he won't get anywhere near an uninhabited system.)


Hans
 
Well, that all makes sense, except for the bit I've emphasized. A vessel covering one world is not going to regroup with any vessel covering another world in any time span that makes sense. However strong the individual vessels are, that's the strength the squadron can bring to bear in any one spot unless they're bunched up.


Mmyes... it's certainly what canon tells us is a viable strategy. Lurk deep down a gas giant's atmosphere and strike against much bigger ships when they are trying to refuel. Personally, I've always had my doubts about sensor coverage and just how much of a gas giant's surface a refuelling ship traverses.


You need a vessel per fuel source to cover the entire system, but if one of those sources are more popular than the rest, you can just cover that. Or the X most popular, where X is the number of vessels you have.

If a legitimate merchant knows that a particular fuel source is being covered by legitimate military forces, it will use that one. If it doesn't know about any protection, it will choose a fuel source randomly and cross his fingers.

(Unless he plays it safe and carries extra fuel along in the cargo hold, in which case he won't get anywhere near an uninhabited system.)


Hans

Ya know I like it when people make me put my thoughts in some sort of order, and answer questions :D Part of refining my ideas.

When I did the picture I envisioned it as part of a roving patrol, or sent to a system to deal with an uptick in hostiles, or raiders. possibly a tripwire force to detect, deter, or destroy scouts, or probing forces.

In open space, yeah intercept would be problematic if the enemy can jump. But if it's not able to refuel, or has extra fuel on board. then no matter what it has to deal with the ambush force, or surrender. Taking the long way round to the next system is not an option.

Since an enemy which cant jump away is cut off from fuel sources. the patrol group isn't as pressed for time. It might take days, with a detachment near the ship standing guard to keep the target fro refueling, and the rest of the patrol moving to form up and attack in good order.

If the target is strong enough to engage the patrol group directly it might end up in a force on force fight, or it might attempt to drive off the blockading detachment and refuel. either option gives the patrol time to get into combat range...and with a spinal mount on the cruiser it can deal a lot of damage to exposed escorts while it maneuvers to engage the enemy heavy.

Since a cruiser would have several frigates and/or, destroyers, and corvettes along as escorts. An enemy getting boxed in becomes more likely. a single ten ship squadron would be enough to control a system. Add to that fighters drones, remote sensor packs etc... a system turns into a very crowded place for a hostile force real fast.

to cover multiple fuel sources you can post a corvette or frigate at each one, loitering deep down, or on a nearby moon. it doesn't take a lot to disrupt a skimming run, since you have to fly straight level and true any decent shot can light you up with a swarm of missiles, and particle beams.

Even if it only takes a couple of hours to scoop up the raw gas, it still takes a while to process it for use...and a day or more is a long time to be lingering around with a force backed up by a cruiser making best speed to intercept.

As for merchants and known patrols. yeah, a known defensive squadron would be a magnet for merchants, and a massive deterrent to anything preying on them.

I can see fleets deploying ambush patrols near systems that are not normally garrisoned, as a further deterrent to anyone who isn't there for legitimate reasons.

a garrison force would be out in the open screaming hey Look at me I have big guns, and you cant get to this lovely gas giant behind me...an ambush patrol would be operating in the dark. Hiding near points of interest/value, and doing everything they can to avoid detection.

The worst they could do is get spotted an spook the target which runs away without causing any harm. and the system gets tagged as being guarded.

Either the Target withdraws and runs home for bigger guns, which gives the defenders time to send for reinforcements. or it leaves and never comes back. Either way the patrol has achieved a sight advantage.
 
Back
Top