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Pawn shops in Traveller

JAFARR

SOC-14 1K
Peer of the Realm
Pawn shops for Traveller

1. Introduction
(Six weeks ago, I started working in a pawnshop in Tennessee. This is the background for this material.) Historically, pawnshops have been in existence for much of recorded history. During that time, they have acquired a somewhat tainted reputation. This reputation may have been well deserved at times, but in the 21st century, in the United States, it is a highly regulated industry. Government regulation sets interest rates. All transactions are reported to the pawn division of the local police the next working day to counteract their being used as fences for stolen goods (often unbeknown to the pawnshop). Of course, modern computer systems make this process much easier that in times past.

2. What uses can pawnshops serve in Traveller?
Pawnshops primarily loan money for short periods of time (at high interest rates) without the necessity of qualifying for a loan the normal way. Property is held by the pawnshop as collateral for the lawn. This property is forfeited if the loan is not repaid on time. They also buy items outright if the owner wishes just get rid of said property (A higher selling price can be usually be negotiated if the seller is able to spend the time and has the connections to find a buyer. If the seller is willing to give up some income in exchange for the convenience of having the pawnbroker take the risk of making a profit, then a pawnshop is a convenient option. Note in both cases, the loan value or purchase value is considerably less than the actual value of the item.
Part of the tarnished reputation comes from times when pawnshops were not as closely regulated. They were often run by less than law-abiding proprietors. In Traveller, this might still be the case at low-tech levels and/or low law levels. Use them as whatever YTU (Your Traveller Universe) needs. As such, they can be a way for your players to get some extra money (and to take money from them by way of high interest.) Another use is as a source of cheaper prices for equipment (which can be anywhere from like new to well worn.) Pawnshops test things prior to loaning on them, but not always very extensively, so there may be hidden faults that do not show up until in use (referees this is right up your alley – have fun!) The usual practice is, when you take it out the door, it is yours unless stated otherwise on your receipt. This can also work in the player’s favor. For some reason, someone may not realize the real value of a particular item and pawn it for very little. If the pawnbroker is not aware of the actual value, it may be sold for a small fraction of it’s worth. Another possibility is that really valuable item is stuck in with a bunch of junk that is overlooked and the pawnbroker just prices very low to get it moved. Pawnbrokers can also be dealers for some new items also.
3. Practical applications to Traveller
Pawnshops usually loan for 1 month. This may not be a workable time frame for ship’s crewmembers to redeem their property. I would assume a 3 month period as an option for PC’s with an interest rate of 20% every 3 months (My company charges 22% a month and gives a 3 day grace period the first month. For example: we loan Joe Smith $50 on a game system on 5 Jan. 2006. The loan is due on 5 Feb. 2006. Joe has to pay us back $66 by 8 Feb. 2006 - the 3 day grace period - or the interest doubles. Then if Joe pays us $77 by 5 Mar. 2006, he gets his game system back. If he does not pay, on 6 Mar. 2006 his game system now becomes ours to sell to recoup our loss.) If someone losses their property and is nice about it, my boss will work with them about getting it back if it has not been sold. There is no legal requirement to do this, but good PR helps any business stay in business.
As to how much is loaned on a given item, I would use 2d3 % of new cost. Don’t get too detailed for playability, but older, more worn equipment is worth less than like new or near new equipment. If it fits YTU, you might want to bargain over how much you loan on something or how much you sell it for. I would set selling price at 20% higher than was loaned on it.
How is this affected by tech level? Good question. You have to find out what works in YTU. Use the main world of a system as base level of what a pawnbroker has for sale. Add 1 or 2 levels for “C” class starports, 2 or 3 levels for “B” class, and 3 or 4 for “A” class. You might also add 1 or 2 levels for a main travel route or a sector capitol, etc. Use your own judgement as to how max tech level is applied. The same applies to what the pawnshop has in stock. Grav belts start at tech 12, but if you are at a TL 13 world, there just might not be a grav belt pawned lately. Don’t let this force you to give the PC’s something you don’t want them to have. You also need to take law levels into account. (Weapons are a good example for this. They may have more legal requirements than other items. In Tennessee, if you pawn a gun that you legally own, you still may not be able to get it back from the pawnshop, if you don’t pass a background check. You also have to pay $10 to get that check done if you want to redeem your gun.)
What kind of things can a pawnshop deal in? Anything you want to put into play. Weapons, vehicles up to and including starships (both of these may require extra rules like you actually sign a deed in trust to the pawn shop or you may just add a shipbroker to the pawn shop who just buys and sells, but doesn’t loan on ships) tools, jewelry, pool cues, you name it. Don’t allow this to rule your game. You can use it as a source of unusual items, or to allow cheaper prices (maybe with hidden hazards) or a patron encounter where PC’s actually find a clue in something they buy.
4. How I would use this?
I would set “Bill’s Galactic Pawn” in Zaibon (1825 in the Lunion subsector of the Spinward Marches) with a UWP of B-000544-B, and between 2 major jump lines each only 1 jump away, Bill could easily have TL 14 equipment with a fair chance of the occasional TL 15 item. With a law level of 4, Bill can carry just about anything short of battle dress (maybe even that with the right permits). I would use the shipbroker option with clear titles to ships needed to obtain a loan on the ship and 1 year max time to pay the loan back for each megacredit borrowed. Interest on ships is a flat 100%. You borrow 5 MCR, you pay back 2 MCR per year minimum for the next 5 years or loose your ship. If paid early, Bill may or may not be generous, depending on PC’s reputation with him. Good rep, you pay less interest; bad rep, you pay full amount.
PC’s meet Bill due to carrying some sort of goods to the pawnshop. There they find out that Bill has 20 tons of Play Station VI systems, games and accessories that just aren’t selling well now that Play Station X is the state of the art personal entertainment system. Bill tells them that Charlie’s Stellar Pawn on Olympia UWP C-328342-7 (3 jumps away at 1728 Lunion subsector) would look at these as the best thing to hit the market in 50 years. They will work with the TL 7 power distribution system in use on Olympia. Bill suggests that they spend some time playing with these systems during jump so they can teach Charlie’s employees how to use them because unfortunately there aren’t any instructions with most of them. Depending on how long these PC’s have known Bill, I might or might not have told them the “Truth, the Whole Truth, and Anything but the Truth”. Roll 1D6. 1 = whole truth, 6 = no truth, and 2 – 5 varying amounts of truth. Maybe while playing the games, they find some personal record of some sort that sends them looking for somebody and/or something.

Have Fun!!!
 
Andy,

Great post!

My campaigns usually featured more low end chicanery than Imperium-shattering gunplay or high level politics, so pawn shops figured into the mix. IMTU, one street in the 'Old Town' section of Grote's Newport Habitat is called "Three Ball Boulavard" thanks to the pawn shops located there - alien gigolos!

One nice campaign 'backplot' involved pawnshops. The players were hired to first purchase several pieces of a certain IN warship's commissioning silver and then hired to find out who had pawned them. It seems the warship misjumped a few years after the 3rd Frontier War and had never been 'offically' found... Their patron couldn't make the inquiries himself, he was a serving naval officer and would have aroused to much interest from too many other parties.

I called it Trail of Teaspoons!


Have fun,
Bill
 
Shiny. On low population worlds Earl’s X-boat office, pawn shop and grill might be an important institution. Could serve as the bank, general store and post office. Nice piece of color.
 
Nice, Andy. And, of course, there is always that "rare" find: some TL-14 device on a TL-6 world. They have no idea what it does (made a pretty light show when they bought it, though), and it appears to have run down, and won't plug into anything they have. But, the players.....
 
^Yeah, and the ruthless nobleman who owns the said rare item is angry at its loss is right behind them . . .
 
Remember! Barter! Barter! Barter!

Fixed prices don't exist in pawnshops. Ask if the loan can be "for just a 5 Cr more", or "Hey, that tri dee set has a cracked case. Can you knock a little off that price?" Don't be suprised if the answer is, "That's why it is as low as it is."

Fritz88, You have the right idea. We buy/loan on the weight of the gold/silver/iridium/what ever is a precious metal IYTU. We don't have the equipment to verify any gems except diamonds. A ring may have a real nice ruby, but we can't be sure that it is real so that isn't taken into consideration when we loan on it. We may have a good idea and have it appraised if we end up owning it, but there are lots of cases where a real valuable item is sold for a fraction of it's real worth. If you do business with pawnshops, know what you are looking for.
Real life case. We took a tile cutter on a loan that was not redeemed. The boss thought it was a bargan brand like a lot of the so called "salvage" stores carry. A customer tried it out and the on/off switch didn't work right. He asked for a discount and got it. (We found out that a former employee did not test a lot of things like she was supposed to.) Then he told us that it was a top line German brand and that the switch cost more than what we sold the whole set for, but that the blades were worth at least twice what we charged him. We made money on the deal so we were happy. He saved a lot of money so he was happy.

Happy Pawning!
 
we loan Joe Smith $50 on a game system on 5 Jan. 2006. The loan is due on 5 Feb. 2006. Joe has to pay us back $66 by 8 Feb. 2006 - the 3 day grace period - or the interest doubles. Then if Joe pays us $77 by 5 Mar. 2006, he gets his game system . . .
So is there a percentage on retail that we should use? Eddie loans him Cr 50 on a Cr100 value system? Simple keystone?
 
I recomended 2D3 (2 to 6 with 4.5 as average)% of the new cost. [Use a D6 with 1 or 2 = 1, 3 or 4 = 2, & 5 or 6 = 3; to get 1D3. This will give a curve with more 3's, 4's,& 5's than a straight D6]. Then factor in age, demand for that item, etc. into the amount you loan and what price you sell for. 50% of new should be right in the ballpark. In actuallity Loan 50%, price at 75%, and sell if they offer 65% or more is a fair guide line for an item in good condition. And If you have a fair price set on an item that others would readly pay, don't give in. If they don't buy it someone else will. If your players miss a real bargin, that's their problem, not yours.
 
pawn shops do have good deals jewelry. Mostly. hmm how much would Bill give me for a pink shotgun with half of box of pink shotgun shells?
Good idea.
 
We now need a list of cool objects to populate Honest Eddie’s General Merchandise, postal service and Loan Company.

One pink shotgun (pump?)with half a box of shells. Cr 20
Gravitic oven (used) Cr50
Four hanging Moroccan lamps. (good condition) Cr 20 or best offer
Mood enhancing lava lamp (Secret: actually is mood enhancing, Zho technology) Cr 20
 
A coin box: full of coin and currency from all over known space. 10CrImp lets you take two pieces from the box. Who knows? You may find something really cool! (And, Honest Eddie doesn't have time to appraise anything that isn't made of obvious precious metals.) BTW, this must be a cigar box....
 
1. 3 barrel laser Turrent middle barrel is bend.
2. Maxi’s ever full coffee mug and unit. This unit is over hundred years old and does not work totally. Currently it will keep coffee hot and shut off when the cup is down to 10%. When fixed and loaded with beans, creamer etc, it will fill the cup and keep filled when ever the cup is replace on the warming spot. Skill DC to fix 22. T20 skills.
3. Two “Ancient” turbo tops. Centuries ago an Ancient artifact was discovered. It default running mode was like a Terran children’s wooden top which sung a song, other functions were discovered years later. However a toy company took the idea and started selling “Ancient” toy tops to kids. The top looks like the original version and plays 3 different tunes. When two or more are together they will battle and sing different melodies. 1% chance of one the tops being a real Ancient artifact.
4. Assault weapon trainer set. This set was used 50 years ago to train Marines in using firearms in any terrain. Comes with weapon, helmet, strap on armor and pads. (Basically Merps/ laser tag set). Weapon is not real but has real weight and recoil. Benefits?
5. Same as above but has a fault in wiring/program. Instead giving mild shock and sound of hit will deliver 3d6 stamina damage. 10% per hit.
6. 902 collection of Play Aslan.
7. Series of tech manuals for tech 12 level power plant.
8. Tool chest of tech 12 level power plant however only contains a 2.5 meter long adjustable wrench, a pack of chewing gum with 1 piece left, (3 pieces of chewed gum are in chest) and bible.
9. Hiver vids.
10. 27 hour clock with numbers on backwards.
11. Used military rucksack. Note if washed and checked thoroughly a love letter to Dear John is found, and two pennies are sewed into the lining.
12. Dinning ware set of gold. Missing 3 salad forks, 1 carving knife. Card in box has address (min 6 parsecs away) to get replacement pieces. Set is 200 years old.
13. Same as above but full set or nearly full set. New box is made out plastic. Card is the same. However this is knock off set.
14. Venus Fly trap plant name Audrey Hepburn.
15. Laser rifle with cut cord and not battery pack.
16. Hiver wedding ring.
17. Knight’s formal dining wear. 60 years out of fashion.
18. Same as above but 70 years out of fashion. Has a claim ticket for a laundry. (Not on same planet or continent).
19. PDA needs new battery.
20. Cheap Katana. 5% of breaking in combat.
 
Hiver autopistol
Hiver PGMP-13
Both half cycled and nearly impossible for a human to hold and aim properly.
One of the best collections of holoporn in the sector. (may contain faulty Star Trigger blueprints)
Used bagpipes
A Vargr head in a jar of fulid.
Two liters of TL-15 Superlube (For engine parts;)
 
Originally posted by Kurega Gikur:
... Used bagpipes ...
KG,

Now that is a keyboard kill!

I'm sure Andy can tell us that the item most in supply at any given pawn shops is jewelry; 'bling', watches, etc., followed by personal electronics; games systems, DVD players, etc.

The jewelry alone suggest thousand of hooks, plots, NPCs, and so forth especially given the possibly (ahem) spotty adherence to any 'Report Items of X to the Police' statutes.

Personal electronics; c'mon PDA descendents are going to be universal in the 57th Century, afford as many plot hooks as jewelry does.

23. Music synthesizer(sic). A programmable, keyboard operated device that can mimic any instrument. Folds into a shape about the size of a 21st Century laptop computer. (In the device's software files the buyer can find a highly advanced, highly illegal vocal mimicing program. Using the program, a person could pretend to be someone else over an audio connection.)

24. Ornate iridium ring with large Denebian soapstone set in it. The stone has a very detailed crest carved in it. (The crest seems to be similar to that of a highly placed Imperial noble. Fiddling with the ring reveals a shallow hidden compartment under the stone's setting. Nothing is in the compartment, but is the ring hiding anything else.)

25. A belter's portable assay device. (Files in the device may point to a rich mineral strike IF the isotopic ratios listed can be matched to a specific system.)

26. A beautiful howood broach of obvious Vargr manufacture. (Hehehehehehehehehe!)


Have fun,
Bill
 
27. Electronic mouse. Size of real mouse and cover in real artifical fur. Has opening for catnip. when turn on will act like real mouse so ship's cat can play. Note 5% of having AI which will contect to ship's computer and download data. This data will be held until signal is given. This was an Imperial bug use to spy on merchants.
28. Platinum paper weight with cute saying on it. 10% of having core of handwavieum.
29. 3d chess set
30. James bond watch.
31. 1/4 violin made of glasswood.
 
Seeing as I started this, maybe I should add a few.

32. Piece of jewelry of some obscure origin has an appraisal dated 150 years ago stating it to be a part of the royal gems of some forgotten ruling family from 300 years previous to that date. Current value of gems & materials 5 KCr. Historical value ???? (If presented to authorities on some world atleast 20 parsecs away will earn a reward of 25 KCr., but how will PC's find out about that reward?)

33. A beat up musical instrument that is equlivalent a Stratavis violin (not sure of spelling). Can be purchased for a few credits.

34. A very good forgery of the instrument above. Costs an arm and a leg plus what ever else you can get. (Finding the right person to ID these items can be a real adventure in it's self.)

35. An old comic book collection. (300 comics from who knows where. What can be lurking inside?)
 
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