LeperColony
Traveller Card Game Dev Team
I really do wonder sometimes what people think "Science-Fiction Adventure in the Far Future" is supposed to mean. Because when I think of that phrase, I never think, "Just like today... but a little bit more." But that sure as heck seems to be how some people read it.
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I think a very strong argument can be made that "Just like today (well, late 70's/early 80's)... but a little more" is, if not the way Traveller was intended to feel, the way it was presented.
Traveller is set 3700 years in the future. As much time as separates us from the Middle Kingdom of Ancient Egypt (or 500 years before Ramses the Great, 800 before the founding of Rome, 1450 before the unification of Imperial China...). It is an almost unimaginably vast stretch of time. And yet...
The interstellar Third Imperium culture is roughly similar to a center-right (for the 70's) American ideology. Individual civil liberties, the avoidance of government restraint on private (and especially economic) action, racial and gender equality (mostly through asserting their irrelevance), faith in the Invisible Hand, etc. Please note I am in no way attempting to debate the relative merit of these positions. Merely that they pretty clearly inspire depictions of 3I society. Please don't Pit me!
The Third Imperium operates on a Capitalist economic model. I can guarantee you we're not operating on the same economic assumptions as Ancient Egypt.
Although there's very advanced tech, it is a dated view of technological progress that assumes certain things are easy that currently we believe are difficult or impossible (jump engines and psionics, for instance), but has a dim view of things our current society is, in some fields, perhaps already surpassing (computers, consumer elections, bionetic, cybernetic and genetic manipulation, life extension and life spans).
Part of this is a side-effect of the fact that Traveller is a product of human imagination, which is always, to greater or lesser extents, informed by the environment of the authors.
But also, I feel that the setting is influenced by a particular ideology of free market enterprise and a general hostility to government that is distinctly American. And those sentiments give the game a sense of being "now (except the 70's "now"), but much much later."
To put it another way, I feel that if a First-World Terran from the late 20th or early 21st were transported to the Third Imperium, they would find interstellar 3I society recognizable, comprehensible, and easily navigable. But that same modern person, transplanted to Ancient Egypt or pre-historic Japan would not find things so familiar.