When I used to play the Megatraveller cRPG, one of the stats of the weapons was Penetration Factor. It identified which weapons would be effective against what types of armor. In order to be able to penetrate the armor, regardless of the weapons damage potential, it had to have a Penetration Factor greater than the Rating of the Armor. Then damage could be applied. I have not noticed this mechanism employed anywhere else and was curious about it. Is it no longer considered a viable mechanism?
Example
Flack Jacket AR:3
Cloth Armor AR:5
Gauss Pistol PenF:4 Damage:4
Stats taken from Megatraveller 2 cRPG documentation.
So if you were wearing cloth armor and got shot with a Gauss pistol, you would not be injured, but if you were wearing a flack jacket, the round would penetrate and cause injury in accordance with listed damage (do not know the exact rule application).
Example
Flack Jacket AR:3
Cloth Armor AR:5
Gauss Pistol PenF:4 Damage:4
Stats taken from Megatraveller 2 cRPG documentation.
So if you were wearing cloth armor and got shot with a Gauss pistol, you would not be injured, but if you were wearing a flack jacket, the round would penetrate and cause injury in accordance with listed damage (do not know the exact rule application).