Quote: Matt123
Why would the pirate make the demand to pull over via radio instead of tightbeam laser comm.
Reply: apollard
The Merchant has only radio, so it would not hear your military comm.
Curious, what makes you think someone with a multi-million credit ship/business would skip on cheap secure comms gear. Communications are the life blood of commerce, the ability to secure a price for your cargo before you land is invaluable. Radio simply tells everyone listening about your affairs.
Refering to the same post I made
Again you have ignored the proposition that you very politely request the Captain to shut down his comms.
You can't have it both ways. Either the Trader has no tight beam comms so the pirate has to broadcast his terms, or the Trader has tight beam comms so they can squirt the port with a 911/Mayday/GK that the pirate won't hear even if they demand comms shut down.
Personally I agree, all ships will have tight beam comms. Radio will be mostly for navigational direction finding and backup.
I'm sure no one will do business with a tramp Free-Trader over comms. They'll want to inspect the cargo before negotiating a sale. And besides, most of your cargo is freight, and you get paid the shippage on that once it's delivered, intact.
And the subbies won't need to do business over comms either, they'll have a local factor on the ground full time to arrange business, or be treated like any other tramp Free-Trader.
You remind the Captain he has insurance to cover his losses and that passengers take a dim view of being in the middle of a firefight that the Captain could have avoided.
If he fails to comply, you knock a few holes in him & will likely still get your 30 minutes of pillaging. If he complies, you get to take your time & he & his ship survive intact to make an insurance claim.
As a Captain with the responsibility of the lives of crew & passengers, fighting or broadcasting Maydays is not neccesarily the best option. Pacification of the Pirate & leaving him to the Navy to sort out is the solution I would pick.
On a differant tangent, the first issue with boarding & stealing captured vessels is with finding prize crews. I suspect finding like minded individuals interested in the piracy career path would be difficult, let alone finding professonally trained pilots & navigators with this inclination.
In the 1600-1700's crews were often offered a chance to join pirate ships & when you compare conditions of service, it is no wonder that many accepted. The conditions of service in the OTU are much, much better and far less likely to generate willing pirate crews.
Personally I prefer the idea of nicking the small craft/air raft and anything in the Captains safe before leaving quickly. Cargo is too random unless you accidentally hit a mail ship.
You presume much
Who says the cargo is insured? The freight won't be insured by the Captain, he's just being paid to carry it, and won't be paid if it's not delivered intact. Someone may have insured it and they'll collect on it, not the Captain. Speculative cargo? Who's going to insure that? Can you imagine the Captain paying the premiums?
Who says the ship and the rest is insured? The OTU seems more about personal responsibility than insurance. Certainly anything in the Captain's safe is not likely to be insured.
What if the passengers and crew are more worried about being killed than being in the middle of a firefight if it gives them a chance at continued life and liberty?
If I remember the practices correctly joining the crew of pirate ship was not about a better life (I can't imagine it being better*) but about living period.
* Conditions aboard ship would be about the same, or worse since you have a harder resupply time and are bunking with a bunch of cutthroats. And of course you can't go home, unless you like facing the prospect of possibly being hanged until dead. But then maybe there's nothing particularly good about home either since you went a sailing. Maybe with a little luck you'll slip off the ship at some friendly port before the navy sinks you or some lucky merchant shoots you.
Pirates of old didn't often keep ships they captured, they sunk them. Either the one they took after securing the supplies and valuables, or their own after transferring to the better ship. The passengers, officers, and likely the crew for the most part, were left to go down with the ship, if they were lucky. Sold into slavery or used for cruel purpose if not. Pirates in Traveller will be even less likely to want to leave any witnesses or traces since it's even easier to hunt them down with it.
I don't expect any pirates, Traveller or otherwise, to be friendly folk one can deal with in a reasonable and civilized manner. The very choice of the profession precludes that. Except perhaps the Pirates of Penzance.