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Pistols, SMGs, Shotguns and the Military

I can see Vargr engaging in ransom a lot though. I don't think they're necessarily murderous, they just work to advantage and where they can ignore rules, they'll do it. If they think you're worth something, they'll try to sell you back. Something tells me 'recovery ops' into the Vargr Extents fringes aren't all that uncommon.
 
Uncle Bob: Actually, it was 1989 time frame IIRC, but around that time frame.

As to the issues of LoW and different Traveller races, one example springs to mind. I don't think the concept of POW would even occure to the Vargr. As a crew member of a ship or a member of a military unit capitulation would imply recognition of a new leader. The individuals or entire units that capitulate would be expected to become loyal members of the victorious organization. No need for prize crews or POW camps, and it would speed up large scale wars (as every defeat would add all captured troops to the victor's forces).

Passengers would probably be viewed as cargo and ransomable.
 
Passengers would probably be viewed as cargo and ransomable.
Moral of the story, always pay after transit when flying K9Lines.

With more contact with other races (and a tendency to change to the winning side) the naivety of assumnig that a surrendered enemy would be completely surrendered (as per the fithp out of "footfall" ) is somewhat mitigated.
 
Geez, Ranger. That's a good point, if scary. At most, you need to rid a few leaders (though maybe just pin their ears back) on the opposing side, and you have a new group of followers. As long as your blitzkrieg attacks are succeeding, you grow faster and faster (having to watch for internal competition).

Still, it explains how large corsair bands (10, 20, 30 ships) could form in short order. Probably there is a point at which things get too big and you are almost gauranteed to have some branch split off or attempt a coup, but still... the prospects for 0 to N (whatever N ends up being) growth is pretty impressive. And I think that fits with Vargr Psychology.

It also means Vargr wouldn't often commit attrocities. They might sometimes space other races who weren't bright enough to join up with the Vargr pirate leader, recognizing his 'charisma'. They might space them if they didn't have value. But if you were smart enough to throw your hat in with the Vargr or to tell them you had a rich uncle, you'd probably be kept around (at least for long enough to prove the point...).

I bet humans used to operating in the fringes of the Extents must have learned how to turncoat pretty fast too, as well as the local Vargr having realized not everyone really means it when they trade sides.

Interesting.... there's an adventure or two in here somewhere.
 
I found a useful higher-tech pistol made in the GURPS style over on the SJG Free Forums. I put it up here and am trying to get someone to convert it.

Anyways, this could represent the advancement of the autopistol in the military.
 
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