I'd use them
Nicely thought out. First suggestions I have...
First of all, glad you like it.
Many good points. Most of them already considered, and, maybe due to a matter of doctrine, discarded
add radiation shielding to EVERYTHING..for at least some protection from nuke/PB generated rad hits.hardened computers and bridges would be a good idea too....no sense making it easy to knock down your craft with EMP and rads.
As for the landers and fighters, armor 15 (in fact 8+, as explicited in HG page 79, and not so explicity but clear in CB page 151 radiation damage table) makes you imprevious to radiation damage (mesons excepted, off course).
As for the Troop transport and command ship, they are not intended to go close enough of the enemy to need it (see that their weapons are purely defensive), and it would cost 1250 MCr/ship...
At least some ballistic weaponry for the ships. Missiles or Railguns that can be loaded with ortillery rounds. lasers are perfectly fine no reason not to use them. However, few ortilery rounds sure wouldn't hurt.
adapt some of the fighters as bombers. Use missiles for ground support. After all, while the rules aren't supportive of this fact, a missile can hit over the horizon, and around terrain. So switch the lasers, to missiles, and load ortillery...
you might even be able to tweak the design to allow a railgun barbette. That's going to punch through anything on the ground, or in the air.
Maybe it's me but I just like the idea of having artillery support
Not that I underestimate artillery, but such an opperation will already be a logistical nightmare without the need to add missiles and oritllery ammunition to the equation. That's why I told about supply light troops using energy weapons, that only need power as ammo (a single ship with a functioning PP landed can provide power for many weapons' recharges).
And in any case, remember that a whole fleet is expected to be supporting the opperation, first achieving orbital supremacy, then suporting the landings and protecting the opperation...
Add heat shielding to the Interface craft both lander and fighters. That would give them the ability to make a hypersonic dive into the atmosphere.
As I understand heat shielding (HG, page 41) is intended for non gravitic ships/crafts (as explicited in its explanation, when it says
A ship wihtout a functioning gravitic drive). As this is not the case, I didn't see the need for them (that would add Mcr 40 to each Lander and MCr 1 to each fighter)
Internal bulkheads for the cargo areas and bridge of the troop carriers and landing ships. Just in case something gets through the armor, it protects the squishy bits in the hold.
Bulkeheads need space, and you don't have to spare...
hmm final thought on that subject...sine you can mount vehicle weapons on small craft...maybe one designed specifically for fire support, either MRLS, or conventional artillery mounted to turn it into a mobile gun platform.
Even if it only has thrust 3. It's going to handle like a pig next to a fighter... it's gong to be one agile hog compared to tanks/gun carriers
I've thought several times about adding a VRF GG or similar to the fighter, but I guess that needs the vehicles book, that, as I already said, I don't own...
Last Idea. basically a 10 ton troop carrier. just armor and cargo space.
Inefficient compared with the larger ones. in a 10 dton craft, (as you can see with the fighter) just armor, PP drives and cockpit will take you about half the space, only allowing you to carry, at most 10 troopers (at 2/ton). So, in 400 dton of such carriers, you could only carry about 400 troopers (at 2/ton), while in the landers you carry nearly 450 (at the same rate), and you need less crewmemebers in your command/support ship.
Can you tell I have thought about this idea a LOT.
I see it...