far-trader
SOC-14 10K
OK so choice of initial Class is Belter.
Level 1 Belter and 14 years old. Oh, by the way, the note for Starting Funds for the classes is used for only the first class taken, so the Belter has Cr200 to start with. Just FYI, not sure where it was explained.
Belter specifies the character must take at lease one term of Belter Prior History before any other as part of the initial requirements. So no University at age 14. Your player was correct here.
After the term of Belter Prior History, passing the survival roll but not making the XP bonus roll the Belter has 4000XP which as you say is Character Level 3.
Available Class choices for the 2 levels gained depend on meeting the Multiclass Restrictions. Possibles are: Academic if Edu14+ and Int12+ (I'd imagine correspondance courses for a Belter); Belter of course; possibly Merchant if the ref allows that the Belter is an active crewperson on a working starship of any type (which makes perfect sense to me); Noble if Soc16+ (which would be odd but possible); Professional if the initial Belter level included 4 skill ranks in Pilot, Navigation, Driving, or a Craft, Professional, or Technical skill (again quite possible); Rogue if Connections/Underworld feat is taken in the initial level (another possible); and of course Traveller (open to anyone).
After that and then attending University Prior History the ex-Belter may be able to spend those XPs (from University, for level 4) in a number of different classes, again dependant on the Multiclass Restrictions.
Then she joins the Scouts (good lass
) Prior History and gains 5000XP earning another level. It doesn't actually have to be a level of Scout Class by the way, but the only time she can take levels of Scout Class is while actually in the Scout Prior History term or if engaged in a game of active duty Scouts (or possibly by ref fiat while on Detached Duty).
At least that's the way I understand it. So the possibilities are really quite open for the kid from the belt.
One thing to remember in all this is to be sure you're doing the skill ranks right. Buying as cross-class when it is and watching the max ranks for cross-class skills.
Hope that helps, have fun
Level 1 Belter and 14 years old. Oh, by the way, the note for Starting Funds for the classes is used for only the first class taken, so the Belter has Cr200 to start with. Just FYI, not sure where it was explained.
Belter specifies the character must take at lease one term of Belter Prior History before any other as part of the initial requirements. So no University at age 14. Your player was correct here.
After the term of Belter Prior History, passing the survival roll but not making the XP bonus roll the Belter has 4000XP which as you say is Character Level 3.
Available Class choices for the 2 levels gained depend on meeting the Multiclass Restrictions. Possibles are: Academic if Edu14+ and Int12+ (I'd imagine correspondance courses for a Belter); Belter of course; possibly Merchant if the ref allows that the Belter is an active crewperson on a working starship of any type (which makes perfect sense to me); Noble if Soc16+ (which would be odd but possible); Professional if the initial Belter level included 4 skill ranks in Pilot, Navigation, Driving, or a Craft, Professional, or Technical skill (again quite possible); Rogue if Connections/Underworld feat is taken in the initial level (another possible); and of course Traveller (open to anyone).
After that and then attending University Prior History the ex-Belter may be able to spend those XPs (from University, for level 4) in a number of different classes, again dependant on the Multiclass Restrictions.
Then she joins the Scouts (good lass
At least that's the way I understand it. So the possibilities are really quite open for the kid from the belt.
One thing to remember in all this is to be sure you're doing the skill ranks right. Buying as cross-class when it is and watching the max ranks for cross-class skills.
Hope that helps, have fun