I'm probably making this harder than it really is. So I'll try to answer my own question, using some of your suggestions.
The estate of this baron is an orbital planetoid. I know, I didn't tell you this to begin with, because I figured it was a distraction. But, it is information. The planetoid is not m-drive-equipped, but it orbits a secondary world he oversees.
Thus it is more like a small starport than a ship, so it has starportlike features:
Premium Hangars.
Inexpensive Hangars.
Traffic Control Complex.
Guest Suites. This includes a small staffed kitchen, a couple of multipurpose rooms, public gardens.
Security. A central station and a number of manned posts; everything is "wired".
Defense Establishment. Anti-ship missile launchers. Armed surface-to-orbit capable smallcraft, for both defense and transport.
Administration and Offices, for official nobility business.
I've heard mention of a Panic Room, and it makes perfect sense, BUT I have problems understanding how to use it in a game -- I just can't see how it would work if the players are attacking. The defenders retreat into the Panic Room, and that's that. Not satisfying. Alternately, the Panic Room is a starship, which the players secure as soon as possible, and then the Big Cheese walks right into their trap -- perhaps walks right into their hail of gunfire. Not satisfying.
The estate of this baron is an orbital planetoid. I know, I didn't tell you this to begin with, because I figured it was a distraction. But, it is information. The planetoid is not m-drive-equipped, but it orbits a secondary world he oversees.
Thus it is more like a small starport than a ship, so it has starportlike features:
Premium Hangars.
Inexpensive Hangars.
Traffic Control Complex.
Guest Suites. This includes a small staffed kitchen, a couple of multipurpose rooms, public gardens.
Security. A central station and a number of manned posts; everything is "wired".
Defense Establishment. Anti-ship missile launchers. Armed surface-to-orbit capable smallcraft, for both defense and transport.
Administration and Offices, for official nobility business.
I've heard mention of a Panic Room, and it makes perfect sense, BUT I have problems understanding how to use it in a game -- I just can't see how it would work if the players are attacking. The defenders retreat into the Panic Room, and that's that. Not satisfying. Alternately, the Panic Room is a starship, which the players secure as soon as possible, and then the Big Cheese walks right into their trap -- perhaps walks right into their hail of gunfire. Not satisfying.
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