David: yes, those are all excellent role-playing scenarios for
Traveller.
(1) All defenses are an order of magnitude better in capitals than cruisers.
(2) Capitals can take an order of magnitude more punishment than cruisers.
At least one of those must be true, and both might be true.
Amazing Defenses
If (1) is true, then capitals have strong layers of defense intended to shrug off all but the most powerful attacks. This ought to be closed to exploitation, while explicitly stating that tiny exposed exhaust ports can provide role-playing opportunities for rebel players in X-Wing fighters.
Example:
to block incoming nuclear missiles:
1D < Nuclear Damper Factor - Missile Factor + TL Delta
...where design enforces that secondary MF maxes out at X-6 at TL15, where X is the capital ship NDF at TL15.
But surely a ship can't simply swat everything 100% of the time (X-Wing fighters and exhaust ports). If, say, eight cruisers were to pool their secondaries, they surely have a chance at penetrating that Tigress' nuclear dampers.
That assumes that a battery factor represents one order of magnitude.
Amazing Toughness
If (2) is true, then starship components on capitals resist damage much better than on cruisers. Systems redundancy backing design could be one explanation for this. Armor is obviously another explanation.
Example 1:
Somehow, drives and batteries employ a
damage track. For example, a Maneuver 6 capital ship has Maneuver Drive R. It takes 15 hits to reduce it to zero.
Code:
(insert arbitrary damage track table here:)
A B C D E F G H J K L M N P Q R S T U V W X Y Z
100t 1 2 3 4 5 6 7 8 9
20kt 1 2 2 3 4 4 5 6 6 7 8 8 9
200kt 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 8 8 9 9
The chart above does NOT make a capital ship an order of magnitude tougher than a cruiser. Two cruisers could conceptually still take out a capital ship.
Example 2:
Damage tracks are for sissies. Uni-taskers are BAD DESIGN. Besides, we've already got armor, don't we? So let capital ships slather it on like sunblock. That presumes that the best massed secondary fire can't get past capital armor, or at least has the dickens of a time doing so.
So my eight cruisers mass-fire their Factor 9 Nukes at the capital ship, and manage to squeak past the defenses. I grab a bucketful of dice and roll for damage, singing a Viking song of smiting.
I roll enough points of damage to blow up a small moon, but the capital ship just gets scratched.
Sounds dissatisfying.
On the other hand, why am I attacking a dreadnought with secondaries? The heart of folly, and I should pay for it.