Inspired by the Proto Traveller threads and blogs both here and elsewhere across the net, I have decided to try to apply Proto principles to the Regina subsector.
I am assuming that Regina is a recently settled true frontier subsector, just two subsectors Spinward of Corridor, with a vastly reduced Core beyond. Jewel is a true "no mans land" between the Imps and Zhos, so Regina is the frontline holding the line before the warzone.
Working from the below assumptions, I have written a simple Excel spreadsheet and downloaded the UPP's. The formulas just do the rest!
I am assuming a small Pop, lower end of interstellar tech, small ship, low authority wild frontier. As such I assume lower pop, lower and less high tech, but enough for a mainworld to support its people given atmospheric and hydrographic difficulties. So no TL4 Asteroid belts here! My spreadsheet formulas lower Pop in relation to challenging Ats and both 0&A Hydro. They slightly increase lower end Tech for the same environmental issues and Starport is based on Pop.
Some systems are now at zero Pop (well officially anyway!) and E&X Starports are more common.
I did need to manually adjust a few anomalies, but all in all a wilder, simpler, more primitive frontier subsector has resulted.
On to Trade routes next!
I am assuming that Regina is a recently settled true frontier subsector, just two subsectors Spinward of Corridor, with a vastly reduced Core beyond. Jewel is a true "no mans land" between the Imps and Zhos, so Regina is the frontline holding the line before the warzone.
Working from the below assumptions, I have written a simple Excel spreadsheet and downloaded the UPP's. The formulas just do the rest!
I am assuming a small Pop, lower end of interstellar tech, small ship, low authority wild frontier. As such I assume lower pop, lower and less high tech, but enough for a mainworld to support its people given atmospheric and hydrographic difficulties. So no TL4 Asteroid belts here! My spreadsheet formulas lower Pop in relation to challenging Ats and both 0&A Hydro. They slightly increase lower end Tech for the same environmental issues and Starport is based on Pop.
Some systems are now at zero Pop (well officially anyway!) and E&X Starports are more common.
I did need to manually adjust a few anomalies, but all in all a wilder, simpler, more primitive frontier subsector has resulted.
On to Trade routes next!