Inspired by the Proto Traveller threads and blogs both here and elsewhere across the net, I have decided to try to apply Proto principles to the Regina subsector.
I am assuming that Regina is a recently settled true frontier subsector, just two subsectors Spinward of Corridor, with a vastly reduced Core beyond. Jewel is a true "no mans land" between the Imps and Zhos, so Regina is the frontline holding the line before the warzone.
I have written a simple Excel spreadsheet and downloaded the UPP's.
... I assume lower pop...
What about T5's NILs? Native intelligent life? The idea of "minority-majority" worlds where a relatively small number of humans rules and/or controls a relatively larger number indigenous sophonts is one I've been mulling over ever since T5 came out.
The Marches started out a bit sparse for NIL...
It is unclear to me whether proto-Regina is a development of Canon or a departure from it, however.
That leave three living NILs in the subsector. A bit above average in the broad scheme of things, but fantastic for a struggling colonial game with neighbors to deal with.
Care to share it or at least the results from it? It would be fascinating to compare and contrast the "official" version with a "proto" version.
What about T5's NILs? Native intelligent life? The idea of "minority-majority" worlds where a relatively small number of humans rules and/or controls a relatively larger number indigenous sophonts is one I've been mulling over ever since T5 came out.
Have you thought about forward IISS bases and caches, points they can result and receive new briefings & report results at without having to travel all the way back to Regina? Possibly located at some promising systems the 3I would be interested in claiming?
The Marches were sparse and BtC did overcompensate due in part to it's authors' cinematic writing style. BtC was first decanonized and then made moot by T5's fundamental retcon. S:3, SMC, BtC, and all the rest are now moot.
If there is a way that enables me to share an Excel spreadsheet here, then please let me know and I will gladly share.
I just wanted initially to write the spreadsheet, see how it runs, and if the results come out they way I have been brain storming.
T5 hung those rules out there, but Agent of the Imperium cemented the change more than T5SS does. It makes clear that the setting is Star Wars diverse.
I've dug out the Zhurphani source...
Thoroughly culturally subsumed, they are just Imperials now.
Again, an opportunity to explore first contact and its consequences.
The File Library? There's even a specific Spreadsheet forum in the File Library.
If you aren't comfortable with sharing a spreadsheet you're still polishing process, how about sharing some of the results instead? The Regina subsector only has 32 systems and you don't need to list all of them. What does Regina itself look like? Roup? Yres? Dentus? How have the "odd" worlds been changed? How have the "normal" worlds been changed? How have those changes effected "tertiary" stuff like bases and trade routes?
Many years ago I applied the "Terra prime" classification from A:4 Leviathan to the Glisten subsector with the idea of creating what I called an "empty" setting. The idea was that large populations would only exist in "shirtsleeve" conditions regardless of tech level. If people couldn't live on a world in their shirtsleeves, that world or system would only host outposts holding a few hundreds or thousands.
Applying T-prime certainly gave me an empty subsector. Only four worlds out of 29 were left: Bendor, Marastan, Windsor, and Wurzburg. That's a very different subsector from the OTU's subsector and your subsector should be very different too.
That's great, thank you, I'll post the spreadsheet there on Monday evening (UK time). I am away from home (and laptop) until then.
Your project sounds similar to mine. But my restrictions were less stringent. I just assumed either a livable environment with locally produced survival gear, or preferably shirt sleeves. I just assumed that fewer would live in a dangerous environment, but they would need at least the Tech to provide for their needs,so they are self sufficient.
But as already mentioned that zero Pop is the official line, hiding the whole truth!!
I am using TTB rules, but 77or 83 assumptions. I want to plan out Trade/Jump routes next and some native alien sophonts.
Please, there's no hurry. The spreadsheet itself isn't truly necessary because the spreadsheet's results are what I'm most interested in!
Indigenous tech level, that it local tech capabilities, is the sticking point. It's a cart/horse or chicken/egg sort of thing. Use enough tech and enough people can live anywhere but enough people are needed to build/maintain that tech in the first place. That means you're looking bootstrap problem. You need tech for people to live there but you need people living there for the tech to exist/work.
That's why I went with the outpost, mining camp, research station model for worlds which didn't meet Leviathan's Terra Prime and Terra Norm classifications. The tech needs of such small populations can be met by imports and, because the population is small, those imports are more easily paid for.
Sneaky.
Will the trade routes be essentially random as with the CT77 table? Or will there be some underlying rationale?
But self reliant also means less external trade, so less and smaller ships (small ship universe), so lower level starports.
No Pop worlds will be sentient natives and a few things that TPTB want to stay secret. Move along, no Pop no Starport - nothing to see........!!
Apologies for being imprecise, I was refering to the principles underpinning Proto Traveller.
If you have never heard of that then a Google search or search on COTI will enlighten you.
For me reading the various blogs and threads on COTI, Proto Traveller is, to me anyway, not just the 4-4-4. It is lower end of high tech, small ship, wild frontier, Bk1 simplified Character generation, darker smaller, less confident and powerful Imperium.I'm familiar with proto Traveller, at least I think I am, in that it's just the basic books.
But I don't know what it means to "apply porto principles" to a subsector like Regina.
What exactly did you do to the subsector to proto-tize it? What changes were made?
They're just Imperials now because under the scales, gills, feathers, pointed ears, or whatnot they're really just humans. The Zhurphani aren't aliens. They're Halloween costumes.
First contact between species which, in the end, might as well be the same species.
All of this is cribbed from CT sources.The Spinward Marches – the proto-Third Imperium introduction
The lmperium is a strong interstellar government possessed of great industrial and technological might, but unable, due to the sheer distances and travel times involved, to exert total control at all levels everywhere within its star-spanning realm. It encompasses 281 subsectors and approximately 11,000 worlds. Approximately 1100 years old, it is the third human empire to control this area, the oldest, and the strongest. Nevertheless, it is under strong pressure from its neighbouring interstellar governments, and does not have the strength nor the power which it once had.
On the frontiers the lmperium allows a large degree of autonomy to its subject worlds calling only for some respect for its overall policies, and for a united front against outside pressures. Extensive home rule provisions allow planetary populations to choose their own forms of government, raise and maintain armed forces for local security, pass and enforce laws governing local conduct, and regulate (within limits) commerce. To monitor the space lanes, the lmperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds.
Defence of the frontier is mostly provided by local indigenous forces, stiffened by scattered lmperial naval bases manned by small but extremely sophisticated forces.
Conflicting local interests often settle their differences by force of arms, with lmperial forces looking quietly the other way, unable to effectively intervene as a police force in any but the most wide-spread of conflicts without jeopardizing their primary mission of the defence of the realm. Only when local conflicts threaten either the security or the economy of the area do lmperial forces take an active hand, and then it is with speed and overwhelming force.
At the spinward edge, 120 parsecs from the original centre of the Imperium, the Marches represent one of the furthest extents of exploration and domination by Imperial forces. Lying adjacent to territory of the Zhodani Consulate and the Vargr Extents, this region is a site which has seen conflict and intrigue.
Regina
The hub of new development in the Spinward Marches is the Regina subsector. Located at the very edge of the Imperium, it serves as a contact point with the Vargr to coreward and the Zhodani to spinward; the result is considerable trade activity through the starports of the region.
The lmperium has been suppressing political dissent in order to keep peace in the Regina subsector.
A reward has been offered by the subsector government for the location of a senator who has been missing since 1102.
A recent uprising at Feri (0405) has cut the Imperial communication jump route from Regina (0310) to Efate (0105).
The government of Roup (0407) has made a subsector-wide call for surplus starships to supplement its local forces. There has been no opposition from the subsector government.
The Forboldn Project is the primary colonization project within the Regina subsector. Originally conceived in 987 to utilize the resources of Forboldn (0208), the project began its execution phase in 1089, shortly after the Fourth Frontier War. Large numbers of colonists were recruited and shipped in cold sleep from the Imperial core, with arrival times set from 1110 to 1120. Simultaneously, preparations on Forboldn began, with detailed planetary surveys to pinpoint resources and initial building projects to prepare industry and quarters for the arrival of colonists.
Interdicted worlds are interdicted because the lmperium is trying to conceal its mistakes in social and political planning.
Don't know if you saw this when I originally posted it:
All of this is cribbed from CT sources.
There are no differences in the text of S:3 first printing vs 2nd printing that I can find - there may be UPP changes but that will take longer to check.
There are no differences in the text of S:3 first printing vs 2nd printing that I can find - there may be UPP changes but that will take longer to check.