Lol - explain to me these laws.
How can I when no one has ever come up with a self-consistent set of laws? Demonstrate that all fuel is used up prior to jump? That I can do. Check out the rules for drop tanks.
Yes, in all seriousness I am proposing that the laws of physics in the OTU allow for more that one technological way to access jump space - leaving aside the psionic matrix explanation I was going to use since I know how much you like using psionics or ancient maguffins to solve problems like this.
Very well. So this jump drive has the energy fed to it over the entire week. The power needed is no more than what can be collected by solar sails in a week under optimum conditions, an amount that a small power plant is just as capable of supplying. Just why do we need the accumulator at all? Why not simply feed the power to the jump drive directly from a power plant?
You'd have a better chance showing that I'm wrong about the amount of energy those solar sails can supply. I don't know how to calculate that myself, so I've had to take the words of other people for it that a small power plant would be enough to supply an equal amount of energy. Perhaps the people who told me were wrong.
But I doubt it.
Jump drives are used to enter jumpspace and uses all the fuel prior to entry.
You mean apart from the canonical drives that don't use jump fuel?
No, of course not. Including them. Assuming for purposes of argument that such a drive actually exists, it uses up all the fuel it's ever going to use before entering jump space. It certainly will not have any fuel left over to keep the drive chugging along for the week in jumpspace since it didn't have any to begin with.
Or the canon description of some of the fuel being used to maintain the jump field.
You mean a failed attempt to explain the canonical rules of jump travel -- an attempt that explicitly contradicts the existing rules for drop tanks? That canon description? The one that explicitly retconned drop tanks out of existence, right? Oh, wait, it didn't retcon drop tanks away. They were still there! Epic fail!
And would that be a jump drive that burns all its fuel prior to jump regardless of distance or a jump drive that only uses what is needed due to the jump governor ( which suddenly becomes standard in all jump engines).
Well, I should hope jump governors would become standard given how useful and how cheap they are. In fact, they're so useful and so cheap that it's belief-shatteringly unlikely that they wouldn't be used in practically every jump drive. So the fact that it wasn't standard all along is a discrepancy and the new fact that it is standard in all jump drives would qualify as a retcon. As you know, retcons overwrite previously published information, rendering it useless as evidence of how thing actually are.
Wait a sec. do you mean a jump drive that needs a power plant of equal rating or a jump drive that doesn't require a power plant at all?
Ships with jump drives need power plants of ratings at least equal to the jump drive; everybody knows that (Retcon again; any previously published canon source that claims differently has been superceded). But who says the jump drive needs the power plant? It could be a correlation, and that is my explanation. Jump-6 drives can put the ship into jumpspace-6 where a power plant 6 is needed to maintain the protective bubble. Jump-1 drives can only put the ship into jumpspace-1, where a power plant-1 is enough to provide protection.
Apart from in the most common ship in the Imperium - the x-boat which does not have a power plant.
That would be the X-boats that were designed by the rules that were later retconned away, leaving the grandfathered X-boat as one of the most broken designs in canon? (Mind you, it has some stiff competition
).
Andf you want to use it as evidence?
:rofl::rofl::rofl:
Say no more. For sheer whimsical absurdity you're never going to top that one!
Face it - my explanation works within the confines of canon and MWM's jumpspace article.
Face it, your explanation is hopelessly broken.
Hans