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[Proto-Traveller] Road to Revolution

I agree Maksim. Just as our hard currency no longer more than enough silver to make it shiny, I would think platinum and iridium would be more like gold and silver today - commodities.
 
I agree Maksim. Just as our hard currency no longer more than enough silver to make it shiny, I would think platinum and iridium would be more like gold and silver today - commodities.
 
It is true that the concept of the Imperium borrowed from the Roman empire... internal collapse and external conquest would seem to be the order of the day...
 
It is true that the concept of the Imperium borrowed from the Roman empire... internal collapse and external conquest would seem to be the order of the day...
 
Industrially valuable metals will always have a role as specie.
Utility of Gold is an electronics issue; it's got specie value.
Irridium is frighteningly rare.
Lanthanum has Traveller industrial value: jump drives.
 
Industrially valuable metals will always have a role as specie.
Utility of Gold is an electronics issue; it's got specie value.
Irridium is frighteningly rare.
Lanthanum has Traveller industrial value: jump drives.
 
Hi Aramis,

Well. the whole idea od specie or currency is that it is representative wealth. In other words, you can trade it in later for valuables.

I'd hope that in the future, they could see that having precious metals as currency is a waste of resources. Plastic or even paper functions just as well.

Shalom,
Maksim-Smelchak.
 
Hi Aramis,

Well. the whole idea od specie or currency is that it is representative wealth. In other words, you can trade it in later for valuables.

I'd hope that in the future, they could see that having precious metals as currency is a waste of resources. Plastic or even paper functions just as well.

Shalom,
Maksim-Smelchak.
 
I always thought of the Imperium as having a plastic coin for most currency, which has both a "face," or a two-sided stamp and an electronice implanted chip proclaiming its value.
 
I always thought of the Imperium as having a plastic coin for most currency, which has both a "face," or a two-sided stamp and an electronice implanted chip proclaiming its value.
 
Back to Revolution. I've just re-read parts of Nilsen's "Whither Traveller" essay, and decided that a potentially correct way to get MegaTraveller effects without its problems is to more clearly divide up the Imperium without a looming assassination and reducing Black War.

This is a developing idea, so help me out here. The Imperium lets worlds squabble, to a point. Perhaps it can do the same thing for Duchies?

The basic unit of adventure space in Traveller is the subsector. Duchies, which can range up to perhaps a quadrant or more, are still relatively local, and the Dux could potentially wield iron control over the important worlds there (hence his ensured dukedom and tribute).

So what I really want may be strong local control over areas ranging from a 1 to 4 subsectors, ruled by a Duke, and having all these duchies pledging fealty to the Emperor, who of course has to be more than just a glorified Duke.

This still follows the model of the Imperium, but removes the bland homogeneity that threatens to bore my glazed-over eyes whenever I look at umpteen sector maps.
 
Back to Revolution. I've just re-read parts of Nilsen's "Whither Traveller" essay, and decided that a potentially correct way to get MegaTraveller effects without its problems is to more clearly divide up the Imperium without a looming assassination and reducing Black War.

This is a developing idea, so help me out here. The Imperium lets worlds squabble, to a point. Perhaps it can do the same thing for Duchies?

The basic unit of adventure space in Traveller is the subsector. Duchies, which can range up to perhaps a quadrant or more, are still relatively local, and the Dux could potentially wield iron control over the important worlds there (hence his ensured dukedom and tribute).

So what I really want may be strong local control over areas ranging from a 1 to 4 subsectors, ruled by a Duke, and having all these duchies pledging fealty to the Emperor, who of course has to be more than just a glorified Duke.

This still follows the model of the Imperium, but removes the bland homogeneity that threatens to bore my glazed-over eyes whenever I look at umpteen sector maps.
 
I think that the early adventures rumours, library data, and brief descriptions in the Spinward Marches supplement point to subsector duchies actively competing with each other - especially Regina.

The Duke of Regina holds territory in several other subsectors, and appears to be actively blocking the development of the Lanth subsector so that the duke of Regina can keep control of the resources of the subsector.

I think that the "senator" imprisoned in the Kinunir adventure represents the Lanth subsector in some way.
 
I think that the early adventures rumours, library data, and brief descriptions in the Spinward Marches supplement point to subsector duchies actively competing with each other - especially Regina.

The Duke of Regina holds territory in several other subsectors, and appears to be actively blocking the development of the Lanth subsector so that the duke of Regina can keep control of the resources of the subsector.

I think that the "senator" imprisoned in the Kinunir adventure represents the Lanth subsector in some way.
 
This is a developing idea, so help me out here. The Imperium lets worlds squabble, to a point. Perhaps it can do the same thing for Duchies?
It would have to. These overmighty subjects are the lynchpins of the empire. They are the nobles who defend the borders direct the fleets and presumably collect tribute and taxes. As masters of billions of lives and trillions of credits these dukes are powerful. The emperor may be the emperor but this is still a variation of bastard feudalism.
 
This is a developing idea, so help me out here. The Imperium lets worlds squabble, to a point. Perhaps it can do the same thing for Duchies?
It would have to. These overmighty subjects are the lynchpins of the empire. They are the nobles who defend the borders direct the fleets and presumably collect tribute and taxes. As masters of billions of lives and trillions of credits these dukes are powerful. The emperor may be the emperor but this is still a variation of bastard feudalism.
 
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