MJD asked:
"Just out of interest folks, who's planning on using what rules for TNE 1248? It's going to be as systemless as humanly possible, of course, but I'm keen to find out what rules people intend to use..."
Sir,
Sadly, I've passed out of the catagory of people who play Traveller and into the catagory of people who play with Traveller.
If a miracle occurs and I get to actually play, I'll use whatever RPG system the GM produces; most likely T20 or GURPS from what I've seen.
If another miracle occurs and I am the GM (shudder), I'll fall back on my old, crazyquilt house system; a CT skeleton with MT's task system and extended careers, a GURPS-ish chargen using points to pick skills, personal combat a melange of Snapshot and AHL (although BITS ACQ looks damn good), and ship combat a Mayday/HG2 fusion. I'd probably plug in GT's trade and star system generation rules simply because I like them better than CT thru T4's and I haven't seen T20's versions yet!
Jeepers, I'm playing Franken-Traveller!
BTW, hardback, softback, PDF, vellum, carved in rock, it doesn't matter. We're ALL going to buy M:1248 AS SOON AS IT COMES OUT!
Sincerely,
Larsen