• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Ratio of terms to skills in Traveller characters.

One of these days I am going to email MWM and ask his permission to post on this board the guide to dice rolling that was in The Traveller Adventure (I already have it as a word document).

The dice throws in the skills section of CT are exemplars of the much greater utility of the CT dice throw system, as explained explicitly in The Traveller Adventure.

I went looking for this and found it on pages 28 and 29 of TA.
Basically it changed everything from LBB.

It points out that a roll against an attribute is 2D vs attribute. When dealing with skills it implies that skill levels should give a -modifier to the die roll of 1-3 based on the referee's discretion.

This system seems to be the bases of T5 or MgT.
 
Think of the examples in the LBB:1 skill section as just that, examples rather than tablets of stone.

I had a wargames/simulationist background prior to RPGs. I know in RPGs you have to fiat all the time, but one does not ignore clearly listed DMs/examples. In addition, they are NOT JUST examples RAW in the context of CT. The text itself says so...
Many times, procedures already exist for the resolution of a situation (for example, combat, animal encounters, or patrons), but if not, the referee is thrown back on his or her own resources in handling the problem. There are several reasonable and efficient methods of dealing with unexpected situations. - The Traveller Adventure pg. 28
 
Back
Top